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VBA10Main.h
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#pragma once
#include "Common\StepTimer.h"
#include "Common\DeviceResources.h"
#include "SampleFpsTextRenderer.h"
#include "EmulatorRenderer.h"
#include "Emulator.h"
// Renders Direct2D and 3D content on the screen.
namespace VBA10
{
class VBA10Main : public DX::IDeviceNotify
{
public:
VBA10Main(const std::shared_ptr<DX::DeviceResources>& deviceResources);
~VBA10Main();
void CreateWindowSizeDependentResources();
// TODO: Replace with your own content renderers.
std::unique_ptr<EmulatorRenderer> renderer;
std::unique_ptr<SampleFpsTextRenderer> m_fpsTextRenderer;
//void StartRenderLoop();
//void StopRenderLoop();
Concurrency::critical_section& GetCriticalSection() { return m_criticalSection; }
// IDeviceNotify
virtual void OnDeviceLost();
virtual void OnDeviceRestored();
//variables
EmulatorGame *emulator;
//functions
void Update();
bool Render();
void Present();
private:
// Cached pointer to device resources.
std::shared_ptr<DX::DeviceResources> m_deviceResources;
Windows::Foundation::IAsyncAction^ m_renderLoopWorker;
Concurrency::critical_section m_criticalSection;
// Rendering loop timer.
DX::StepTimer m_timer;
};
}