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I initialized a Mesh1 with TexturesVertex as:
mesh.textures = TexturesVertex(verts_features=torch.clamp(verts_rgb,0.0,1.0))
Also,I have a second Mesh2 corresponding to the same object but using the original TextureVertex.
After optimizing Mesh1 to match the RGB colors of the Mesh2 using L2 loss. I would like to save the Mesh1 with the learned texture. How can I do that?
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