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fvector2.hpp
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/**
Copyright (c) 2018 Gombe.
This software is released under the MIT License.
http://opensource.org/licenses/mit-license.php
*/
#ifndef __FVECTOR2
#define __FVECTOR2
struct fvector2_t{
float x;
float y;
};
struct fvector2{
float x;
float y;
fvector2(){
x=0;
y=0;
}
fvector2(float x,float y){
this->x = x;
this->y = y;
}
fvector2(const fvector2& v){
this->x = v.x;
this->y = v.y;
}
fvector2& operator=(const fvector2& v){
this->x = v.x;
this->y = v.y;
return *this;
}
fvector2 operator+(){
return *this;
}
fvector2 operator-(){
return fvector2(-x,-y);
}
fvector2& operator+=(const fvector2& v){
this->x += v.x;
this->y += v.y;
return *this;
}
fvector2& operator-=(const fvector2& v){
this->x -= v.x;
this->y -= v.y;
return *this;
}
/* warning this is mul by 256 */
fvector2& operator*=(float m){
this->x *= m;
this->x /= 256;
this->y *= m;
this->y /= 256;
return *this;
}
void print(void);
};
inline
fvector2 operator+(const fvector2& v1,const fvector2& v2){
fvector2 w;
w.x = v1.x+v2.x;
w.y = v1.y+v2.y;
return w;
}
inline
fvector2 operator*(const fvector2& v1,float n){
fvector2 w;
w.x = v1.x*n;
w.y = v1.y*n;
return w;
}
inline
fvector2 operator-(const fvector2& v1,const fvector2& v2){
fvector2 w;
w.x = v1.x-v2.x;
w.y = v1.y-v2.y;
return w;
}
fvector2 operator+(const fvector2& v1,const fvector2& v2);
fvector2 operator*(const fvector2& v1,float n);
fvector2 operator-(const fvector2& v1,const fvector2& v2);
#endif