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As much as I love this mod, Frozen Cookies is still kind of superior in terms of its feature set. And I'd like to see more features from there. Some of the features here are already duped in #2 though.
I don't know if implementing all of FC goes way beyond the scope of this mod, but... yeah. It's either that or someone else's got to write a whole new mod with more optimized code (I might probably do it myself, in that case)
Auto-train dragons
Extra Autobuy options
AutoBuy based on PP instead of CPS
Blacklist profiles
Building limits (for Godzamok)
Bulk purchases
AutoBuy seasons
Auto-ascend
Smart Wrinkler popping
Automatically harvest Sugar Lumps
Auto-swap seasons
Automate Golden Switch toggles
Auto-Banking
Auto-loans when in frenzy
Auto Pantheon
Auto-cast spells
The text was updated successfully, but these errors were encountered:
My personal goal of the repo is to lure in people who might want to extend the script and collaborate. Now that there is some interest in the repository - I will need to come up with some documentation for people who want to easily add features and share them to be incorporated into the main script repo.
So if you are interested in refactoring / extending ACABM - I would be happy.
The concern I have is with how many interval loops are currently running, extending further with 10-20 different options and how to handle that - I could use some guidance myself.
As much as I love this mod, Frozen Cookies is still kind of superior in terms of its feature set. And I'd like to see more features from there. Some of the features here are already duped in #2 though.
I don't know if implementing all of FC goes way beyond the scope of this mod, but... yeah. It's either that or someone else's got to write a whole new mod with more optimized code (I might probably do it myself, in that case)
The text was updated successfully, but these errors were encountered: