- Camera paths (splines?)
- Animations (and "native" wireframe model support (only edges, not faces; maybe even 2d))
- Particle systems
- Affine texture mapping (cf. fatmap.txt)
- Subpixel-accuracy (cf. fatmap2.txt)
- Fix ordering table (Seriously, the drawing order is broken for non-trivial .obj files)
- Proper near-plane clipping
- Use division LUTs for triangle-filling (integers) and for perspective divides (fixed point)
- Broadphase with bounding spheres for model-instances (and option for models with fewer faces which get activated if their distance to the camera is large).
- use sin_lut instead of fxSin for better accuracy maybe.
- Option for pre-sorted geometry (in case the camera moves only backward/forwards etc. it would be more efficient).
- Option to calculate the actual centroid of a face for sorting
- Better handling of lookAt singularity (looking completely down/up)
- Create a Readme/How to use
- Change model-instance draw options to be properties of the model-instances themselves (so we can have different draw styles for different model-instances and don't have to draw all instances the same)
- Fix broken performance measurement (calculate proper averages etc.)
- Fix ugly rasterisation bugs
- Faster triangle filling (refer to fatmap.txt)
- Basic .obj support
- Simplify perspective calculations
- Don't recalculate vertex projections for each face!
- Alternative to naive polygon sorting (ordering table)
- Mode switching
- Backface culling winding order/normal problem
- Key chording/sequences for scene switching
- Handle .obj colours (.mtl) on import
- Integration of 'apex audio system' for .mod support
- Put models into ROM (const)