From 6025258eda1bc166971fb78abbcf1d6c6087665b Mon Sep 17 00:00:00 2001 From: Teasq Date: Wed, 9 Jul 2025 23:02:22 +0200 Subject: [PATCH 01/30] Create Chaplain role overhaul --- src/design-proposals/Chaplain role overhaul | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) create mode 100644 src/design-proposals/Chaplain role overhaul diff --git a/src/design-proposals/Chaplain role overhaul b/src/design-proposals/Chaplain role overhaul new file mode 100644 index 0000000..8c5de47 --- /dev/null +++ b/src/design-proposals/Chaplain role overhaul @@ -0,0 +1,17 @@ +# Chaplain role overhaul + +| Designers | Implemented | GitHub Links | +|---|---|---| +| Teasq | :x: No | TBD | + +## Overview +This document will propose several ideas I've been thinking up for quite some time regarding the chaplain's role on the station, but the key points are: + +• Chaplain will become a mini head of staff, similar to the magister, with one predominant role: enforcing what magic is legal/considered evil and what religion is sanctioned aboard the station. +The reason for this being that there currently isn't an authority on magics as of the removal of EOC and navigating magic use in general has been confusing for many. +• Similarly to the nullrod, chaplain will - preferably roundstart - select a sect. This sect defines the flavour of whatever religion they decide to practice this shift. +More details on sects below and will be expanded as I get more ideas/feedback +• Chaplain will have a small group of acolytes, likely 1-3, who follow the chaplain and whatever sect they decide upon. They will be notably less capable than the chaplain, +but can act as the chaplain's successor in the event of their permanent death or when they cryo/SSD. They will also be vulnerable to cult mind control and other magics that the chaplain is normally impervious to. + +## From cd30bbbd7147c518433eaa1fb71348f6a2b60e15 Mon Sep 17 00:00:00 2001 From: Teasq Date: Wed, 9 Jul 2025 23:05:00 +0200 Subject: [PATCH 02/30] Delete src/design-proposals/Chaplain role overhaul --- src/design-proposals/Chaplain role overhaul | 17 ----------------- 1 file changed, 17 deletions(-) delete mode 100644 src/design-proposals/Chaplain role overhaul diff --git a/src/design-proposals/Chaplain role overhaul b/src/design-proposals/Chaplain role overhaul deleted file mode 100644 index 8c5de47..0000000 --- a/src/design-proposals/Chaplain role overhaul +++ /dev/null @@ -1,17 +0,0 @@ -# Chaplain role overhaul - -| Designers | Implemented | GitHub Links | -|---|---|---| -| Teasq | :x: No | TBD | - -## Overview -This document will propose several ideas I've been thinking up for quite some time regarding the chaplain's role on the station, but the key points are: - -• Chaplain will become a mini head of staff, similar to the magister, with one predominant role: enforcing what magic is legal/considered evil and what religion is sanctioned aboard the station. -The reason for this being that there currently isn't an authority on magics as of the removal of EOC and navigating magic use in general has been confusing for many. -• Similarly to the nullrod, chaplain will - preferably roundstart - select a sect. This sect defines the flavour of whatever religion they decide to practice this shift. -More details on sects below and will be expanded as I get more ideas/feedback -• Chaplain will have a small group of acolytes, likely 1-3, who follow the chaplain and whatever sect they decide upon. They will be notably less capable than the chaplain, -but can act as the chaplain's successor in the event of their permanent death or when they cryo/SSD. They will also be vulnerable to cult mind control and other magics that the chaplain is normally impervious to. - -## From 5dfeb5ea455a9f66069f6dfcdde25040d2d39014 Mon Sep 17 00:00:00 2001 From: Teasq Date: Thu, 10 Jul 2025 05:02:09 +0200 Subject: [PATCH 03/30] Create chaplain-overhaul.md --- src/design-proposals/chaplain-overhaul.md | 70 +++++++++++++++++++++++ 1 file changed, 70 insertions(+) create mode 100644 src/design-proposals/chaplain-overhaul.md diff --git a/src/design-proposals/chaplain-overhaul.md b/src/design-proposals/chaplain-overhaul.md new file mode 100644 index 0000000..cfc29eb --- /dev/null +++ b/src/design-proposals/chaplain-overhaul.md @@ -0,0 +1,70 @@ +# Chaplain role overhaul + +| Designers | Implemented | GitHub Links | +|---|---|---| +| Teasq | :x: No | TBD | + +## Forewarning +These changes are unlikely to happen anytime soon, so please make balancing suggestions with that in mind. As of right now, I am planning on rebalancing the gauntlet and all the other nullrods. With the increase in effective "chaplains", I will also obviously make stuff like closing rifts take much longer and potentially damaging to the acolytes. Number discussions are welcome, but I don't want that to be the predominant discussion until the ideas are set in stone. + +## Overview +This document will propose several ideas I've been thinking up for quite some time regarding the chaplain's role on the station, but the key points are: + +• Chaplain will become a mini head of staff, similar to the magister, with one predominant role: enforcing what magic is legal/considered evil and what religion is sanctioned aboard the station. +The reason for this being that there currently isn't an authority on magics as of the removal of EOC and navigating magic use in general has been confusing for many. +• Similarly to the nullrod, chaplain will - preferably roundstart - select a sect. Sects will be themed around the already existing altars. This sect defines the flavour of whatever religion they decide to practice this shift. +More details on sects below and will be expanded as I get more ideas/feedback +• Chaplain will have a small group of acolytes, likely 1-3, who follow the chaplain and whatever sect they decide upon. They will be notably less capable than the chaplain, +but can act as the chaplain's successor in the event of their permanent death or when they cryo/SSD. They will also be vulnerable to cult mind control and other magics that the chaplain is normally impervious to. +• An actual SOP for the chaplains and acolytes to define the role of NanoTrasen's religious sect more clearly. +• Debating whether or not nullrods should be attached to respective sects + + +## Features to be added +• Various mapping changes to the chapel as a whole to accommodate 1-3 extra acolytes depending on map size and intended population. +• Addition of the acolyte job. +• Addition of chapel and acolyte SOP. +• Sects that define the miracles the chaplain can perform. +• A self-sufficient miracle system, with "spells" defined by your sect. +• A swathe of new bibles to match the new sects, potentially with different familiars and capabilities. +• Crafting for altars in the case that a chaplain wishes to follow a sect that doesn't match the roundstart altar. + +## Acolyte +WIP + +## Chaplain and acolyte SOP +WIP + +## Sects - WIP +### Fire (red altar) + +• Bible: greater healing capability, but burns the healer. +• Miracle(s): ability to spawn magic candles and create firesticks (emergency welding tools that can only be used by chaplains and acolytes but don't hurt eyes) + +### Technology (technology altar) + +• Bible: loses the ability to heal organics, instead heals silicons +• Miracle(s): VERY expensive ability to convert organics into silicons (likely default look, target has to be willing) + +### Greed (NanoTrasen altar) + +• Bible: stronger heal, but costs money +• Miracle(s): spawn a random amount of spesos, can convert silver into gold + +### Chaos (chaos altar) + +• Bible: stronger heal that has a chance of dealing damage instead regardless of a helmet +• Miracle(s): roll the fated die: a d6 with varying negative or positive effects + +### Nature (druid altar) + +• Bible: standard, but is more effective on animals +• Miracle(s): the ability to spawn trees and astro-grass (because normal grass tiles can't be placed) + +### Miracle system +Originally inspired by the /tg/station sects, but I realized the possibility of that becoming very gamey so instead it works as follows: +You have a miracle pool that slowly fills up over the course of the round, performing miracles draws from this pool. Could possibly make use of rituals that requires the presence of acolyte(s) to speed up miracle regeneration + +## Technical considerations +• Rebalancing nullrods and the chaplain/acolytes' ability to effectively remove cult rifts +• Reducing the chaplain's individual combat prowess against cultists and heretics From b844360b3cd66767d10c323782b010f8890b4bb4 Mon Sep 17 00:00:00 2001 From: Teasq Date: Thu, 10 Jul 2025 05:04:46 +0200 Subject: [PATCH 04/30] Update chaplain-overhaul.md --- src/design-proposals/chaplain-overhaul.md | 19 ++++++++++++++++++- 1 file changed, 18 insertions(+), 1 deletion(-) diff --git a/src/design-proposals/chaplain-overhaul.md b/src/design-proposals/chaplain-overhaul.md index cfc29eb..b94b52d 100644 --- a/src/design-proposals/chaplain-overhaul.md +++ b/src/design-proposals/chaplain-overhaul.md @@ -10,25 +10,36 @@ These changes are unlikely to happen anytime soon, so please make balancing sugg ## Overview This document will propose several ideas I've been thinking up for quite some time regarding the chaplain's role on the station, but the key points are: -• Chaplain will become a mini head of staff, similar to the magister, with one predominant role: enforcing what magic is legal/considered evil and what religion is sanctioned aboard the station. +• Chaplain will become an authority on magic/the occult, similar to the magister, with one predominant role: enforcing what magic is legal/considered evil and what religion is sanctioned aboard the station. The reason for this being that there currently isn't an authority on magics as of the removal of EOC and navigating magic use in general has been confusing for many. + • Similarly to the nullrod, chaplain will - preferably roundstart - select a sect. Sects will be themed around the already existing altars. This sect defines the flavour of whatever religion they decide to practice this shift. More details on sects below and will be expanded as I get more ideas/feedback + • Chaplain will have a small group of acolytes, likely 1-3, who follow the chaplain and whatever sect they decide upon. They will be notably less capable than the chaplain, but can act as the chaplain's successor in the event of their permanent death or when they cryo/SSD. They will also be vulnerable to cult mind control and other magics that the chaplain is normally impervious to. + • An actual SOP for the chaplains and acolytes to define the role of NanoTrasen's religious sect more clearly. + • Debating whether or not nullrods should be attached to respective sects ## Features to be added • Various mapping changes to the chapel as a whole to accommodate 1-3 extra acolytes depending on map size and intended population. + • Addition of the acolyte job. + • Addition of chapel and acolyte SOP. + • Sects that define the miracles the chaplain can perform. + • A self-sufficient miracle system, with "spells" defined by your sect. + • A swathe of new bibles to match the new sects, potentially with different familiars and capabilities. + • Crafting for altars in the case that a chaplain wishes to follow a sect that doesn't match the roundstart altar. + ## Acolyte WIP @@ -39,26 +50,31 @@ WIP ### Fire (red altar) • Bible: greater healing capability, but burns the healer. + • Miracle(s): ability to spawn magic candles and create firesticks (emergency welding tools that can only be used by chaplains and acolytes but don't hurt eyes) ### Technology (technology altar) • Bible: loses the ability to heal organics, instead heals silicons + • Miracle(s): VERY expensive ability to convert organics into silicons (likely default look, target has to be willing) ### Greed (NanoTrasen altar) • Bible: stronger heal, but costs money + • Miracle(s): spawn a random amount of spesos, can convert silver into gold ### Chaos (chaos altar) • Bible: stronger heal that has a chance of dealing damage instead regardless of a helmet + • Miracle(s): roll the fated die: a d6 with varying negative or positive effects ### Nature (druid altar) • Bible: standard, but is more effective on animals + • Miracle(s): the ability to spawn trees and astro-grass (because normal grass tiles can't be placed) ### Miracle system @@ -67,4 +83,5 @@ You have a miracle pool that slowly fills up over the course of the round, perfo ## Technical considerations • Rebalancing nullrods and the chaplain/acolytes' ability to effectively remove cult rifts + • Reducing the chaplain's individual combat prowess against cultists and heretics From d1fb1811d608f9ff5ba392bbe357937f124ba48e Mon Sep 17 00:00:00 2001 From: Teasq Date: Thu, 10 Jul 2025 05:06:19 +0200 Subject: [PATCH 05/30] chaplain-overhaul.md --- src/design-proposals/chaplain-overhaul.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/design-proposals/chaplain-overhaul.md b/src/design-proposals/chaplain-overhaul.md index b94b52d..548c0cc 100644 --- a/src/design-proposals/chaplain-overhaul.md +++ b/src/design-proposals/chaplain-overhaul.md @@ -41,7 +41,7 @@ but can act as the chaplain's successor in the event of their permanent death or ## Acolyte -WIP +• Requires a PDA. I'll probably resprite the chaplain PDA at the same time as making this one. ## Chaplain and acolyte SOP WIP From 68f2a93a1a35cf02165d539dfcf15eb189f51414 Mon Sep 17 00:00:00 2001 From: Teasq Date: Thu, 10 Jul 2025 05:31:43 +0200 Subject: [PATCH 06/30] chaplain-overhaul.md --- src/design-proposals/chaplain-overhaul.md | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/src/design-proposals/chaplain-overhaul.md b/src/design-proposals/chaplain-overhaul.md index 548c0cc..8947084 100644 --- a/src/design-proposals/chaplain-overhaul.md +++ b/src/design-proposals/chaplain-overhaul.md @@ -85,3 +85,15 @@ You have a miracle pool that slowly fills up over the course of the round, perfo • Rebalancing nullrods and the chaplain/acolytes' ability to effectively remove cult rifts • Reducing the chaplain's individual combat prowess against cultists and heretics + +# Game Design rationale + +## Seriously silly +These changes would allow for greater roleplay, via the acolytes and a self-sufficient miracle system so chaplains don't have to rely exclusively on prayers anymore for grand sermons. NanoTrasen as a company would want to benefit and control magic use, and I consider the chaplain to be the perfect fit as they typically turn into the authority on the occult during cultist rounds anyway. + +## Maintaining Authenticity +With magic no longer explicitly being illegal, I feel like there should be a role that interacts with it in a meaningful way. Currently, it isn't really acknowledged by NanoTrasen at all and there are no structures in place to control or regulate magic in the game, which feels uncharacteristic of a mega-corporation. Introducing a self-regulating miracle system will also help the role of chaplain feel more authentic itself, with the primary focus of miracles being flavour over function. Being able to erect a tree isn't necessarily that useful, but is a beautiful miracle of life and could be used to change the vibe of the chapel significantly. +Developing more identity for each sect will make religion feel more and more authentic within the world. + +## Dynamic environment +The chaplain being the local authority on magic will create interesting scenarios where chaplains embrace the magic some antags have to offer - assuming they agree to work for NanoTrasen (Note: it will still be self-antagging to explicitly help cult obviously, you're here to control/eradicate the occult not actively work with it against NanoTrasen's interest). The existence of acolytes creates many new dynamic situations. Their fallibility makes them an interesting role and could be used to cultists' advantage to get close to the chaplain, or create a situation where the acolyte attempts to overtake the chaplain to act as their successor in a bid for more power, etc. From c5a13b228d16a70576e5d98ec6a1ee1728f39ed4 Mon Sep 17 00:00:00 2001 From: Teasq Date: Sun, 28 Dec 2025 22:32:51 +0200 Subject: [PATCH 07/30] the chaplain situation is crazy Addition of SOP and some design changes. --- src/design-proposals/chaplain-overhaul.md | 36 +++++++++++++++++++---- 1 file changed, 31 insertions(+), 5 deletions(-) diff --git a/src/design-proposals/chaplain-overhaul.md b/src/design-proposals/chaplain-overhaul.md index 8947084..28bca31 100644 --- a/src/design-proposals/chaplain-overhaul.md +++ b/src/design-proposals/chaplain-overhaul.md @@ -11,18 +11,16 @@ These changes are unlikely to happen anytime soon, so please make balancing sugg This document will propose several ideas I've been thinking up for quite some time regarding the chaplain's role on the station, but the key points are: • Chaplain will become an authority on magic/the occult, similar to the magister, with one predominant role: enforcing what magic is legal/considered evil and what religion is sanctioned aboard the station. -The reason for this being that there currently isn't an authority on magics as of the removal of EOC and navigating magic use in general has been confusing for many. +The reason for this being that there currently isn't an authority on magics as of the removal of EOC and navigating magic use in general has been confusing for many. They don't know about corporate secrets, they know a heavily skewed and brainwashed account of the occult (cultists, heretics). It is a sort of altered version of corpo secrets that is only relevant to the chaplain and their acolytes. • Similarly to the nullrod, chaplain will - preferably roundstart - select a sect. Sects will be themed around the already existing altars. This sect defines the flavour of whatever religion they decide to practice this shift. -More details on sects below and will be expanded as I get more ideas/feedback +More details on sects below and will be expanded as I get more ideas/feedback. Sects define the following: the function of the chaplain's bible, flavour-over-function miracles and limiting nullrod selections to those appropriate for the sect's theme. • Chaplain will have a small group of acolytes, likely 1-3, who follow the chaplain and whatever sect they decide upon. They will be notably less capable than the chaplain, but can act as the chaplain's successor in the event of their permanent death or when they cryo/SSD. They will also be vulnerable to cult mind control and other magics that the chaplain is normally impervious to. • An actual SOP for the chaplains and acolytes to define the role of NanoTrasen's religious sect more clearly. -• Debating whether or not nullrods should be attached to respective sects - ## Features to be added • Various mapping changes to the chapel as a whole to accommodate 1-3 extra acolytes depending on map size and intended population. @@ -44,7 +42,35 @@ but can act as the chaplain's successor in the event of their permanent death or • Requires a PDA. I'll probably resprite the chaplain PDA at the same time as making this one. ## Chaplain and acolyte SOP -WIP + +### Green alert +1. The chaplain must keep the nullrod in its base form, or otherwise manifest a non-weapon form. + +2. The chaplain must listen and make time for any and all confessions or otherwise direct an acolyte to handle individual confessions. + +3. The chaplain may not bible thump crew without explicit consent from the thumpee. + +### Blue alert +1. The chaplain may manifest any nullrod form, but may not openly carry it if it has been manifested as a weapon. + +2. The chaplain must investigate the legitimacy of any occult-related claims and relay their findings to the relevant authorities: central command or command. General holy duties can be given to acolytes while the chaplain investigates. + +3. If unholy activities are confirmed, the chaplain is expected to inform their acolytes under a non-disclosure agreement. +### Red alert + +1. The chaplain is only expected to act against threats that are occult in nature, working closely with security until the threat is quelled. + +2. The chaplain must comply if any member of command or security requests access to the cremator. + +3. The chaplain can, in cases of grievous emergency, bible thump members of crew without their consent assuming they are protected from its harmful elements. + +4. The chaplain may use their nullrod and its respective forms in self defence or otherwise in pursuit of its holy duties. + +### OOC rules & expectations + +1. The chaplain is recommended not to reveal what they know about the occult to crew. In the best of cases, this will result in demotion and in the worst of cases this will result in execution. + +2. The chaplain is not a security role and is not expected to pursue people legally or arrest them. ## Sects - WIP ### Fire (red altar) From 1d57f0e9f85fdea7785d1d532a2685a66fd44429 Mon Sep 17 00:00:00 2001 From: Teasq Date: Thu, 1 Jan 2026 16:28:41 +0200 Subject: [PATCH 08/30] Acolytes SOP Yep, that. --- src/design-proposals/chaplain-overhaul.md | 26 ++++++++++++++++++++++- 1 file changed, 25 insertions(+), 1 deletion(-) diff --git a/src/design-proposals/chaplain-overhaul.md b/src/design-proposals/chaplain-overhaul.md index 28bca31..63ae0fa 100644 --- a/src/design-proposals/chaplain-overhaul.md +++ b/src/design-proposals/chaplain-overhaul.md @@ -43,6 +43,8 @@ but can act as the chaplain's successor in the event of their permanent death or ## Chaplain and acolyte SOP +### Chaplain + ### Green alert 1. The chaplain must keep the nullrod in its base form, or otherwise manifest a non-weapon form. @@ -64,7 +66,7 @@ but can act as the chaplain's successor in the event of their permanent death or 3. The chaplain can, in cases of grievous emergency, bible thump members of crew without their consent assuming they are protected from its harmful elements. -4. The chaplain may use their nullrod and its respective forms in self defence or otherwise in pursuit of its holy duties. +4. The chaplain may use their nullrod and its respective forms in self defence or otherwise in pursuit of their holy duties. ### OOC rules & expectations @@ -72,6 +74,28 @@ but can act as the chaplain's successor in the event of their permanent death or 2. The chaplain is not a security role and is not expected to pursue people legally or arrest them. +### Acolyte + +### Green alert + +1. Acolytes are expected to follow the same religion and practices as the chaplain, unless the religion and practices are unsanctioned and/or illegal. + +2. Acolytes must must listen and make time for any and all confessions when directed or when the chaplain is indisposed. + +3. Acolytes may not bible thump crew without explicit consent from the thumpee. + +### Blue alert + +1. Acolytes are still expected to continue their general holy duties. + +### Red alert + +1. Acolytes must assist the chaplain and security with possible exorcisms, cleanses, etc. as necessary. + +2. Acolytes can, in cases of grievous emergency, bible thump members of crew without their consent assuming they are protected from its harmful elements. + +3. Acolytes must comply if any member of command or security requests access to the cremator. + ## Sects - WIP ### Fire (red altar) From 277f111a74e272c8314889a8e3760e10ef85ff76 Mon Sep 17 00:00:00 2001 From: Teasq Date: Thu, 1 Jan 2026 16:33:02 +0200 Subject: [PATCH 09/30] Technical considerations Added a new technical consideration. --- src/design-proposals/chaplain-overhaul.md | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/src/design-proposals/chaplain-overhaul.md b/src/design-proposals/chaplain-overhaul.md index 63ae0fa..a9fbeb0 100644 --- a/src/design-proposals/chaplain-overhaul.md +++ b/src/design-proposals/chaplain-overhaul.md @@ -107,19 +107,19 @@ but can act as the chaplain's successor in the event of their permanent death or • Bible: loses the ability to heal organics, instead heals silicons -• Miracle(s): VERY expensive ability to convert organics into silicons (likely default look, target has to be willing) +• Miracle(s): VERY expensive ability to convert organics into silicons (default borg with medium capacity cell, target has to be willing) ### Greed (NanoTrasen altar) • Bible: stronger heal, but costs money -• Miracle(s): spawn a random amount of spesos, can convert silver into gold +• Miracle(s): spawn a random amount of spesos, can convert silver into gold and vice versa. ### Chaos (chaos altar) • Bible: stronger heal that has a chance of dealing damage instead regardless of a helmet -• Miracle(s): roll the fated die: a d6 with varying negative or positive effects +• Miracle(s): roll the fated die: a d6 with varying negative or positive effects (TBD) ### Nature (druid altar) @@ -132,9 +132,11 @@ Originally inspired by the /tg/station sects, but I realized the possibility of You have a miracle pool that slowly fills up over the course of the round, performing miracles draws from this pool. Could possibly make use of rituals that requires the presence of acolyte(s) to speed up miracle regeneration ## Technical considerations -• Rebalancing nullrods and the chaplain/acolytes' ability to effectively remove cult rifts +• Rebalancing nullrods and the chaplain/acolytes' ability to effectively remove cult rifts. -• Reducing the chaplain's individual combat prowess against cultists and heretics +• Reducing the chaplain's individual combat prowess against cultists and heretics if the addition of acolytes makes them too difficult to face. + +• Removing or severely reducing crew's ability to use bibles, thus making it easier on cult as only a few select individuals can reasonably contest them for rifts and exorcise them. # Game Design rationale From 7eac888146c6ef252aca820eff29ec37bae119f8 Mon Sep 17 00:00:00 2001 From: Teasq Date: Mon, 5 Jan 2026 18:21:05 +0200 Subject: [PATCH 10/30] real --- src/design-proposals/chaplain-overhaul.md | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/design-proposals/chaplain-overhaul.md b/src/design-proposals/chaplain-overhaul.md index a9fbeb0..e01ba0a 100644 --- a/src/design-proposals/chaplain-overhaul.md +++ b/src/design-proposals/chaplain-overhaul.md @@ -3,6 +3,7 @@ | Designers | Implemented | GitHub Links | |---|---|---| | Teasq | :x: No | TBD | +| otokonoko-dev | :x: No | TBD | ## Forewarning These changes are unlikely to happen anytime soon, so please make balancing suggestions with that in mind. As of right now, I am planning on rebalancing the gauntlet and all the other nullrods. With the increase in effective "chaplains", I will also obviously make stuff like closing rifts take much longer and potentially damaging to the acolytes. Number discussions are welcome, but I don't want that to be the predominant discussion until the ideas are set in stone. @@ -37,9 +38,9 @@ but can act as the chaplain's successor in the event of their permanent death or • Crafting for altars in the case that a chaplain wishes to follow a sect that doesn't match the roundstart altar. +• Making holy damage functional. -## Acolyte -• Requires a PDA. I'll probably resprite the chaplain PDA at the same time as making this one. +• Mapping and pietydrobe changes to account for acolytes. ## Chaplain and acolyte SOP From 7224198b61bff8b19f1b3ad99d3ce1e8b73c5bf4 Mon Sep 17 00:00:00 2001 From: Teasq Date: Sun, 11 Jan 2026 19:57:59 +0200 Subject: [PATCH 11/30] Shoutout to Christina Applegate Holy damage blurb --- src/design-proposals/chaplain-overhaul.md | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/src/design-proposals/chaplain-overhaul.md b/src/design-proposals/chaplain-overhaul.md index e01ba0a..787f8ea 100644 --- a/src/design-proposals/chaplain-overhaul.md +++ b/src/design-proposals/chaplain-overhaul.md @@ -5,6 +5,8 @@ | Teasq | :x: No | TBD | | otokonoko-dev | :x: No | TBD | +Shoutout to GreyMario for bouncing ideas. + ## Forewarning These changes are unlikely to happen anytime soon, so please make balancing suggestions with that in mind. As of right now, I am planning on rebalancing the gauntlet and all the other nullrods. With the increase in effective "chaplains", I will also obviously make stuff like closing rifts take much longer and potentially damaging to the acolytes. Number discussions are welcome, but I don't want that to be the predominant discussion until the ideas are set in stone. @@ -132,6 +134,12 @@ but can act as the chaplain's successor in the event of their permanent death or Originally inspired by the /tg/station sects, but I realized the possibility of that becoming very gamey so instead it works as follows: You have a miracle pool that slowly fills up over the course of the round, performing miracles draws from this pool. Could possibly make use of rituals that requires the presence of acolyte(s) to speed up miracle regeneration +## Holy damage + +Holy damage is a form of supernatural damage, fueled by the belief of the acolytes and the chaplain. +The primary purpose of holy damage is to provide strength to the chaplain's weapons without it applying to every scenario in the game. It is a form of metaphysical damage that penetrates usual resistances, but will only apply its damage to antagonists with a specific component. That way, the nullrods are still a powerful tool against the occult (heretics and cults) while being rather weak otherwise. +Much like on other servers where it has been implemented and working, holy damage will passively heal itself as the target's spirit recovers from the damage. + ## Technical considerations • Rebalancing nullrods and the chaplain/acolytes' ability to effectively remove cult rifts. From 4117a1927597653a9f6802586e86ef41ab56d37e Mon Sep 17 00:00:00 2001 From: Teasq Date: Mon, 12 Jan 2026 13:20:45 +0200 Subject: [PATCH 12/30] Space law & SOP Gave the chapel some mass godo --- src/design-proposals/chaplain-overhaul.md | 31 ++++++++++++++++++----- 1 file changed, 25 insertions(+), 6 deletions(-) diff --git a/src/design-proposals/chaplain-overhaul.md b/src/design-proposals/chaplain-overhaul.md index 787f8ea..753c3d4 100644 --- a/src/design-proposals/chaplain-overhaul.md +++ b/src/design-proposals/chaplain-overhaul.md @@ -44,23 +44,29 @@ but can act as the chaplain's successor in the event of their permanent death or • Mapping and pietydrobe changes to account for acolytes. -## Chaplain and acolyte SOP +• Mandatory exemptions from working for mass. + +## Chaplain and acolyte SOP & Space Law ### Chaplain ### Green alert 1. The chaplain must keep the nullrod in its base form, or otherwise manifest a non-weapon form. -2. The chaplain must listen and make time for any and all confessions or otherwise direct an acolyte to handle individual confessions. +2. The chaplain must prepare a sermon and establish a time of congregation for said sermon. Sermons are expected to last 5 to 10 minutes. 3. The chaplain may not bible thump crew without explicit consent from the thumpee. +4. The chaplain must listen and make time for any and all confessions or otherwise direct an acolyte to handle individual confessions. + ### Blue alert 1. The chaplain may manifest any nullrod form, but may not openly carry it if it has been manifested as a weapon. -2. The chaplain must investigate the legitimacy of any occult-related claims and relay their findings to the relevant authorities: central command or command. General holy duties can be given to acolytes while the chaplain investigates. +2. The chaplain must still make preparations for a sermon if one has not yet been held. + +3. The chaplain must investigate the legitimacy of any occult-related claims and relay their findings to the relevant authorities: central command or command. General holy duties can be given to acolytes while the chaplain investigates. -3. If unholy activities are confirmed, the chaplain is expected to inform their acolytes under a non-disclosure agreement. +4. If unholy activities are confirmed, the chaplain is expected to inform their acolytes under a non-disclosure agreement. ### Red alert 1. The chaplain is only expected to act against threats that are occult in nature, working closely with security until the threat is quelled. @@ -83,9 +89,11 @@ but can act as the chaplain's successor in the event of their permanent death or 1. Acolytes are expected to follow the same religion and practices as the chaplain, unless the religion and practices are unsanctioned and/or illegal. -2. Acolytes must must listen and make time for any and all confessions when directed or when the chaplain is indisposed. +2. Acolytes must help the chaplain prepare for the sermon and participate in it. When the time for a sermon is established and the time draws near, acolytes are expected to gather as many people for the sermon as they can. -3. Acolytes may not bible thump crew without explicit consent from the thumpee. +3. Acolytes must must listen and make time for any and all confessions when directed or when the chaplain is indisposed. + +4. Acolytes may not bible thump crew without explicit consent from the thumpee. ### Blue alert @@ -99,6 +107,17 @@ but can act as the chaplain's successor in the event of their permanent death or 3. Acolytes must comply if any member of command or security requests access to the cremator. +## Space Law + +### III degree + +## Denial of Spiritual & Religious Service + + [bold]Description[/bold]: To deny an employee the mandated 5-10 minute work exemption for spiritual and religious service through congregation. + + [bold]Recommended Minimum Punishment:[/bold] 3:00 + [bold]Recommended Maximum Punishment:[/bold] 6:00 + ## Sects - WIP ### Fire (red altar) From fed389c9f7d31c56217fc6c3ca90c5b606e8d433 Mon Sep 17 00:00:00 2001 From: Teasq Date: Mon, 12 Jan 2026 13:23:08 +0200 Subject: [PATCH 13/30] gleep --- src/design-proposals/chaplain-overhaul.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/design-proposals/chaplain-overhaul.md b/src/design-proposals/chaplain-overhaul.md index 753c3d4..ddbe79e 100644 --- a/src/design-proposals/chaplain-overhaul.md +++ b/src/design-proposals/chaplain-overhaul.md @@ -111,7 +111,7 @@ but can act as the chaplain's successor in the event of their permanent death or ### III degree -## Denial of Spiritual & Religious Service +### Denial of Spiritual & Religious Service [bold]Description[/bold]: To deny an employee the mandated 5-10 minute work exemption for spiritual and religious service through congregation. From 3120e7b55669fa6264a14feb674f9b41660966cc Mon Sep 17 00:00:00 2001 From: Teasq Date: Mon, 12 Jan 2026 13:29:00 +0200 Subject: [PATCH 14/30] oration --- src/design-proposals/chaplain-overhaul.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/design-proposals/chaplain-overhaul.md b/src/design-proposals/chaplain-overhaul.md index ddbe79e..0fde4f1 100644 --- a/src/design-proposals/chaplain-overhaul.md +++ b/src/design-proposals/chaplain-overhaul.md @@ -53,7 +53,7 @@ but can act as the chaplain's successor in the event of their permanent death or ### Green alert 1. The chaplain must keep the nullrod in its base form, or otherwise manifest a non-weapon form. -2. The chaplain must prepare a sermon and establish a time of congregation for said sermon. Sermons are expected to last 5 to 10 minutes. +2. The chaplain must prepare an oration and establish a time of congregation for said oration. Orations are expected to last 5 to 10 minutes. 3. The chaplain may not bible thump crew without explicit consent from the thumpee. @@ -62,7 +62,7 @@ but can act as the chaplain's successor in the event of their permanent death or ### Blue alert 1. The chaplain may manifest any nullrod form, but may not openly carry it if it has been manifested as a weapon. -2. The chaplain must still make preparations for a sermon if one has not yet been held. +2. The chaplain must still make preparations for an oration if one has not yet been held. 3. The chaplain must investigate the legitimacy of any occult-related claims and relay their findings to the relevant authorities: central command or command. General holy duties can be given to acolytes while the chaplain investigates. @@ -89,7 +89,7 @@ but can act as the chaplain's successor in the event of their permanent death or 1. Acolytes are expected to follow the same religion and practices as the chaplain, unless the religion and practices are unsanctioned and/or illegal. -2. Acolytes must help the chaplain prepare for the sermon and participate in it. When the time for a sermon is established and the time draws near, acolytes are expected to gather as many people for the sermon as they can. +2. Acolytes must help the chaplain prepare for the oration and participate in it. When the time for an oration is established and the time draws near, acolytes are expected to gather as many people for the oration as they can. 3. Acolytes must must listen and make time for any and all confessions when directed or when the chaplain is indisposed. From cc1cf028e6cdf64ef9802eaf61730ca233df938f Mon Sep 17 00:00:00 2001 From: Tea Date: Sun, 25 Jan 2026 16:17:23 +0200 Subject: [PATCH 15/30] Revert "oration" This reverts commit 3120e7b55669fa6264a14feb674f9b41660966cc. --- src/design-proposals/chaplain-overhaul.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/design-proposals/chaplain-overhaul.md b/src/design-proposals/chaplain-overhaul.md index 0fde4f1..ddbe79e 100644 --- a/src/design-proposals/chaplain-overhaul.md +++ b/src/design-proposals/chaplain-overhaul.md @@ -53,7 +53,7 @@ but can act as the chaplain's successor in the event of their permanent death or ### Green alert 1. The chaplain must keep the nullrod in its base form, or otherwise manifest a non-weapon form. -2. The chaplain must prepare an oration and establish a time of congregation for said oration. Orations are expected to last 5 to 10 minutes. +2. The chaplain must prepare a sermon and establish a time of congregation for said sermon. Sermons are expected to last 5 to 10 minutes. 3. The chaplain may not bible thump crew without explicit consent from the thumpee. @@ -62,7 +62,7 @@ but can act as the chaplain's successor in the event of their permanent death or ### Blue alert 1. The chaplain may manifest any nullrod form, but may not openly carry it if it has been manifested as a weapon. -2. The chaplain must still make preparations for an oration if one has not yet been held. +2. The chaplain must still make preparations for a sermon if one has not yet been held. 3. The chaplain must investigate the legitimacy of any occult-related claims and relay their findings to the relevant authorities: central command or command. General holy duties can be given to acolytes while the chaplain investigates. @@ -89,7 +89,7 @@ but can act as the chaplain's successor in the event of their permanent death or 1. Acolytes are expected to follow the same religion and practices as the chaplain, unless the religion and practices are unsanctioned and/or illegal. -2. Acolytes must help the chaplain prepare for the oration and participate in it. When the time for an oration is established and the time draws near, acolytes are expected to gather as many people for the oration as they can. +2. Acolytes must help the chaplain prepare for the sermon and participate in it. When the time for a sermon is established and the time draws near, acolytes are expected to gather as many people for the sermon as they can. 3. Acolytes must must listen and make time for any and all confessions when directed or when the chaplain is indisposed. From e08c4da6c0b20f63949b8eb350eeac06b32ebc22 Mon Sep 17 00:00:00 2001 From: Tea Date: Sun, 25 Jan 2026 16:17:23 +0200 Subject: [PATCH 16/30] Revert "gleep" This reverts commit fed389c9f7d31c56217fc6c3ca90c5b606e8d433. --- src/design-proposals/chaplain-overhaul.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/design-proposals/chaplain-overhaul.md b/src/design-proposals/chaplain-overhaul.md index ddbe79e..753c3d4 100644 --- a/src/design-proposals/chaplain-overhaul.md +++ b/src/design-proposals/chaplain-overhaul.md @@ -111,7 +111,7 @@ but can act as the chaplain's successor in the event of their permanent death or ### III degree -### Denial of Spiritual & Religious Service +## Denial of Spiritual & Religious Service [bold]Description[/bold]: To deny an employee the mandated 5-10 minute work exemption for spiritual and religious service through congregation. From 7d3139f2448d231a61713d0fdb673beeb8b21ff0 Mon Sep 17 00:00:00 2001 From: Tea Date: Sun, 25 Jan 2026 16:17:23 +0200 Subject: [PATCH 17/30] Revert "Space law & SOP" This reverts commit 4117a1927597653a9f6802586e86ef41ab56d37e. --- src/design-proposals/chaplain-overhaul.md | 31 +++++------------------ 1 file changed, 6 insertions(+), 25 deletions(-) diff --git a/src/design-proposals/chaplain-overhaul.md b/src/design-proposals/chaplain-overhaul.md index 753c3d4..787f8ea 100644 --- a/src/design-proposals/chaplain-overhaul.md +++ b/src/design-proposals/chaplain-overhaul.md @@ -44,29 +44,23 @@ but can act as the chaplain's successor in the event of their permanent death or • Mapping and pietydrobe changes to account for acolytes. -• Mandatory exemptions from working for mass. - -## Chaplain and acolyte SOP & Space Law +## Chaplain and acolyte SOP ### Chaplain ### Green alert 1. The chaplain must keep the nullrod in its base form, or otherwise manifest a non-weapon form. -2. The chaplain must prepare a sermon and establish a time of congregation for said sermon. Sermons are expected to last 5 to 10 minutes. +2. The chaplain must listen and make time for any and all confessions or otherwise direct an acolyte to handle individual confessions. 3. The chaplain may not bible thump crew without explicit consent from the thumpee. -4. The chaplain must listen and make time for any and all confessions or otherwise direct an acolyte to handle individual confessions. - ### Blue alert 1. The chaplain may manifest any nullrod form, but may not openly carry it if it has been manifested as a weapon. -2. The chaplain must still make preparations for a sermon if one has not yet been held. - -3. The chaplain must investigate the legitimacy of any occult-related claims and relay their findings to the relevant authorities: central command or command. General holy duties can be given to acolytes while the chaplain investigates. +2. The chaplain must investigate the legitimacy of any occult-related claims and relay their findings to the relevant authorities: central command or command. General holy duties can be given to acolytes while the chaplain investigates. -4. If unholy activities are confirmed, the chaplain is expected to inform their acolytes under a non-disclosure agreement. +3. If unholy activities are confirmed, the chaplain is expected to inform their acolytes under a non-disclosure agreement. ### Red alert 1. The chaplain is only expected to act against threats that are occult in nature, working closely with security until the threat is quelled. @@ -89,11 +83,9 @@ but can act as the chaplain's successor in the event of their permanent death or 1. Acolytes are expected to follow the same religion and practices as the chaplain, unless the religion and practices are unsanctioned and/or illegal. -2. Acolytes must help the chaplain prepare for the sermon and participate in it. When the time for a sermon is established and the time draws near, acolytes are expected to gather as many people for the sermon as they can. +2. Acolytes must must listen and make time for any and all confessions when directed or when the chaplain is indisposed. -3. Acolytes must must listen and make time for any and all confessions when directed or when the chaplain is indisposed. - -4. Acolytes may not bible thump crew without explicit consent from the thumpee. +3. Acolytes may not bible thump crew without explicit consent from the thumpee. ### Blue alert @@ -107,17 +99,6 @@ but can act as the chaplain's successor in the event of their permanent death or 3. Acolytes must comply if any member of command or security requests access to the cremator. -## Space Law - -### III degree - -## Denial of Spiritual & Religious Service - - [bold]Description[/bold]: To deny an employee the mandated 5-10 minute work exemption for spiritual and religious service through congregation. - - [bold]Recommended Minimum Punishment:[/bold] 3:00 - [bold]Recommended Maximum Punishment:[/bold] 6:00 - ## Sects - WIP ### Fire (red altar) From ee50b553b72b4454457217363fc45353cc6ace22 Mon Sep 17 00:00:00 2001 From: Tea Date: Sun, 25 Jan 2026 16:17:23 +0200 Subject: [PATCH 18/30] Revert "Shoutout to Christina Applegate" This reverts commit 7224198b61bff8b19f1b3ad99d3ce1e8b73c5bf4. --- src/design-proposals/chaplain-overhaul.md | 8 -------- 1 file changed, 8 deletions(-) diff --git a/src/design-proposals/chaplain-overhaul.md b/src/design-proposals/chaplain-overhaul.md index 787f8ea..e01ba0a 100644 --- a/src/design-proposals/chaplain-overhaul.md +++ b/src/design-proposals/chaplain-overhaul.md @@ -5,8 +5,6 @@ | Teasq | :x: No | TBD | | otokonoko-dev | :x: No | TBD | -Shoutout to GreyMario for bouncing ideas. - ## Forewarning These changes are unlikely to happen anytime soon, so please make balancing suggestions with that in mind. As of right now, I am planning on rebalancing the gauntlet and all the other nullrods. With the increase in effective "chaplains", I will also obviously make stuff like closing rifts take much longer and potentially damaging to the acolytes. Number discussions are welcome, but I don't want that to be the predominant discussion until the ideas are set in stone. @@ -134,12 +132,6 @@ but can act as the chaplain's successor in the event of their permanent death or Originally inspired by the /tg/station sects, but I realized the possibility of that becoming very gamey so instead it works as follows: You have a miracle pool that slowly fills up over the course of the round, performing miracles draws from this pool. Could possibly make use of rituals that requires the presence of acolyte(s) to speed up miracle regeneration -## Holy damage - -Holy damage is a form of supernatural damage, fueled by the belief of the acolytes and the chaplain. -The primary purpose of holy damage is to provide strength to the chaplain's weapons without it applying to every scenario in the game. It is a form of metaphysical damage that penetrates usual resistances, but will only apply its damage to antagonists with a specific component. That way, the nullrods are still a powerful tool against the occult (heretics and cults) while being rather weak otherwise. -Much like on other servers where it has been implemented and working, holy damage will passively heal itself as the target's spirit recovers from the damage. - ## Technical considerations • Rebalancing nullrods and the chaplain/acolytes' ability to effectively remove cult rifts. From 90d986251d0ebed5619d6657707a2548699266b3 Mon Sep 17 00:00:00 2001 From: Tea Date: Sun, 25 Jan 2026 16:17:23 +0200 Subject: [PATCH 19/30] Revert "real" This reverts commit 7eac888146c6ef252aca820eff29ec37bae119f8. --- src/design-proposals/chaplain-overhaul.md | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/design-proposals/chaplain-overhaul.md b/src/design-proposals/chaplain-overhaul.md index e01ba0a..a9fbeb0 100644 --- a/src/design-proposals/chaplain-overhaul.md +++ b/src/design-proposals/chaplain-overhaul.md @@ -3,7 +3,6 @@ | Designers | Implemented | GitHub Links | |---|---|---| | Teasq | :x: No | TBD | -| otokonoko-dev | :x: No | TBD | ## Forewarning These changes are unlikely to happen anytime soon, so please make balancing suggestions with that in mind. As of right now, I am planning on rebalancing the gauntlet and all the other nullrods. With the increase in effective "chaplains", I will also obviously make stuff like closing rifts take much longer and potentially damaging to the acolytes. Number discussions are welcome, but I don't want that to be the predominant discussion until the ideas are set in stone. @@ -38,9 +37,9 @@ but can act as the chaplain's successor in the event of their permanent death or • Crafting for altars in the case that a chaplain wishes to follow a sect that doesn't match the roundstart altar. -• Making holy damage functional. -• Mapping and pietydrobe changes to account for acolytes. +## Acolyte +• Requires a PDA. I'll probably resprite the chaplain PDA at the same time as making this one. ## Chaplain and acolyte SOP From 407e324514f13829d251a8029b7cab4e8a766a21 Mon Sep 17 00:00:00 2001 From: Tea Date: Sun, 25 Jan 2026 16:17:23 +0200 Subject: [PATCH 20/30] Revert "Technical considerations" This reverts commit 277f111a74e272c8314889a8e3760e10ef85ff76. --- src/design-proposals/chaplain-overhaul.md | 12 +++++------- 1 file changed, 5 insertions(+), 7 deletions(-) diff --git a/src/design-proposals/chaplain-overhaul.md b/src/design-proposals/chaplain-overhaul.md index a9fbeb0..63ae0fa 100644 --- a/src/design-proposals/chaplain-overhaul.md +++ b/src/design-proposals/chaplain-overhaul.md @@ -107,19 +107,19 @@ but can act as the chaplain's successor in the event of their permanent death or • Bible: loses the ability to heal organics, instead heals silicons -• Miracle(s): VERY expensive ability to convert organics into silicons (default borg with medium capacity cell, target has to be willing) +• Miracle(s): VERY expensive ability to convert organics into silicons (likely default look, target has to be willing) ### Greed (NanoTrasen altar) • Bible: stronger heal, but costs money -• Miracle(s): spawn a random amount of spesos, can convert silver into gold and vice versa. +• Miracle(s): spawn a random amount of spesos, can convert silver into gold ### Chaos (chaos altar) • Bible: stronger heal that has a chance of dealing damage instead regardless of a helmet -• Miracle(s): roll the fated die: a d6 with varying negative or positive effects (TBD) +• Miracle(s): roll the fated die: a d6 with varying negative or positive effects ### Nature (druid altar) @@ -132,11 +132,9 @@ Originally inspired by the /tg/station sects, but I realized the possibility of You have a miracle pool that slowly fills up over the course of the round, performing miracles draws from this pool. Could possibly make use of rituals that requires the presence of acolyte(s) to speed up miracle regeneration ## Technical considerations -• Rebalancing nullrods and the chaplain/acolytes' ability to effectively remove cult rifts. +• Rebalancing nullrods and the chaplain/acolytes' ability to effectively remove cult rifts -• Reducing the chaplain's individual combat prowess against cultists and heretics if the addition of acolytes makes them too difficult to face. - -• Removing or severely reducing crew's ability to use bibles, thus making it easier on cult as only a few select individuals can reasonably contest them for rifts and exorcise them. +• Reducing the chaplain's individual combat prowess against cultists and heretics # Game Design rationale From 1aeefada68ac5396dece9267d5643cb745f31d31 Mon Sep 17 00:00:00 2001 From: Tea Date: Sun, 25 Jan 2026 16:17:23 +0200 Subject: [PATCH 21/30] Revert "Acolytes SOP" This reverts commit 1d57f0e9f85fdea7785d1d532a2685a66fd44429. --- src/design-proposals/chaplain-overhaul.md | 26 +---------------------- 1 file changed, 1 insertion(+), 25 deletions(-) diff --git a/src/design-proposals/chaplain-overhaul.md b/src/design-proposals/chaplain-overhaul.md index 63ae0fa..28bca31 100644 --- a/src/design-proposals/chaplain-overhaul.md +++ b/src/design-proposals/chaplain-overhaul.md @@ -43,8 +43,6 @@ but can act as the chaplain's successor in the event of their permanent death or ## Chaplain and acolyte SOP -### Chaplain - ### Green alert 1. The chaplain must keep the nullrod in its base form, or otherwise manifest a non-weapon form. @@ -66,7 +64,7 @@ but can act as the chaplain's successor in the event of their permanent death or 3. The chaplain can, in cases of grievous emergency, bible thump members of crew without their consent assuming they are protected from its harmful elements. -4. The chaplain may use their nullrod and its respective forms in self defence or otherwise in pursuit of their holy duties. +4. The chaplain may use their nullrod and its respective forms in self defence or otherwise in pursuit of its holy duties. ### OOC rules & expectations @@ -74,28 +72,6 @@ but can act as the chaplain's successor in the event of their permanent death or 2. The chaplain is not a security role and is not expected to pursue people legally or arrest them. -### Acolyte - -### Green alert - -1. Acolytes are expected to follow the same religion and practices as the chaplain, unless the religion and practices are unsanctioned and/or illegal. - -2. Acolytes must must listen and make time for any and all confessions when directed or when the chaplain is indisposed. - -3. Acolytes may not bible thump crew without explicit consent from the thumpee. - -### Blue alert - -1. Acolytes are still expected to continue their general holy duties. - -### Red alert - -1. Acolytes must assist the chaplain and security with possible exorcisms, cleanses, etc. as necessary. - -2. Acolytes can, in cases of grievous emergency, bible thump members of crew without their consent assuming they are protected from its harmful elements. - -3. Acolytes must comply if any member of command or security requests access to the cremator. - ## Sects - WIP ### Fire (red altar) From 9b463a909f4f6b89f88037219ebcc79804e96dff Mon Sep 17 00:00:00 2001 From: Tea Date: Sun, 25 Jan 2026 16:17:23 +0200 Subject: [PATCH 22/30] Revert "the chaplain situation is crazy" This reverts commit c5a13b228d16a70576e5d98ec6a1ee1728f39ed4. --- src/design-proposals/chaplain-overhaul.md | 36 ++++------------------- 1 file changed, 5 insertions(+), 31 deletions(-) diff --git a/src/design-proposals/chaplain-overhaul.md b/src/design-proposals/chaplain-overhaul.md index 28bca31..8947084 100644 --- a/src/design-proposals/chaplain-overhaul.md +++ b/src/design-proposals/chaplain-overhaul.md @@ -11,16 +11,18 @@ These changes are unlikely to happen anytime soon, so please make balancing sugg This document will propose several ideas I've been thinking up for quite some time regarding the chaplain's role on the station, but the key points are: • Chaplain will become an authority on magic/the occult, similar to the magister, with one predominant role: enforcing what magic is legal/considered evil and what religion is sanctioned aboard the station. -The reason for this being that there currently isn't an authority on magics as of the removal of EOC and navigating magic use in general has been confusing for many. They don't know about corporate secrets, they know a heavily skewed and brainwashed account of the occult (cultists, heretics). It is a sort of altered version of corpo secrets that is only relevant to the chaplain and their acolytes. +The reason for this being that there currently isn't an authority on magics as of the removal of EOC and navigating magic use in general has been confusing for many. • Similarly to the nullrod, chaplain will - preferably roundstart - select a sect. Sects will be themed around the already existing altars. This sect defines the flavour of whatever religion they decide to practice this shift. -More details on sects below and will be expanded as I get more ideas/feedback. Sects define the following: the function of the chaplain's bible, flavour-over-function miracles and limiting nullrod selections to those appropriate for the sect's theme. +More details on sects below and will be expanded as I get more ideas/feedback • Chaplain will have a small group of acolytes, likely 1-3, who follow the chaplain and whatever sect they decide upon. They will be notably less capable than the chaplain, but can act as the chaplain's successor in the event of their permanent death or when they cryo/SSD. They will also be vulnerable to cult mind control and other magics that the chaplain is normally impervious to. • An actual SOP for the chaplains and acolytes to define the role of NanoTrasen's religious sect more clearly. +• Debating whether or not nullrods should be attached to respective sects + ## Features to be added • Various mapping changes to the chapel as a whole to accommodate 1-3 extra acolytes depending on map size and intended population. @@ -42,35 +44,7 @@ but can act as the chaplain's successor in the event of their permanent death or • Requires a PDA. I'll probably resprite the chaplain PDA at the same time as making this one. ## Chaplain and acolyte SOP - -### Green alert -1. The chaplain must keep the nullrod in its base form, or otherwise manifest a non-weapon form. - -2. The chaplain must listen and make time for any and all confessions or otherwise direct an acolyte to handle individual confessions. - -3. The chaplain may not bible thump crew without explicit consent from the thumpee. - -### Blue alert -1. The chaplain may manifest any nullrod form, but may not openly carry it if it has been manifested as a weapon. - -2. The chaplain must investigate the legitimacy of any occult-related claims and relay their findings to the relevant authorities: central command or command. General holy duties can be given to acolytes while the chaplain investigates. - -3. If unholy activities are confirmed, the chaplain is expected to inform their acolytes under a non-disclosure agreement. -### Red alert - -1. The chaplain is only expected to act against threats that are occult in nature, working closely with security until the threat is quelled. - -2. The chaplain must comply if any member of command or security requests access to the cremator. - -3. The chaplain can, in cases of grievous emergency, bible thump members of crew without their consent assuming they are protected from its harmful elements. - -4. The chaplain may use their nullrod and its respective forms in self defence or otherwise in pursuit of its holy duties. - -### OOC rules & expectations - -1. The chaplain is recommended not to reveal what they know about the occult to crew. In the best of cases, this will result in demotion and in the worst of cases this will result in execution. - -2. The chaplain is not a security role and is not expected to pursue people legally or arrest them. +WIP ## Sects - WIP ### Fire (red altar) From 0e04908f6f26926fbf11ca98bb2708f49b19324d Mon Sep 17 00:00:00 2001 From: Tea Date: Sun, 25 Jan 2026 16:06:36 +0200 Subject: [PATCH 23/30] it's alive! --- .../Martians/martian preview.png | Bin 0 -> 4551 bytes src/design-proposals/Martians/martians.md | 96 ++++++++++++++++++ 2 files changed, 96 insertions(+) create mode 100644 src/design-proposals/Martians/martian preview.png create mode 100644 src/design-proposals/Martians/martians.md diff --git a/src/design-proposals/Martians/martian preview.png b/src/design-proposals/Martians/martian preview.png new file mode 100644 index 0000000000000000000000000000000000000000..3cedb5c133b664c59170e3031275b925e8a31b5c GIT binary patch literal 4551 zcmb_gdr(tn7Qeue6Y|;{T4(EQx9c|h*PXfdeBXKf z&hMOaOW%py>;1xp7XSe8-oJ165dd&A0f0Mt#qXgv0h*9>=nz&7<3Ge5Ulh33A zX<3BK)F2}6OloQtF`baB^$=nJVAZz$yWc$e!4>r=SUYN|M%eH^`)N@+rG7DF z(C^x&%O_-)%GV&9EjZ2!&%+6(G0EZSp|@Y3$a<~1J!FlMas9CS=apP1|$CQYAd+t0puuk~Fr2)7a{fIF&u|J;=o5n2n~zz^TPR zWsM!Jvi^qEk|GsE~)CZT8g##bPHMIwmp9myR z0tL(i0ub1?rR9f2^#w{-OZ*+~hszQ=EveQu|Qc;c**je1&1Lu35D9R4kdx z8qCV1E(uLw^!YSZUp4h|!a|?0P`_|MP0&|8DUaVDOa>3A)AaTlBl)vs6Y^vg{7V9f zUzEn$IqXSaw^y8FSI4@^G^(PW4Ac$~Z_Gdu}bv{Fo(dg;1E@VL?R=1=)L zuOE1Y+?%PrDP5l^R9WAh(-waN2fl_du+vmbtY)(d`Pw)rcHPl77X- z{gjY_3sik@>19e+JaD@v)YeZ{v{q~6ymMm_KT5z&0~c&!LI*L+GA%^K0B?xXAB}AG zGKn)|b?7Xo-Pe~zxxic)QApC6p5p4gmY660S)2;K*2qb&U zs3S!i(r!euYB!+`KOA)91U%o#pE>;O)qnCvN7=?b+SYK$I>Up|KkKH}lb@A%ZtI@v zP<|z0iZFVVVKO+Yp8j1>?8C5d>O`+Wi z$eo$C-Sugrq+8|n2wyH;gUZuAUSIh%y}#jhCoROSUXC$I*+{kxvrlvB59toVCrwwC z128nq_ai6WK-}@)^7S7DUY0OR?DItCvYZ4e3oi<0|_f@shu5}Ohi(ub}J1fYATZwT? zi=ZuvbTF%fhcs#}e3hAjIKiQN+3lsO>AqrZ9}cv4fDQB;Y}*M^E+ffg9f{w%#YL@6 zU*0&us-stN*$phYT4){xxtm7y_kyLLLRhMT^y0KjlGcoylMmR|VpaRX_f66Pw1Y3k zzWDs5`ZQ+G#3v(VI)C0#;805!X2xcFJsjfc4TCeQ2{9sN*L>NABPP3} zuT(xchIZtQw$+{7=R#JU%(_ehT@;*F!lK&iRAGsTSkY8Dhf__lH5gGw#ex=NCmE05 z33J^yoHF2M%`OH%99F1`z;es|5L|4tBDOrDcM>~NXyq%%8qOt`K0~Cxn4MpvVrFR0 zlbIlCj(SZ12WPsiyPd|S)F62#Fnx6Lp%g>wwLpOzyNo*AzsYrK*ek#(L!}`)^LFXr z711cu3)4cR)Tc#DiPQ5O2p$38oOL(pAVTceT*A4B`rzLi#sB1A-#MOcD4@-txTB@e zK+?v-xs#;(z8~=7D|O$BsJ_;I-4OQ7$RTN?mY#sWBFOGWnGBIGke{=mT$NYuih~mf z*1Q(fVmj#xts24Lp&4Df#C(baratBCD6$#l!kcvAP%9K?k&t5hPGJN2i)JB&8q(=6 z`LM}kIEf23M=0?tJ!lZDxelceMMJVX?q6E5bn3Y))g(x42ROOiNr@~f1# zB+>y=E*m77rK+&_i>@+XNhO-n07dxAWgzW5NNAwL!?|^Is5Y)!U>iB~%!kxgq&#e? zfFvW2v`9nr3*h)c0?QIj202K%e8@5=quL3tbu(S;4-x9DzGBv+4naIm_c$#wrsr;G ztp;V}6K3EJ&Q6o!Dx0@-SDND}g1CX{HD-v>Szj?J#|BblE|wHpGB-?=h8#mjh^u`c zwa#J^;G_9-24Ls#%ozb2)Mg&*hN^gChxfg9SD9iZa>qQ%ph2k^8)*>hLV&Lm z=I9NoFp{B!QytC_gu`gFezcl+3@MYe@f606&0v9{^ExjV>&q8^SFccg!Q2%Wp^`h0 ziN!psg>X!C*NdXN-Ii$jc)8)w>=6kjv0pdK#dOB?w~LGAjk?MWgHx>#VNsa1ECdI) zm*`6|>9i`0J^0ED9Mnl%o{+}3r6#^oIrh;^uV;jF*L%)c{TC@XV}e%_c}#Sa%tFpSLU>_7 zAG97%+9*)oJm=#go85KyfopmvSrDxt=}dMlJyH5VV8hewQj{HXWbG|ir@ypA_kB=e zKGkwaoj;Asf+m?JvET@tk1%%a$P){_J<%?X3~7g)v<~0PNt@0e;^RBjJVJDR+9b_h z^lLQ%tycW5LXpg9=VG0!S1kwb+_>JC=CEng;n1GtqX7vCmX$#Jj<=YJ-q13*qG_UC zo1Z-<%hL*yEHyzu_RJ?d{!7cJCPv# Date: Sun, 25 Jan 2026 16:09:57 +0200 Subject: [PATCH 24/30] glumphish --- src/design-proposals/Martians/martians.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/design-proposals/Martians/martians.md b/src/design-proposals/Martians/martians.md index 6a01b35..40aec59 100644 --- a/src/design-proposals/Martians/martians.md +++ b/src/design-proposals/Martians/martians.md @@ -28,9 +28,9 @@ Many initially believed it to be a neurological disorder similar to aphasia: wha for the simple fact that it was not a disorder. This is the norm for Martians. While Martians can understand the common language (idk what the common language is called? Simlish type shit), any attempts to reciprocate results in -the Martians' uniquely encoded language: gleeblespeak. Many attempts have been made by non-Martians to translate the +the Martians' uniquely encoded language: glumphish. Many attempts have been made by non-Martians to translate the language, but all attempts have failed. There are no grammar markers and no correlation between the words they mean to -say and the gleeble that is produced. This seemingly insurmountable language barrier has made every attempt at integrating +say and the glumphish that is produced. This seemingly insurmountable language barrier has made every attempt at integrating Martians a failure, until... @@ -89,7 +89,7 @@ had they intended to and not something the mechanics inherently promote. # Technical Considerations -- There is a need to port over language systems from other forks specifically for the gleeblespeak, or otherwise a system +- There is a need to port over language systems from other forks specifically for the glumphish, or otherwise a system that scrambles your speech for those who do not have a specific component. - Infrastructure is needed to change the Martians' sprites conditionally. This is already being worked on, but the mechanic of blobifying is impossible without it. From 4b180dc76c7cf67cf65ddfb5f80eae6926939017 Mon Sep 17 00:00:00 2001 From: Tea Date: Sun, 25 Jan 2026 16:26:48 +0200 Subject: [PATCH 25/30] yikers --- src/design-proposals/chaplain-overhaul.md | 99 ----------------------- 1 file changed, 99 deletions(-) delete mode 100644 src/design-proposals/chaplain-overhaul.md diff --git a/src/design-proposals/chaplain-overhaul.md b/src/design-proposals/chaplain-overhaul.md deleted file mode 100644 index 8947084..0000000 --- a/src/design-proposals/chaplain-overhaul.md +++ /dev/null @@ -1,99 +0,0 @@ -# Chaplain role overhaul - -| Designers | Implemented | GitHub Links | -|---|---|---| -| Teasq | :x: No | TBD | - -## Forewarning -These changes are unlikely to happen anytime soon, so please make balancing suggestions with that in mind. As of right now, I am planning on rebalancing the gauntlet and all the other nullrods. With the increase in effective "chaplains", I will also obviously make stuff like closing rifts take much longer and potentially damaging to the acolytes. Number discussions are welcome, but I don't want that to be the predominant discussion until the ideas are set in stone. - -## Overview -This document will propose several ideas I've been thinking up for quite some time regarding the chaplain's role on the station, but the key points are: - -• Chaplain will become an authority on magic/the occult, similar to the magister, with one predominant role: enforcing what magic is legal/considered evil and what religion is sanctioned aboard the station. -The reason for this being that there currently isn't an authority on magics as of the removal of EOC and navigating magic use in general has been confusing for many. - -• Similarly to the nullrod, chaplain will - preferably roundstart - select a sect. Sects will be themed around the already existing altars. This sect defines the flavour of whatever religion they decide to practice this shift. -More details on sects below and will be expanded as I get more ideas/feedback - -• Chaplain will have a small group of acolytes, likely 1-3, who follow the chaplain and whatever sect they decide upon. They will be notably less capable than the chaplain, -but can act as the chaplain's successor in the event of their permanent death or when they cryo/SSD. They will also be vulnerable to cult mind control and other magics that the chaplain is normally impervious to. - -• An actual SOP for the chaplains and acolytes to define the role of NanoTrasen's religious sect more clearly. - -• Debating whether or not nullrods should be attached to respective sects - - -## Features to be added -• Various mapping changes to the chapel as a whole to accommodate 1-3 extra acolytes depending on map size and intended population. - -• Addition of the acolyte job. - -• Addition of chapel and acolyte SOP. - -• Sects that define the miracles the chaplain can perform. - -• A self-sufficient miracle system, with "spells" defined by your sect. - -• A swathe of new bibles to match the new sects, potentially with different familiars and capabilities. - -• Crafting for altars in the case that a chaplain wishes to follow a sect that doesn't match the roundstart altar. - - -## Acolyte -• Requires a PDA. I'll probably resprite the chaplain PDA at the same time as making this one. - -## Chaplain and acolyte SOP -WIP - -## Sects - WIP -### Fire (red altar) - -• Bible: greater healing capability, but burns the healer. - -• Miracle(s): ability to spawn magic candles and create firesticks (emergency welding tools that can only be used by chaplains and acolytes but don't hurt eyes) - -### Technology (technology altar) - -• Bible: loses the ability to heal organics, instead heals silicons - -• Miracle(s): VERY expensive ability to convert organics into silicons (likely default look, target has to be willing) - -### Greed (NanoTrasen altar) - -• Bible: stronger heal, but costs money - -• Miracle(s): spawn a random amount of spesos, can convert silver into gold - -### Chaos (chaos altar) - -• Bible: stronger heal that has a chance of dealing damage instead regardless of a helmet - -• Miracle(s): roll the fated die: a d6 with varying negative or positive effects - -### Nature (druid altar) - -• Bible: standard, but is more effective on animals - -• Miracle(s): the ability to spawn trees and astro-grass (because normal grass tiles can't be placed) - -### Miracle system -Originally inspired by the /tg/station sects, but I realized the possibility of that becoming very gamey so instead it works as follows: -You have a miracle pool that slowly fills up over the course of the round, performing miracles draws from this pool. Could possibly make use of rituals that requires the presence of acolyte(s) to speed up miracle regeneration - -## Technical considerations -• Rebalancing nullrods and the chaplain/acolytes' ability to effectively remove cult rifts - -• Reducing the chaplain's individual combat prowess against cultists and heretics - -# Game Design rationale - -## Seriously silly -These changes would allow for greater roleplay, via the acolytes and a self-sufficient miracle system so chaplains don't have to rely exclusively on prayers anymore for grand sermons. NanoTrasen as a company would want to benefit and control magic use, and I consider the chaplain to be the perfect fit as they typically turn into the authority on the occult during cultist rounds anyway. - -## Maintaining Authenticity -With magic no longer explicitly being illegal, I feel like there should be a role that interacts with it in a meaningful way. Currently, it isn't really acknowledged by NanoTrasen at all and there are no structures in place to control or regulate magic in the game, which feels uncharacteristic of a mega-corporation. Introducing a self-regulating miracle system will also help the role of chaplain feel more authentic itself, with the primary focus of miracles being flavour over function. Being able to erect a tree isn't necessarily that useful, but is a beautiful miracle of life and could be used to change the vibe of the chapel significantly. -Developing more identity for each sect will make religion feel more and more authentic within the world. - -## Dynamic environment -The chaplain being the local authority on magic will create interesting scenarios where chaplains embrace the magic some antags have to offer - assuming they agree to work for NanoTrasen (Note: it will still be self-antagging to explicitly help cult obviously, you're here to control/eradicate the occult not actively work with it against NanoTrasen's interest). The existence of acolytes creates many new dynamic situations. Their fallibility makes them an interesting role and could be used to cultists' advantage to get close to the chaplain, or create a situation where the acolyte attempts to overtake the chaplain to act as their successor in a bid for more power, etc. From 83b53752c5deebc67f02867e72d2d5498f5edc0d Mon Sep 17 00:00:00 2001 From: Teasq Date: Sun, 25 Jan 2026 16:36:09 +0200 Subject: [PATCH 26/30] Update martians.md some template leftovers that gotta go --- src/design-proposals/Martians/martians.md | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/src/design-proposals/Martians/martians.md b/src/design-proposals/Martians/martians.md index 40aec59..96be28c 100644 --- a/src/design-proposals/Martians/martians.md +++ b/src/design-proposals/Martians/martians.md @@ -1,7 +1,5 @@ # Martians/Eggheads -Your title should convey the basic jist of your proposed changes. It should be short because the text will be linked in the sidebar. - | Designers | Implemented | GitHub Links | |---------------|---|---| | Teasq | :x: No | TBD | @@ -53,7 +51,7 @@ fit back into their suits. (Current idea is a long do-after to "squeeze" them ba - They are particularly weak to piercing damage, because it makes holes in their suits and that is a no-no. - They have a slightly higher heat resistance, thanks to their adaption to the heat of their planet and the insulative nature of their suit. -- A selection blues, greens and gray skin tones or at the very least a limited hue selection. +- A selection blues, greens and gray skin tones or at the very least a limited hue selection. - Most importantly, unique uniform sprites for each department so Martians can still be identified easily. - A variety of bubble helmets to allow for greater individual expression. @@ -93,4 +91,4 @@ had they intended to and not something the mechanics inherently promote. that scrambles your speech for those who do not have a specific component. - Infrastructure is needed to change the Martians' sprites conditionally. This is already being worked on, but the mechanic of blobifying is impossible without it. -- VERY IMPORTANT: the AAC tablet needs to be renamed to "Speech Pro™" \ No newline at end of file +- VERY IMPORTANT: the AAC tablet needs to be renamed to "Speech Pro™" From c51e766f899188978e054453bb8309ca5bf5b260 Mon Sep 17 00:00:00 2001 From: Teasq Date: Sun, 25 Jan 2026 16:46:21 +0200 Subject: [PATCH 27/30] Update martians.md New features & technical considerations. --- src/design-proposals/Martians/martians.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/design-proposals/Martians/martians.md b/src/design-proposals/Martians/martians.md index 96be28c..aa2150c 100644 --- a/src/design-proposals/Martians/martians.md +++ b/src/design-proposals/Martians/martians.md @@ -51,7 +51,8 @@ fit back into their suits. (Current idea is a long do-after to "squeeze" them ba - They are particularly weak to piercing damage, because it makes holes in their suits and that is a no-no. - They have a slightly higher heat resistance, thanks to their adaption to the heat of their planet and the insulative nature of their suit. -- A selection blues, greens and gray skin tones or at the very least a limited hue selection. +- A selection blues, greens and gray skin tones or at the very least a limited hue selection. +- They cannot wear head items other than bubble helmets due to their colossal cranium. - Most importantly, unique uniform sprites for each department so Martians can still be identified easily. - A variety of bubble helmets to allow for greater individual expression. @@ -91,4 +92,5 @@ had they intended to and not something the mechanics inherently promote. that scrambles your speech for those who do not have a specific component. - Infrastructure is needed to change the Martians' sprites conditionally. This is already being worked on, but the mechanic of blobifying is impossible without it. +- Displacements are needed for outerclothing and hands. It is not necessary for the head, as that will be whitelisted. - VERY IMPORTANT: the AAC tablet needs to be renamed to "Speech Pro™" From 66c55d16b2e28749312c82af5aeb1938db61e4f1 Mon Sep 17 00:00:00 2001 From: Teasq Date: Sun, 25 Jan 2026 23:43:37 +0200 Subject: [PATCH 28/30] Update martians.md --- src/design-proposals/Martians/martians.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/design-proposals/Martians/martians.md b/src/design-proposals/Martians/martians.md index aa2150c..5c94bc5 100644 --- a/src/design-proposals/Martians/martians.md +++ b/src/design-proposals/Martians/martians.md @@ -1,4 +1,4 @@ -# Martians/Eggheads +# Martians/Eggheads (Name TBD I guess) | Designers | Implemented | GitHub Links | |---------------|---|---| From 0ec67df4421d2150a2da3994bdb4183950463e3d Mon Sep 17 00:00:00 2001 From: Teasq Date: Mon, 26 Jan 2026 08:01:45 +0200 Subject: [PATCH 29/30] Update martians.md --- src/design-proposals/Martians/martians.md | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/design-proposals/Martians/martians.md b/src/design-proposals/Martians/martians.md index 5c94bc5..cff2335 100644 --- a/src/design-proposals/Martians/martians.md +++ b/src/design-proposals/Martians/martians.md @@ -13,7 +13,8 @@ and big, black eyes. Everyone knows them, so instead I'm going to drop some lore ## Background -Martians come from the planet Mart (Mars? Who knows). +Martians come from the planet Mart, according to NanoTrasen. The planet they actually come from is Glumph, but +that would not be discovered for some time due to reasons that will soon be discovered. For many years, companies have tried and failed to add Martians to their workforce due to the Martians' unique neurological disposition. Initially, NanoTrasen social workers believed it to be a simple language barrier, but when @@ -24,8 +25,7 @@ work like any other species they had made contact with before. Many initially believed it to be a neurological disorder similar to aphasia: what Martians mean to say and what they say *never* align. Early neurologists coined the term "Martaphasia" but that was quickly dispelled due to PR concerns and for the simple fact that it was not a disorder. This is the norm for Martians. While Martians can understand the - -common language (idk what the common language is called? Simlish type shit), any attempts to reciprocate results in +common language (Anglosinetic, a blend of English and Mandarin!), any attempts to reciprocate results in the Martians' uniquely encoded language: glumphish. Many attempts have been made by non-Martians to translate the language, but all attempts have failed. There are no grammar markers and no correlation between the words they mean to say and the glumphish that is produced. This seemingly insurmountable language barrier has made every attempt at integrating @@ -39,7 +39,7 @@ due to the Alien Kids's indefatigable hunger for concerts. Finally, when asked in an interview how the divide between Martians and the rest of the universe could be bridged even further, the super-genius superstars made a revelation never before thought of: "Just use AAC tablets." This was -later renamed to the "Speech Pro™" as the brand became synonymous with the product. +later widely known as the "Speech Pro™" as the brand became synonymous with the product. ## Features to be added @@ -54,7 +54,7 @@ nature of their suit. - A selection blues, greens and gray skin tones or at the very least a limited hue selection. - They cannot wear head items other than bubble helmets due to their colossal cranium. -- Most importantly, unique uniform sprites for each department so Martians can still be identified easily. +- Most importantly, unique uniform, shoes and glove sprites for each department so Martians can still be identified easily. - A variety of bubble helmets to allow for greater individual expression. ## Game Design Rationale From 0b5f4a71ef5aa50e0a8bc1329859cdc912d2ffbf Mon Sep 17 00:00:00 2001 From: Teasq Date: Mon, 26 Jan 2026 08:03:47 +0200 Subject: [PATCH 30/30] Update martians.md --- src/design-proposals/Martians/martians.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/design-proposals/Martians/martians.md b/src/design-proposals/Martians/martians.md index cff2335..b20cb1d 100644 --- a/src/design-proposals/Martians/martians.md +++ b/src/design-proposals/Martians/martians.md @@ -38,8 +38,8 @@ bridge between Martians and the rest of the universe, it also resulted in a mass due to the Alien Kids's indefatigable hunger for concerts. Finally, when asked in an interview how the divide between Martians and the rest of the universe could be bridged even -further, the super-genius superstars made a revelation never before thought of: "Just use AAC tablets." This was -later widely known as the "Speech Pro™" as the brand became synonymous with the product. +further, the super-genius superstars made a revelation never before thought of: "Just use AAC tablets." This +later became widely known as the "Speech Pro™" as the brand became synonymous with the product. ## Features to be added