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Copy pathOpenGLStorageBuffer.cpp
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149 lines (128 loc) · 6.78 KB
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#include "OloEnginePCH.h"
#include "Platform/OpenGL/OpenGLStorageBuffer.h"
#include "Platform/OpenGL/OpenGLUtilities.h"
#include "OloEngine/Renderer/Commands/FrameResourceManager.h"
#include "OloEngine/Renderer/Debug/RendererMemoryTracker.h"
#include "OloEngine/Renderer/Debug/RendererProfiler.h"
#include "OloEngine/Renderer/Debug/GPUResourceInspector.h"
#include <glad/gl.h>
#include <cstring>
namespace OloEngine
{
OpenGLStorageBuffer::OpenGLStorageBuffer(u32 size, u32 binding, StorageBufferUsage usage)
: m_Size(size), m_Binding(binding), m_Usage(usage)
{
glCreateBuffers(1, &m_RendererID);
m_RHIHandle.Sync(RHI::ResourceKind::Buffer, m_RendererID, RHI::Backend::OpenGL);
glNamedBufferData(m_RendererID, size, nullptr, ToGLUsage());
if (binding != StorageBuffer::kNoBinding)
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, binding, m_RendererID);
RendererProfiler::GetInstance().IncrementCounter(RendererProfiler::MetricType::BufferBinds, 1);
OLO_TRACK_GPU_ALLOC(this, size, RendererMemoryTracker::ResourceType::StorageBuffer, "OpenGL Storage Buffer");
GPUResourceInspector::GetInstance().RegisterBuffer(m_RendererID, GL_SHADER_STORAGE_BUFFER, "StorageBuffer");
}
OpenGLStorageBuffer::~OpenGLStorageBuffer()
{
// Resident until the deferred delete runs: counted as retiring (#1342).
const u64 retireTicket = OLO_TRACK_RETIRE(this);
GPUResourceInspector::GetInstance().UnregisterResource(m_RendererID);
u32 id = m_RendererID;
FrameResourceManager::Get().SubmitForDeletion([id, retireTicket]()
{
glDeleteBuffers(1, &id);
OLO_TRACK_RELEASE_RETIRED(retireTicket); });
}
void OpenGLStorageBuffer::Bind() const
{
if (m_Binding != StorageBuffer::kNoBinding)
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, m_Binding, m_RendererID);
}
void OpenGLStorageBuffer::Unbind() const
{
if (m_Binding != StorageBuffer::kNoBinding)
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, m_Binding, 0);
}
void OpenGLStorageBuffer::SetData(const void* data, u32 size, u32 offset)
{
OLO_CORE_ASSERT(offset + size <= m_Size, "StorageBuffer::SetData out of range!");
glNamedBufferSubData(m_RendererID, static_cast<GLintptr>(offset), static_cast<GLsizeiptr>(size), data);
}
bool OpenGLStorageBuffer::GetData(void* outData, u32 size, u32 offset) const
{
OLO_CORE_ASSERT(offset + size <= m_Size, "StorageBuffer::GetData out of range!");
if (outData == nullptr || static_cast<u64>(offset) + size > m_Size)
return false;
Utils::DrainGLErrors();
glGetNamedBufferSubData(m_RendererID, static_cast<GLintptr>(offset), static_cast<GLsizeiptr>(size), outData);
if (glGetError() != GL_NO_ERROR)
{
std::memset(outData, 0, size);
return false;
}
return true;
}
void OpenGLStorageBuffer::ClearData()
{
glClearNamedBufferData(m_RendererID, GL_R8, GL_RED, GL_UNSIGNED_BYTE, nullptr);
}
void OpenGLStorageBuffer::ClearData(u32 offset, u32 size)
{
OLO_CORE_ASSERT(static_cast<u64>(offset) + size <= m_Size, "StorageBuffer::ClearData range out of bounds!");
OLO_CORE_ASSERT((offset % 4u) == 0u && (size % 4u) == 0u, "StorageBuffer::ClearData range must be 4-byte aligned");
if (size == 0u)
return;
glClearNamedBufferSubData(m_RendererID, GL_R8, offset, size, GL_RED, GL_UNSIGNED_BYTE, nullptr);
}
void OpenGLStorageBuffer::Resize(u32 newSize)
{
OLO_PROFILE_FUNCTION();
// The old buffer and the new one coexist until the deferred delete runs: the old
// one is counted as retiring, so a resize shows its real transient peak (#1342).
const u64 retireTicket = OLO_TRACK_RETIRE(this);
GPUResourceInspector::GetInstance().UnregisterResource(m_RendererID);
u32 oldId = m_RendererID;
FrameResourceManager::Get().SubmitForDeletion([oldId, retireTicket]()
{
glDeleteBuffers(1, &oldId);
OLO_TRACK_RELEASE_RETIRED(retireTicket); });
m_Size = newSize;
glCreateBuffers(1, &m_RendererID);
m_RHIHandle.Sync(RHI::ResourceKind::Buffer, m_RendererID, RHI::Backend::OpenGL);
glNamedBufferData(m_RendererID, newSize, nullptr, ToGLUsage());
if (m_Binding != StorageBuffer::kNoBinding)
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, m_Binding, m_RendererID);
RendererProfiler::GetInstance().IncrementCounter(RendererProfiler::MetricType::BufferBinds, 1);
OLO_TRACK_GPU_ALLOC(this, newSize, RendererMemoryTracker::ResourceType::StorageBuffer, "OpenGL Storage Buffer");
GPUResourceInspector::GetInstance().RegisterBuffer(m_RendererID, GL_SHADER_STORAGE_BUFFER, "StorageBuffer");
}
GLenum OpenGLStorageBuffer::ToGLUsage() const
{
switch (m_Usage)
{
case StorageBufferUsage::DynamicDraw:
// DynamicDrawExactUpload is a DynamicDraw buffer plus a VULKAN-side
// decision about how much of it to snapshot per frame (see
// VulkanStorageBuffer.cpp). GL has no equivalent knob, so the hint
// is identical — but it has to be SAID, because InstanceBuffer
// constructs with this usage and therefore every mesh draw reaches
// here. Falling into `default` asserted on the first draw of any
// GL frame in Debug; Release returned GL_DYNAMIC_DRAW and was fine,
// and no CI config builds Debug, so it stayed invisible.
case StorageBufferUsage::DynamicDrawExactUpload:
return GL_DYNAMIC_DRAW;
case StorageBufferUsage::DynamicCopy:
return GL_DYNAMIC_COPY;
// Rewritten in full every frame and read by the frame's draws: the
// textbook STREAM hint. The Vulkan-side meaning (a recorded transfer
// rather than a snapshot) has no GL equivalent to ask for —
// glNamedBufferSubData is already command-ordered.
case StorageBufferUsage::StreamCommandOrdered:
return GL_STREAM_DRAW;
}
// No `default` above, deliberately: a fourth usage is now a -Wswitch
// compile error here rather than a Debug-only assert at first draw.
// This line is reached only by a value cast in from outside the enum.
OLO_CORE_ASSERT(false, "Unknown StorageBufferUsage!");
return GL_DYNAMIC_DRAW;
}
} // namespace OloEngine