forked from rocketacademy/basics-blackjack
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathscript.js
More file actions
300 lines (257 loc) · 8.51 KB
/
Copy pathscript.js
File metadata and controls
300 lines (257 loc) · 8.51 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
var gameMode = "start";
var deck = [];
var userHand = [];
var comHand = [];
var userHandSum = 0;
var comHandSum = 0;
var userHandString = "";
var comHandString = "";
// First Ace is always counted as 11, subsequent Aces are counted as 1
var userAces = 0;
var comAces = 0;
var gifs = {
dealer21:
'<img src="https://media3.giphy.com/media/26ufcZICbgCSGe5sQ/giphy.gif">',
thinking:
'<img src="https://c.tenor.com/RFRPkimHjfcAAAAC/zach-galifianakis-very-bad-trip-meme.gif">',
congrats:
'<img src="https://c.tenor.com/TnSF3OSQE1cAAAAd/fireworks-congratulations.gif">',
itsATie:
'<img src="https://media1.giphy.com/media/xT3i0VNrc6Ny7bxfJm/giphy.gif">',
blackjack:
'<img src ="https://media0.giphy.com/media/l1IXY77djUsHH6S8o/giphy.gif">',
};
var testAce = {
name: "ace",
suit: "clubs",
rank: 11,
};
var main = function (input) {
if (gameMode == "start") {
deck = shuffleCards(makeDeck());
// deal 2 cards to each player
for (var dealCards = 0; dealCards < 2; dealCards++) {
userHand.push(deck.shift());
comHand.push(deck.shift());
}
// calculate sum of cards of dealer and user to determine if black jack
userHandSum = calculateCardSum(userHand);
comHandSum = calculateCardSum(comHand);
console.log("user card total: " + userHandSum);
console.log("dealer card total: " + comHandSum);
// evaluate blackjack status
if (blackjack(userHandSum, comHandSum) == true) {
if (userHandSum == 21 && comHandSum == 21) {
gameReset();
return `What are the odds?! TWO blackjacks?!`;
} else if (userHandSum == 21) {
gameReset();
return `Blackjack! You win!<br><br>${gifs.blackjack}`;
} else {
gameReset();
return `Blackjack! Dealer wins!<br><br>${gifs.blackjack}`;
}
} else {
gameMode = "user turn";
userHandString = concatHand(userHand);
comHandString = concatHand(comHand);
var myOutputValue = `Your hand: ${userHandString}<br>Dealer's hand: ${comHandString} <br><br>Enter 'deal' to get additional card or 'pass' to end your turn`;
return myOutputValue;
}
} else if (gameMode == "user turn") {
if (input.toLowerCase() == "deal") {
userHand.push(deck.shift());
userHandSum = calculateCardSum(userHand);
userHandString = concatHand(userHand);
comHandString = concatHand(comHand);
console.log("user total after adding cards: " + userHandSum);
if (userHandSum == 21) {
gameReset();
gameMode = "start";
return `Blackjack! You win!`;
}
if (userHandSum > 21) {
// 1st Ace is always 11
var userAces = checkAce(userHand);
console.log("user has " + userAces + " Aces");
if (userAces > 1) {
// recalculates original sum of cards
userHandSum = calculateCardSum(userHand);
userHandSum -= userAces * 10;
myOutputValue = `Your hand: ${userHandString}<br>Dealer's hand: ${comHandString}<br><br>Enter 'deal' to get additional card or 'pass' to end your turn`;
console.log(userHand);
return myOutputValue;
} else {
gameReset();
gameMode = "start";
return "You exceeded 21, you lose! Click Submit to begin a new round.";
}
} else {
var myOutputValue = `Your hand: ${userHandString}<br>Dealer's hand: ${comHandString}<br><br>Enter 'deal' to get additional card or 'pass' to end your turn`;
return myOutputValue;
}
} else if (input.toLowerCase() == "pass") {
gameMode = "dealer turn";
while (comHandSum < 17) {
comHand.push(deck.shift());
comHandSum = calculateCardSum(comHand);
comHandString = concatHand(comHand);
console.log("dealer total after adding cards: " + comHandSum);
comAces = checkAce(comHand);
console.log("dealer has " + comAces + " Aces");
if (comHandSum > 21 && comAces > 1) {
comHandSum = calculateCardSum(comHand);
comHandSum -= (comAces - 1) * 10;
console.log("ace function" + comHandSum);
}
}
if (comHandSum > 21) {
comHandString = concatHand(comHand);
var myOutputValue = `Your hand: ${userHandString}<br>Dealer's hand: ${comHandString}<br><br>Dealer exceeds 21, You win! Click Submit to begin a new round.`;
gameReset();
return myOutputValue;
} else {
gameMode = "determine winner";
var myOutputValue = `Your hand: ${userHandString}<br>Dealer's hand: ${comHandString}<br><br>Click Submit to find out who wins<br><br>${gifs.thinking}`;
return myOutputValue;
}
}
} else if (gameMode == "determine winner") {
var winner = gameResult(userHandSum, comHandSum);
gameReset();
gameMode = "start";
return winner;
}
};
var gameResult = function (userSum, comSum) {
if (userSum > comSum) {
return `You win! Click Submit to begin new round<br><br>${gifs.congrats}`;
} else if (comSum > userSum) {
return `Dealer wins! Click Submit to begin new round<br><br>${gifs.dealer21}`;
} else {
return `Nobody wins! Click Submit to begin new round<br><br>${gifs.itsATie}`;
}
};
// check for aces in current hand
var checkAce = function (currentHandArray) {
var numOfAces = 0;
for (i = 0; i < currentHandArray.length; i++)
if (currentHandArray[i].name == "ace") {
numOfAces++;
}
return numOfAces;
};
var concatHand = function (cardsOnHand) {
var handString = "";
for (n = 0; n < cardsOnHand.length; n++) {
if (n == cardsOnHand.length - 1) {
handString += `${cardsOnHand[n].name} of ${cardsOnHand[n].suit} `;
} else {
handString += `${cardsOnHand[n].name} of ${cardsOnHand[n].suit}, `;
}
}
return handString;
};
var calculateCardSum = function (currentHandArray) {
var cardSum = 0;
for (i = 0; i < currentHandArray.length; i++) {
var currentCard = currentHandArray[i];
cardSum = cardSum + currentCard.rank;
}
return cardSum;
};
// empty all variables
var gameReset = function () {
deck = [];
userHand = [];
userHandSum = 0;
comHand = [];
comHandSum = 0;
gameMode = "start";
};
// evaluate blackjack
// if holding 10 or picture cards + ace = blackjack
var blackjack = function (userSum, dealerSum) {
if (userSum == 21 || dealerSum == 21) {
return true;
}
};
var makeDeck = function () {
var cardDeck = [];
var suits = ["hearts", "diamonds", "clubs", "spades"];
var suitIndex = 0;
while (suitIndex < suits.length) {
var currentSuit = suits[suitIndex];
var rankCounter = 1;
while (rankCounter <= 13) {
var cardName = rankCounter;
if (cardName == 1) {
cardName = "ace";
rankCounter = 11;
} else if (cardName == 11) {
cardName = "jack";
rankCounter = 10;
} else if (cardName == 12) {
cardName = "queen";
rankCounter = 10;
} else if (cardName == 13) {
cardName = "king";
rankCounter = 10;
}
var card = {
name: cardName,
suit: currentSuit,
rank: rankCounter,
};
cardDeck.push(card);
// change card ranks to 10 for court cards
if (
cardName == "ace" ||
cardName == "jack" ||
cardName == "queen" ||
cardName == "king"
) {
if (cardName == "ace") {
rankCounter = 1;
rankCounter++;
} else if (cardName == "jack") {
rankCounter = 11;
rankCounter++;
} else if (cardName == "queen") {
rankCounter = 12;
rankCounter++;
} else if (cardName == "king") {
rankCounter = 13;
rankCounter++;
}
} else {
rankCounter++;
}
}
suitIndex++;
}
return cardDeck;
};
var getRandomIndex = function (max) {
return Math.floor(Math.random() * max);
};
// Shuffle the elements in the cardDeck array
var shuffleCards = function (cardDeck) {
// Loop over the card deck array once
var currentIndex = 0;
while (currentIndex < cardDeck.length) {
// Select a random index in the deck
var randomIndex = getRandomIndex(cardDeck.length);
// Select the card that corresponds to randomIndex
var randomCard = cardDeck[randomIndex];
// Select the card that corresponds to currentIndex
var currentCard = cardDeck[currentIndex];
// Swap positions of randomCard and currentCard in the deck
cardDeck[currentIndex] = randomCard;
cardDeck[randomIndex] = currentCard;
// Increment currentIndex
currentIndex = currentIndex + 1;
}
// Return the shuffled deck
return cardDeck;
};