comments | difficulty | edit_url | tags | ||
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true |
中等 |
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给你一个字符串数组 board
表示井字游戏的棋盘。当且仅当在井字游戏过程中,棋盘有可能达到 board
所显示的状态时,才返回 true
。
井字游戏的棋盘是一个 3 x 3
数组,由字符 ' '
,'X'
和 'O'
组成。字符 ' '
代表一个空位。
以下是井字游戏的规则:
- 玩家轮流将字符放入空位(
' '
)中。 - 玩家 1 总是放字符
'X'
,而玩家 2 总是放字符'O'
。 'X'
和'O'
只允许放置在空位中,不允许对已放有字符的位置进行填充。- 当有 3 个相同(且非空)的字符填充任何行、列或对角线时,游戏结束。
- 当所有位置非空时,也算为游戏结束。
- 如果游戏结束,玩家不允许再放置字符。
示例 1:
输入:board = ["O "," "," "] 输出:false 解释:玩家 1 总是放字符 "X" 。
示例 2:
输入:board = ["XOX"," X "," "] 输出:false 解释:玩家应该轮流放字符。
示例 3:
输入:board = ["XOX","O O","XOX"] 输出:true
提示:
board.length == 3
board[i].length == 3
board[i][j]
为'X'
、'O'
或' '
我们先统计当前棋盘上 'X'
和 'O'
的数量,记为
- 如果
$x \neq o$ 且$x - 1 \neq o$ ,则当前棋盘不可能是有效棋盘,返回false
。 - 如果当前棋盘上玩家 1 获胜,但
$x-1 \neq o$ ,则当前棋盘不可能是有效棋盘,返回false
。 - 如果当前棋盘上玩家 2 获胜,但
$x \neq o$ ,则当前棋盘不可能是有效棋盘,返回false
。 - 其他情况下,当前棋盘是有效棋盘,返回
true
。
时间复杂度
class Solution:
def validTicTacToe(self, board: List[str]) -> bool:
def win(x):
for i in range(3):
if all(board[i][j] == x for j in range(3)):
return True
if all(board[j][i] == x for j in range(3)):
return True
if all(board[i][i] == x for i in range(3)):
return True
return all(board[i][2 - i] == x for i in range(3))
x = sum(board[i][j] == 'X' for i in range(3) for j in range(3))
o = sum(board[i][j] == 'O' for i in range(3) for j in range(3))
if x != o and x - 1 != o:
return False
if win('X') and x - 1 != o:
return False
return not (win('O') and x != o)
class Solution {
private String[] board;
public boolean validTicTacToe(String[] board) {
this.board = board;
int x = count('X'), o = count('O');
if (x != o && x - 1 != o) {
return false;
}
if (win('X') && x - 1 != o) {
return false;
}
return !(win('O') && x != o);
}
private boolean win(char x) {
for (int i = 0; i < 3; ++i) {
if (board[i].charAt(0) == x && board[i].charAt(1) == x && board[i].charAt(2) == x) {
return true;
}
if (board[0].charAt(i) == x && board[1].charAt(i) == x && board[2].charAt(i) == x) {
return true;
}
}
if (board[0].charAt(0) == x && board[1].charAt(1) == x && board[2].charAt(2) == x) {
return true;
}
return board[0].charAt(2) == x && board[1].charAt(1) == x && board[2].charAt(0) == x;
}
private int count(char x) {
int cnt = 0;
for (var row : board) {
for (var c : row.toCharArray()) {
if (c == x) {
++cnt;
}
}
}
return cnt;
}
}
class Solution {
public:
bool validTicTacToe(vector<string>& board) {
auto count = [&](char x) {
int ans = 0;
for (auto& row : board)
for (auto& c : row) ans += c == x;
return ans;
};
auto win = [&](char x) {
for (int i = 0; i < 3; ++i) {
if (board[i][0] == x && board[i][1] == x && board[i][2] == x) return true;
if (board[0][i] == x && board[1][i] == x && board[2][i] == x) return true;
}
if (board[0][0] == x && board[1][1] == x && board[2][2] == x) return true;
return board[0][2] == x && board[1][1] == x && board[2][0] == x;
};
int x = count('X'), o = count('O');
if (x != o && x - 1 != o) return false;
if (win('X') && x - 1 != o) return false;
return !(win('O') && x != o);
}
};
func validTicTacToe(board []string) bool {
var x, o int
for _, row := range board {
for _, c := range row {
if c == 'X' {
x++
} else if c == 'O' {
o++
}
}
}
win := func(x byte) bool {
for i := 0; i < 3; i++ {
if board[i][0] == x && board[i][1] == x && board[i][2] == x {
return true
}
if board[0][i] == x && board[1][i] == x && board[2][i] == x {
return true
}
}
if board[0][0] == x && board[1][1] == x && board[2][2] == x {
return true
}
return board[0][2] == x && board[1][1] == x && board[2][0] == x
}
if x != o && x-1 != o {
return false
}
if win('X') && x-1 != o {
return false
}
return !(win('O') && x != o)
}
/**
* @param {string[]} board
* @return {boolean}
*/
var validTicTacToe = function (board) {
function count(x) {
let cnt = 0;
for (const row of board) {
for (const c of row) {
cnt += c == x;
}
}
return cnt;
}
function win(x) {
for (let i = 0; i < 3; ++i) {
if (board[i][0] == x && board[i][1] == x && board[i][2] == x) {
return true;
}
if (board[0][i] == x && board[1][i] == x && board[2][i] == x) {
return true;
}
}
if (board[0][0] == x && board[1][1] == x && board[2][2] == x) {
return true;
}
return board[0][2] == x && board[1][1] == x && board[2][0] == x;
}
const [x, o] = [count('X'), count('O')];
if (x != o && x - 1 != o) {
return false;
}
if (win('X') && x - 1 != o) {
return false;
}
return !(win('O') && x != o);
};