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There is no generic functionality to achieve this in PyTorch3D, although one could leverage the existing mesh clipping for specific cases (removing part lying outside of specific bounding planes). |
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Is there a way to remove certain vertices from a mesh that I have obtained through an .obj file?
For instance following this tutorial: https://colab.research.google.com/github/facebookresearch/pytorch3d/blob/stable/docs/tutorials/render_textured_meshes.ipynb#scrollTo=CNndFZxPyjdr
How can I remove some parts of the cow?
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