- don't play combat music when dead enemies still have health > 0.
- default value for using DEFAULT soundbank set to true.
- configurable music switch delay when changing between exterior cells.
- option to carry over the region of the last exterior cell to an interior cell.
- enemyFaction filter for soundbanks to restrict combat music for specific factions.
- fixed cellNamePatternsExclude filter in soundbanks not working.
- ignoring non Lua files when scanning for available soundbanks.