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Description
Describe the bug
Upon enabling Mod Manager mod, game starts with an error regarding the mod itself. As a result the Mod Manager doesn't work. (See, screenshots.) Rimdev introduced a new DLC and a free update (v1.5), which is the likely culprit for the error. I love and use multiple mods from you, thank you so much for creating them.
Expected behavior
Mod Manager to work as intended by the developer, with or without any warning or error logs.
Steps to reproduce
- Launch the game.
- Click "Mods" button on the right.
- Enable "Harmony" and "Mod Manager" mods and restart the game.
Other mods
Besides Official DLCs and Harmony, no.
Output log
Linux build:
ReflectionTypeLoadException getting types in assembly ModManager: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <f239696f71294c28b69dbd43fa341d41>:0
Loader exceptions:
=> System.TypeLoadException: Could not resolve type with token 0100004a (from typeref, class/assembly Verse.Dialog_Rename, Assembly-CSharp, Version=1.4.8322.9374, Culture=neutral, PublicKeyToken=null)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.ModAssemblyHandler:AssemblyIsUsable (System.Reflection.Assembly)
Verse.ModAssemblyHandler:ReloadAll ()
Verse.ModContentPack:ReloadContent (bool)
Verse.LoadedModManager:LoadModContent (bool)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Windows build running under Steam Proton (WINE):
ReflectionTypeLoadException getting types in assembly ModManager: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <f40318a15dd2424e8ab139f74270c36f>:0
Loader exceptions:
=> System.TypeLoadException: Could not resolve type with token 0100004a (from typeref, class/assembly Verse.Dialog_Rename, Assembly-CSharp, Version=1.4.8322.9374, Culture=neutral, PublicKeyToken=null)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.ModAssemblyHandler:AssemblyIsUsable (System.Reflection.Assembly)
Verse.ModAssemblyHandler:ReloadAll ()
Verse.ModContentPack:ReloadContent (bool)
Verse.LoadedModManager:LoadModContent (bool)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Save game
No game were started.
Screenshots
Environment
- OS: Fedora Linux
- 32/64 bits x64
Game
- 64 bits
- Steam
- v1.5
- Native Linux build / Windows build (running under Proton)
