A simple and powerful Javascript HTML5 canvas library.
- Out of the box interactions such as scale, move, rotate, skew, group...
- Built in shapes, controls, animations, image filters, gradients, patterns, brushes...
JPG
,PNG
,JSON
andSVG
i/o- Typed and modular
- Unit tested
Context | Supported Version | Notes |
---|---|---|
Firefox | ✔️ | 58 |
Safari | ✔️ | 11 |
Opera | ✔️ | chromium based |
Chrome | ✔️ | 64 |
Edge | ✔️ | chromium based |
Edge Legacy | ❌ | |
IE11 | ❌ | |
Node.js | ✔️ | Node.js installation |
Fabric.js does not use polyfills by default, or tries to keep it at minimum. the browser version we support is determined by the level of canvas api we want to use and some js syntax. While JS can be easily transpiled, canvas API can't.
$ npm install fabric --save
# or use yarn
$ yarn add fabric
# or use pnpm
$ pnpm install fabric
See browser modules for using es6 imports in the browser or use a dedicated bundler.
Fabric.js depends on node-canvas for a canvas implementation (HTMLCanvasElement
replacement) and jsdom for a window
implementation on node.
This means that you may encounter node-canvas
limitations and bugs.
Follow these instructions to get node-canvas
up and running.
// v6
import { Canvas, Rect } from 'fabric'; // browser
import { StaticCanvas, Rect } from 'fabric/node'; // node
// v5
import { fabric } from 'fabric';
Plain HTML
<canvas id="canvas" width="300" height="300"></canvas>
<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/index.js"></script>
<script>
const canvas = new fabric.Canvas('canvas');
const rect = new fabric.Rect({
top: 100,
left: 100,
width: 60,
height: 70,
fill: 'red',
});
canvas.add(rect);
</script>
React.js
import React, { useEffect, useRef } from 'react';
import * as fabric from 'fabric'; // v6
import { fabric } from 'fabric'; // v5
export const FabricJSCanvas = () => {
const canvasEl = useRef<HTMLCanvasElement>(null);
useEffect(() => {
const options = { ... };
const canvas = new fabric.Canvas(canvasEl.current, options);
// make the fabric.Canvas instance available to your app
updateCanvasContext(canvas);
return () => {
updateCanvasContext(null);
canvas.dispose();
}
}, []);
return <canvas width="300" height="300" ref={canvasEl}/>;
};
Node.js
import http from 'http';
import * as fabric from 'fabric/node'; // v6
import { fabric } from 'fabric'; // v5
const port = 8080;
http
.createServer((req, res) => {
const canvas = new fabric.Canvas(null, { width: 100, height: 100 });
const rect = new fabric.Rect({ width: 20, height: 50, fill: '#ff0000' });
const text = new fabric.Text('fabric.js', { fill: 'blue', fontSize: 24 });
canvas.add(rect, text);
canvas.renderAll();
if (req.url === '/download') {
res.setHeader('Content-Type', 'image/png');
res.setHeader('Content-Disposition', 'attachment; filename="fabric.png"');
canvas.createPNGStream().pipe(res);
} else if (req.url === '/view') {
canvas.createPNGStream().pipe(res);
} else {
const imageData = canvas.toDataURL();
res.writeHead(200, '', { 'Content-Type': 'text/html' });
res.write(`<img src="${imageData}" />`);
res.end();
}
})
.listen(port, (err) => {
if (err) throw err;
console.log(
`> Ready on http://localhost:${port}, http://localhost:${port}/view, http://localhost:${port}/download`,
);
});
See our ready to use templates.
Project | Description |
---|---|
Three.js | 3D graphics |
PixiJS | WebGL renderer |
Konva | Similar features |
html-to-image | HTML to image/canvas |
- WIP new fabricjs.com
- Demos on
fabricjs.com
- Fabric.js on
Twitter
- Fabric.js on
CodeTriage
- Fabric.js on
Stack Overflow
- Fabric.js on
jsfiddle
- Fabric.js on
Codepen.io
- kangax
- asturur on
Twitter
- ShaMan123
- melchiar
- Ernest Delgado for the original idea of manipulating images on canvas
- Maxim "hakunin" Chernyak for ideas, and help with various parts of the library throughout its life
- Sergey Nisnevich for help with geometry logic
- Stefan Kienzle for help with bugs, features, documentation, GitHub issues
- Shutterstock for the time and resources invested in using and improving Fabric.js
- and all the other contributors