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Copy pathKeyboardThing.ino
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230 lines (216 loc) · 5.55 KB
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#include <SD.h>
#include <PS2Keyboard.h>
#include <SDWavePlayer.h>
// pins (SD includes SPI pins)
#define SDCS 14
#define PS2CLK 3
#define PS2DAT 4
#define LEDPIN 8
#define PRESSANDPLAY 1
#define LISTENANDPRESS 2
PS2Keyboard keyboard;
SDWavePlayer wavePlayer;
File soundFile, logFile;
char sFileName[6] = "a.wav";
char lFileName[8] = "cat.wav";
char lastKey, newKey;
uint8_t i, mode;
void setup(){
pinMode(LEDPIN, OUTPUT);
lastKey = 0;
mode = PRESSANDPLAY;
// init SD stuff
pinMode(SDCS, OUTPUT);
pinMode(10, OUTPUT);
digitalWrite(10, LOW);
if (!SD.begin(SDCS)){
errorStop(1); // couldn't initiate SD card
}
// open a file
if(SD.exists(sFileName)){
soundFile = SD.open(sFileName);
}else{
errorStop(2); // file doesn't exist
}
if(!soundFile){
errorStop(3); // problem opening file
}
soundFile.close();
// create log file
logFile = SD.open("log.txt", FILE_WRITE);
if(!logFile){
errorStop(5); // problem opening log
}
logFile.println(":");
logFile.close();
// init keyboard stuff
delay(1000); //why?
keyboard.begin(PS2DAT, PS2CLK);
while(keyboard.available()){
keyboard.read();
}
// init wave player
wavePlayer.begin();
wavePlayer.enableSixteenBit(false);
}
void errorStop(char e){
char tmp = e;
while(e){
tmp = e;
while(tmp){
digitalWrite(LEDPIN, HIGH);
delay(300);
digitalWrite(LEDPIN, LOW);
delay(300);
tmp--;
}
delay(700);
}
}
void loop(){
if(mode == PRESSANDPLAY){
pressAndPlay();
}else if(mode == LISTENANDPRESS){
listenAndPress();
}
}
// press a key and hear a sound (and log keys)
void pressAndPlay(){
// Continually check for keyboard input.
// When a key is pressed, start playing the corresponding sound.
if(keyboard.available()){
newKey = keyboard.read();
if(!wavePlayer.isPlaying()){
digitalWrite(LEDPIN, HIGH);
logFile = SD.open("log.txt", FILE_WRITE);
if(newKey == PS2_ENTER){
logFile.println();
}else if((newKey > 31 && newKey < 127)){
logFile.write(newKey);
}else{
// if it is a special character, write '.'
logFile.write('.');
}
logFile.close();
// If it has a corresponding sound, play the new key
if((newKey>47 && newKey<58) || (newKey>64 && newKey<91) || (newKey>96 && newKey<123)){
sFileName[0] = newKey;
lastKey = newKey;
wavePlayer.play(sFileName);
}else if(newKey == ';'){
lastKey = newKey;
lFileName[0] = 'd';
lFileName[1] = 'a';
lFileName[2] = 'd';
wavePlayer.play(lFileName);
}else if(newKey == 39){
lastKey = newKey;
lFileName[0] = 'm';
lFileName[1] = 'o';
lFileName[2] = 'm';
wavePlayer.play(lFileName);
}else if(newKey == 92){
lastKey = newKey;
lFileName[0] = 't';
lFileName[1] = 'e';
lFileName[2] = 'o';
wavePlayer.play(lFileName);
}else if(newKey == ' '){
lastKey = newKey;
lFileName[0] = 'h';
lFileName[1] = 'l';
lFileName[2] = 'o';
wavePlayer.play(lFileName);
}else if(newKey == ','){
lastKey = newKey;
lFileName[0] = 'c';
lFileName[1] = 'a';
lFileName[2] = 't';
wavePlayer.play(lFileName);
}else if(newKey == '.'){
lastKey = newKey;
lFileName[0] = 'd';
lFileName[1] = 'o';
lFileName[2] = 'g';
wavePlayer.play(lFileName);
}else if(newKey == '/'){
lastKey = newKey;
lFileName[0] = 'c';
lFileName[1] = 'o';
lFileName[2] = 'w';
wavePlayer.play(lFileName);
}else if(newKey == PS2_BACKSPACE){
lastKey = newKey;
lFileName[0] = 's';
lFileName[1] = 'h';
lFileName[2] = 'p';
wavePlayer.play(lFileName);
}else if(newKey == '['){
lastKey = newKey;
lFileName[0] = 'h';
lFileName[1] = 'r';
lFileName[2] = 's';
wavePlayer.play(lFileName);
}else if(newKey == ']'){
lastKey = newKey;
lFileName[0] = 'f';
lFileName[1] = 'r';
lFileName[2] = 'g';
wavePlayer.play(lFileName);
}else if(newKey == '-'){
lastKey = newKey;
lFileName[0] = 'r';
lFileName[1] = 's';
lFileName[2] = 't';
wavePlayer.play(lFileName);
}else if(newKey == '='){
lastKey = newKey;
lFileName[0] = 'b';
lFileName[1] = 'r';
lFileName[2] = 'd';
wavePlayer.play(lFileName);
}else if(newKey == PS2_ENTER){
lastKey = newKey;
lFileName[0] = 'e';
lFileName[1] = 'l';
lFileName[2] = 'e';
wavePlayer.play(lFileName);
}
digitalWrite(LEDPIN, LOW);
}
}
}
// listen to a prompt, "press x", and wait for input
// respond to input
void listenAndPress(){
//choose a letter at random
char letter = millis()%26 + 'a';
// clear keyboard buffer
while(keyboard.available()){
keyboard.read();
}
//play "press" and letter
lFileName[0] = 'p';
lFileName[1] = 'r';
lFileName[2] = 's';
wavePlayer.play(lFileName);
sFileName[0] = letter;
wavePlayer.play(sFileName);
// wait for input, then check and play response
while(!keyboard.available());
char guess = keyboard.read();
if(guess == letter){
//correct
lFileName[0] = 'c';
lFileName[1] = 'o';
lFileName[2] = 'r';
wavePlayer.play(lFileName);
}else{
lFileName[0] = 'i';
lFileName[1] = 'o';
lFileName[2] = 'r';
wavePlayer.play(lFileName);
}
// a little delay between turns
delay(1000);
}