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Copy file name to clipboardexpand all lines: api-reference.md
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@@ -709,7 +709,7 @@ new FILTER.BlendFilter(blendMatrix:Array);
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The filter blends multiple images together with svg-like blending modes using a `blendMatrix` that is a (flat) array of rows (each row having `4` items, total = `4N` for `N` images) describing the `blendMode`, start `x,y` positions and `enabled` flag for each of the blend images to be blended with the main image (see below).
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**Blend Filter is not implemented in GLSL**
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**NEW Blend Filter supports WebGL**
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**Supported Blend Modes:**
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In order to use a blend filter do the following:
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````javascript
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/* blendMode, startX, startY, enabled, .. */
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var blend3Images =newFILTER.BlendFilter(["screen", 0, 0, 1,/*input1*/
<tr><td>HistogramEqualize</td> <td>apply fast histogram equalization (intensity-based, grayscale-based or per separate rgb channel)</td></tr>
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<tr><td>Pixelate</td> <td>fast pixelate the image to the given scale using various patterns<br />"rectangular" (default)<br />"triangular"<br />"rhomboidal"<br />"hexagonal"<br><b>supports WebGL</b></td></tr>
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<tr><td>Halftone</td> <td>create a halftone/dithered black-white or colored image from target image</td></tr>
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