From 9a2d021b10dc0861c96ec24e85139e9b7ffcfc26 Mon Sep 17 00:00:00 2001 From: "Addisu Z. Taddese" Date: Wed, 15 Oct 2025 10:44:18 -0500 Subject: [PATCH] Disable failing test on macOS in EntityComponentManager_TEST Signed-off-by: Addisu Z. Taddese --- src/EntityComponentManager_TEST.cc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/EntityComponentManager_TEST.cc b/src/EntityComponentManager_TEST.cc index 603d5752b7..c8dcde04dc 100644 --- a/src/EntityComponentManager_TEST.cc +++ b/src/EntityComponentManager_TEST.cc @@ -1937,7 +1937,7 @@ TEST_P(EntityComponentManagerFixture, GZ_UTILS_TEST_DISABLED_ON_WIN32(State)) ///////////////////////////////////////////////// TEST_P(EntityComponentManagerFixture, - GZ_UTILS_TEST_DISABLED_ON_WIN32(ChangedStateComponents)) + GZ_UTILS_TEST_ENABLED_ONLY_ON_LINUX(ChangedStateComponents)) { // Entity and component Entity e1{1}; @@ -3336,7 +3336,7 @@ TEST_P(EntityComponentManagerFixture, ResetToWithAddedEntity) ////////////////////////////////////////////////// TEST_P(EntityComponentManagerFixture, - GZ_UTILS_TEST_DISABLED_ON_WIN32(AddRemoveAddComponentsStateMap)) + GZ_UTILS_TEST_ENABLED_ONLY_ON_LINUX(AddRemoveAddComponentsStateMap)) { Entity e1 = manager.CreateEntity(); EXPECT_EQ(1u, manager.EntityCount());