Replies: 2 comments
-
For the GUI part, it is possible to use the MoviePy library that uses Matplotlib to render a series of images into a video. I am likewise curious about the ability to render a mesh with a batch of vertex position tables for animation. Currently, doing so will cause the renderer to only render the first vertex position table (the first frame). |
Beta Was this translation helpful? Give feedback.
-
My current walkaround is to render each frame and combine them using FFmpeg, while I still need a real-time rendering GUI, from which I can change the 3D assets(e.g. *.obj files) and observe the change of the animation. |
Beta Was this translation helpful? Give feedback.
-
Hi,
I have read the docs about rendering a mesh at various views. I am wondering how can I render an animation of mesh, i.e. I change the mesh using blendshapes at each frame and render it into a video. Meanwhile, Is it possible to enable a GUI that is draggable like openGL for visualization of rendering instead of show or store using matplotlib?
Thanks!
Beta Was this translation helpful? Give feedback.
All reactions