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I'm trying to perform unit tests on GPU shaders and I've gone through setting up my docker (in my self-hosted runner) to use my nvidia GPU (RTX 2080) but I still keep getting errors to do with Compute Shaders in Unity not compiling through docker.
Is there some setting in the Unity Test Runner GitHub Action that could be overwriting this value?
webbertakken, davidmfinol, hawaiiantime and Velaseriat
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enhancementNew feature or requestNew feature or request