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suggestion: starting some gBrogue gameplay improvements #34

@MattWeiner

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@MattWeiner

From what we were talking about on the chat,* my idea was just that we could start a new gBrogue branch with some gameplay improvements and things. Maybe we could eventually roll in the bug fixes and look at the pull request that is pending on the main gBrogue repo, though as you said that would be more work. My idea is that since it would involve changes from gBrogue that aren't just bugfixing, we could start it as a new variant like gBrogue+ or something, so as not to step on Greg's toes or those of anyone who likes the old variant.

This is this specific thing I was thinking to begin with:
Everyone hates it when the adventurer generates with obstruction. We can fix this by inserting

j == BOLT_OBSTRUCTION ||

into lines 4521-4522 of gbrogue/gBrogueCode/Monsters.c

And basically starting off with little easy improvements like that might motivate us to do more work!

*I'm Lordans

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