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Updated to KSP 1.6.
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4 files changed

+10
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4 files changed

+10
-10
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AutoAction/AutoAction.csproj

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<ItemGroup>
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<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\_Lib\1.5.1\Assembly-CSharp.dll</HintPath>
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<HintPath>..\..\_Lib\1.6.0\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\_Lib\1.5.1\UnityEngine.dll</HintPath>
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<HintPath>..\..\_Lib\1.6.0\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\_Lib\1.5.1\UnityEngine.UI.dll</HintPath>
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<HintPath>..\..\_Lib\1.6.0\UnityEngine.UI.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>

AutoAction/Properties/AssemblyInfo.cs

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// Build Number
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// Revision
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//
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[assembly: AssemblyVersion("1.10.5.0")]
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[assembly: AssemblyVersion("1.10.6.0")]
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// Use KSPAssembly to allow other DLLs to make this DLL a dependency in a
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// non-hacky way in KSP. Format is (AssemblyProduct, major, minor), and it

GameData/AutoAction/AutoAction.version

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{
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"MAJOR": 1,
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"MINOR": 10,
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"PATCH": 5,
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"PATCH": 6,
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"BUILD": 0
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},
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"KSP_VERSION":
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{
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"MAJOR": 1,
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"MINOR": 5,
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"PATCH": 1
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"MINOR": 6,
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"PATCH": 0
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},
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"KSP_VERSION_MIN":
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{
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"MAJOR": 1,
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"MINOR": 5,
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"MINOR": 6,
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"PATCH": 0
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},
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"KSP_VERSION_MAX":
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{
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"MAJOR": 1,
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"MINOR": 5,
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"PATCH": 1
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"MINOR": 6,
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"PATCH": 0
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},
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}
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