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- The issue traces back to the Controller.Screen.Print statements, we
don't know what was going on with them but removing them entirely was
the solution to the memory error
- MobileGoalHeight was changed a little bit, but needs to be adjusted to
be slightly smaller for consistency
- Removed the hasLiftReachedBottom functions from MOBILE_GOAL and
MOBILE_GOAL_UP states
- Reverted the limit switch call in hasLiftReachedBottom. Instead of
creating a new reference to the switch every time hasLiftReachedBottom
is called, we simply const_cast the limit switch created in main.cpp
and store its value
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