From b5b82272676a7399905239f738ac87b0cede8783 Mon Sep 17 00:00:00 2001 From: TheHolyAegis Date: Wed, 21 Jan 2026 15:37:07 +0100 Subject: [PATCH 1/8] Cyborg redesign proposal --- src/design-proposals/cyborg-redesign.md | 65 +++++++++++++++++++++++++ 1 file changed, 65 insertions(+) create mode 100644 src/design-proposals/cyborg-redesign.md diff --git a/src/design-proposals/cyborg-redesign.md b/src/design-proposals/cyborg-redesign.md new file mode 100644 index 0000000..5fb44ee --- /dev/null +++ b/src/design-proposals/cyborg-redesign.md @@ -0,0 +1,65 @@ +# "Cyborg Reowork" + +| Designers | Implemented | GitHub Links | +|-----------------------| ----------- | ------------ | +| TyraFox, TheHolyAegis | :x: | TBD | + + + +# Overview + +Currently, cyborgs are considered by a lot of the playerbase to be one of the more boring roles to play. The proposed changes here serves as a plan of action for future development to attempt to enrich the role more, and give it more RP presence within rounds. + +The changes planned with this rework is for borgs to be more involved with their on station roboticist/acting roboticist. Currently, borgs only visit for upgrades very briefly for better cells, with some chassis not even requiring further upgrades to their modules, leading to a lot of Borg players inadvertently playing against funky's core design philosophy of “RP first.” + +In the rework, I'd like to ensure that every single chassis has equal opportunity to visit their roboticist for upgrades to their current chassis, and not being a “one and done” deal upon selection, which some chassis selections suffer from, such as the service chassis or engineering chassis. + +The summary of the changes are as follows: + +- All borg chassis should start significantly weaker that how they will eventually be in the lategame. +- Each borg chassis should have equal opportunity to get upgrades. +- Borgs should be better than their crew staff counterpart in the lategame on their own. +## Features to be added +*** +### Engineering Chassis + +This chassis already seems perfectly balanced, I want the other chassis need to get buffs to bring those chassis to the same level as this chassis in terms of usage. + +*** +### Salvage Chassis +Currently, the salvage chassis struggles with the fact it's only useful for mining, and mining only. This leaves salv borgs most of the time seperating from the salvage team, as the only benefit they'll have for them is easy repairs in fights. The changes here help the salvage chassis be more useful for salvagers that prefer mags or wrecks, while also keeping them strong in the mining department. +- The salvage chassis now starts with a basic mining module instead of the mining module, containing a radio and pickaxe. +- The normal mining module is now unlocked with research, with salvage equipment. +- Add a salvaging module, moving the shovel and crowbar from the mining module to itself, and adding a fulton slot. +*** +### Medical Chassis +This chassis could use some minor buffs, mostly for the lategame. + +- Add an advanced topicals module. +- Add soap to the surgery module, or make the advanced surgery module the default. Currently the default surgery module is broken, dirtying without the borg knowing. +- Add a paramed module, giving the borg a medical scanner and other utilities for on the go medical aid as a lategame research. + +*** +### Service Chassis +This one's a bit of a tricky one, I have been thinking to give it more variety of things it can do. Adding some new modules to help them assist the various departments + +- Basic Security (unlocked in a T1 security research): Disabler (one that auto recharges), a slowly recharging flash, slot to hold handcuffs and a space law book. +- Lethal Security (unlocked in a T3 security research, the module is printable in the secfab instead): Rechargeable Laser Riffle, Combat Knife. + +The idea of these are that the borgs will need to go to the roboticist or research director to probably get relawed to fit their purpose. + +- Administration (unlocked in a T1 civilian research): A pen, cyborg stamp and a slot to grab paper with. +- Command (unlocked in a T2 civilian research): An access configurator, a slot to hold any ID card. (Not sure about this one yet) + +*** + +More suggestions are always appreciated + +*** +### Antag balancing + +Currently borgs are a pretty versatile asset for antagonists that choose to convert them, though a major drawback is that generally, it's only science that can even get a chance to EMAG them in most cases. +A traitor could in theory gain AA, or access break the Borg, but I'm fond of the idea of additional methods of EMAGing a Borg. + +An idea is that when a borg is crit, the lock on their maintainance panel automatically unlocks. Then only needing to screw the panel open and use the EMAG. +This way it would be a little easier to get a borg as your ally. \ No newline at end of file From 48a1b3845986d388aac747a4b389534218342158 Mon Sep 17 00:00:00 2001 From: TheHolyAegis <76066612+TheHolyAegis@users.noreply.github.com> Date: Wed, 21 Jan 2026 15:45:57 +0100 Subject: [PATCH 2/8] Remove spelling error line 26 Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> --- src/design-proposals/cyborg-redesign.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/design-proposals/cyborg-redesign.md b/src/design-proposals/cyborg-redesign.md index 5fb44ee..1a4e703 100644 --- a/src/design-proposals/cyborg-redesign.md +++ b/src/design-proposals/cyborg-redesign.md @@ -23,7 +23,7 @@ The summary of the changes are as follows: *** ### Engineering Chassis -This chassis already seems perfectly balanced, I want the other chassis need to get buffs to bring those chassis to the same level as this chassis in terms of usage. +This chassis already seems perfectly balanced; I want the other chassis to get buffs to bring those chassis to the same level as this chassis in terms of usage. *** ### Salvage Chassis From 75f118621f304742d4215522a255beba621deea2 Mon Sep 17 00:00:00 2001 From: TheHolyAegis <76066612+TheHolyAegis@users.noreply.github.com> Date: Wed, 21 Jan 2026 15:46:20 +0100 Subject: [PATCH 3/8] Remove spelling error line 30 Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> --- src/design-proposals/cyborg-redesign.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/design-proposals/cyborg-redesign.md b/src/design-proposals/cyborg-redesign.md index 1a4e703..9bd325e 100644 --- a/src/design-proposals/cyborg-redesign.md +++ b/src/design-proposals/cyborg-redesign.md @@ -27,7 +27,7 @@ This chassis already seems perfectly balanced; I want the other chassis to get b *** ### Salvage Chassis -Currently, the salvage chassis struggles with the fact it's only useful for mining, and mining only. This leaves salv borgs most of the time seperating from the salvage team, as the only benefit they'll have for them is easy repairs in fights. The changes here help the salvage chassis be more useful for salvagers that prefer mags or wrecks, while also keeping them strong in the mining department. +Currently, the salvage chassis struggles with the fact it's only useful for mining, and mining only. This leaves salv borgs most of the time separating from the salvage team, as the only benefit they'll have for them is easy repairs in fights. The changes here help the salvage chassis be more useful for salvagers that prefer mags or wrecks, while also keeping them strong in the mining department. - The salvage chassis now starts with a basic mining module instead of the mining module, containing a radio and pickaxe. - The normal mining module is now unlocked with research, with salvage equipment. - Add a salvaging module, moving the shovel and crowbar from the mining module to itself, and adding a fulton slot. From e429b164d5ebff387d2b25e395afd118ce5310c0 Mon Sep 17 00:00:00 2001 From: TheHolyAegis <76066612+TheHolyAegis@users.noreply.github.com> Date: Wed, 21 Jan 2026 15:46:56 +0100 Subject: [PATCH 4/8] Remove spelling error line 64 Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> --- src/design-proposals/cyborg-redesign.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/design-proposals/cyborg-redesign.md b/src/design-proposals/cyborg-redesign.md index 9bd325e..4d71a31 100644 --- a/src/design-proposals/cyborg-redesign.md +++ b/src/design-proposals/cyborg-redesign.md @@ -61,5 +61,5 @@ More suggestions are always appreciated Currently borgs are a pretty versatile asset for antagonists that choose to convert them, though a major drawback is that generally, it's only science that can even get a chance to EMAG them in most cases. A traitor could in theory gain AA, or access break the Borg, but I'm fond of the idea of additional methods of EMAGing a Borg. -An idea is that when a borg is crit, the lock on their maintainance panel automatically unlocks. Then only needing to screw the panel open and use the EMAG. +An idea is that when a borg is crit, the lock on their maintenance panel automatically unlocks. Then only needing to screw the panel open and use the EMAG. This way it would be a little easier to get a borg as your ally. \ No newline at end of file From 2d50fa23c3603edb4779cf34ec44c5815b96a3d5 Mon Sep 17 00:00:00 2001 From: TheHolyAegis <76066612+TheHolyAegis@users.noreply.github.com> Date: Wed, 21 Jan 2026 15:47:16 +0100 Subject: [PATCH 5/8] Remove spelling error line 1 Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> --- src/design-proposals/cyborg-redesign.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/design-proposals/cyborg-redesign.md b/src/design-proposals/cyborg-redesign.md index 4d71a31..ae5d058 100644 --- a/src/design-proposals/cyborg-redesign.md +++ b/src/design-proposals/cyborg-redesign.md @@ -1,4 +1,4 @@ -# "Cyborg Reowork" +# "Cyborg Rework" | Designers | Implemented | GitHub Links | |-----------------------| ----------- | ------------ | From dfbce5369ddf92a5f2a59d9d6de87f9b5a2fda75 Mon Sep 17 00:00:00 2001 From: TheHolyAegis <76066612+TheHolyAegis@users.noreply.github.com> Date: Wed, 21 Jan 2026 15:47:44 +0100 Subject: [PATCH 6/8] Remove spelling error line 19 Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> --- src/design-proposals/cyborg-redesign.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/design-proposals/cyborg-redesign.md b/src/design-proposals/cyborg-redesign.md index ae5d058..7b5cf51 100644 --- a/src/design-proposals/cyborg-redesign.md +++ b/src/design-proposals/cyborg-redesign.md @@ -16,7 +16,7 @@ In the rework, I'd like to ensure that every single chassis has equal opportunit The summary of the changes are as follows: -- All borg chassis should start significantly weaker that how they will eventually be in the lategame. +- All borg chassis should start significantly weaker than how they will eventually be in the lategame. - Each borg chassis should have equal opportunity to get upgrades. - Borgs should be better than their crew staff counterpart in the lategame on their own. ## Features to be added From 57b8547d60fac3ded3ab0a8875fb69194f445df5 Mon Sep 17 00:00:00 2001 From: TheHolyAegis <76066612+TheHolyAegis@users.noreply.github.com> Date: Wed, 21 Jan 2026 15:48:50 +0100 Subject: [PATCH 7/8] Made it look more professional, thanks Copilot Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> --- src/design-proposals/cyborg-redesign.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/design-proposals/cyborg-redesign.md b/src/design-proposals/cyborg-redesign.md index 7b5cf51..1926bd4 100644 --- a/src/design-proposals/cyborg-redesign.md +++ b/src/design-proposals/cyborg-redesign.md @@ -36,7 +36,7 @@ Currently, the salvage chassis struggles with the fact it's only useful for mini This chassis could use some minor buffs, mostly for the lategame. - Add an advanced topicals module. -- Add soap to the surgery module, or make the advanced surgery module the default. Currently the default surgery module is broken, dirtying without the borg knowing. +- Add soap to the surgery module, or make the advanced surgery module the default. Currently the default surgery module is broken and can contaminate surgical tools without providing any feedback to the borg player. - Add a paramed module, giving the borg a medical scanner and other utilities for on the go medical aid as a lategame research. *** From d1ba7724a3bddf25a6426b4782398b8234d0221e Mon Sep 17 00:00:00 2001 From: TheHolyAegis Date: Wed, 21 Jan 2026 15:49:59 +0100 Subject: [PATCH 8/8] Removed spelling error line 47 --- src/design-proposals/cyborg-redesign.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/design-proposals/cyborg-redesign.md b/src/design-proposals/cyborg-redesign.md index 1926bd4..1912fae 100644 --- a/src/design-proposals/cyborg-redesign.md +++ b/src/design-proposals/cyborg-redesign.md @@ -44,7 +44,7 @@ This chassis could use some minor buffs, mostly for the lategame. This one's a bit of a tricky one, I have been thinking to give it more variety of things it can do. Adding some new modules to help them assist the various departments - Basic Security (unlocked in a T1 security research): Disabler (one that auto recharges), a slowly recharging flash, slot to hold handcuffs and a space law book. -- Lethal Security (unlocked in a T3 security research, the module is printable in the secfab instead): Rechargeable Laser Riffle, Combat Knife. +- Lethal Security (unlocked in a T3 security research, the module is printable in the secfab instead): Rechargeable Laser Rifle, Combat Knife. The idea of these are that the borgs will need to go to the roboticist or research director to probably get relawed to fit their purpose.