comments | difficulty | edit_url | tags | ||||
---|---|---|---|---|---|---|---|
true |
中等 |
|
给你一个整数数组 nums
,设计算法来打乱一个没有重复元素的数组。打乱后,数组的所有排列应该是 等可能 的。
实现 Solution
class:
Solution(int[] nums)
使用整数数组nums
初始化对象int[] reset()
重设数组到它的初始状态并返回int[] shuffle()
返回数组随机打乱后的结果
示例 1:
输入 ["Solution", "shuffle", "reset", "shuffle"] [[[1, 2, 3]], [], [], []] 输出 [null, [3, 1, 2], [1, 2, 3], [1, 3, 2]] 解释 Solution solution = new Solution([1, 2, 3]); solution.shuffle(); // 打乱数组 [1,2,3] 并返回结果。任何 [1,2,3]的排列返回的概率应该相同。例如,返回 [3, 1, 2] solution.reset(); // 重设数组到它的初始状态 [1, 2, 3] 。返回 [1, 2, 3] solution.shuffle(); // 随机返回数组 [1, 2, 3] 打乱后的结果。例如,返回 [1, 3, 2]
提示:
1 <= nums.length <= 50
-106 <= nums[i] <= 106
nums
中的所有元素都是 唯一的- 最多可以调用
104
次reset
和shuffle
class Solution:
def __init__(self, nums: List[int]):
self.nums = nums
self.original = nums.copy()
def reset(self) -> List[int]:
self.nums = self.original.copy()
return self.nums
def shuffle(self) -> List[int]:
for i in range(len(self.nums)):
j = random.randrange(i, len(self.nums))
self.nums[i], self.nums[j] = self.nums[j], self.nums[i]
return self.nums
# Your Solution object will be instantiated and called as such:
# obj = Solution(nums)
# param_1 = obj.reset()
# param_2 = obj.shuffle()
class Solution {
private int[] nums;
private int[] original;
private Random rand;
public Solution(int[] nums) {
this.nums = nums;
this.original = Arrays.copyOf(nums, nums.length);
this.rand = new Random();
}
public int[] reset() {
nums = Arrays.copyOf(original, original.length);
return nums;
}
public int[] shuffle() {
for (int i = 0; i < nums.length; ++i) {
swap(i, i + rand.nextInt(nums.length - i));
}
return nums;
}
private void swap(int i, int j) {
int t = nums[i];
nums[i] = nums[j];
nums[j] = t;
}
}
/**
* Your Solution object will be instantiated and called as such:
* Solution obj = new Solution(nums);
* int[] param_1 = obj.reset();
* int[] param_2 = obj.shuffle();
*/
class Solution {
public:
vector<int> nums;
vector<int> original;
Solution(vector<int>& nums) {
this->nums = nums;
this->original.resize(nums.size());
copy(nums.begin(), nums.end(), original.begin());
}
vector<int> reset() {
copy(original.begin(), original.end(), nums.begin());
return nums;
}
vector<int> shuffle() {
for (int i = 0; i < nums.size(); ++i) {
int j = i + rand() % (nums.size() - i);
swap(nums[i], nums[j]);
}
return nums;
}
};
/**
* Your Solution object will be instantiated and called as such:
* Solution* obj = new Solution(nums);
* vector<int> param_1 = obj->reset();
* vector<int> param_2 = obj->shuffle();
*/
type Solution struct {
nums, original []int
}
func Constructor(nums []int) Solution {
return Solution{nums, append([]int(nil), nums...)}
}
func (this *Solution) Reset() []int {
copy(this.nums, this.original)
return this.nums
}
func (this *Solution) Shuffle() []int {
n := len(this.nums)
for i := range this.nums {
j := i + rand.Intn(n-i)
this.nums[i], this.nums[j] = this.nums[j], this.nums[i]
}
return this.nums
}
/**
* Your Solution object will be instantiated and called as such:
* obj := Constructor(nums);
* param_1 := obj.Reset();
* param_2 := obj.Shuffle();
*/
class Solution {
private nums: number[];
constructor(nums: number[]) {
this.nums = nums;
}
reset(): number[] {
return this.nums;
}
shuffle(): number[] {
const n = this.nums.length;
const res = [...this.nums];
for (let i = 0; i < n; i++) {
const j = Math.floor(Math.random() * n);
[res[i], res[j]] = [res[j], res[i]];
}
return res;
}
}
/**
* Your Solution object will be instantiated and called as such:
* var obj = new Solution(nums)
* var param_1 = obj.reset()
* var param_2 = obj.shuffle()
*/
use rand::Rng;
struct Solution {
nums: Vec<i32>,
}
/**
* `&self` means the method takes an immutable reference.
* If you need a mutable reference, change it to `&mut self` instead.
*/
impl Solution {
fn new(nums: Vec<i32>) -> Self {
Self { nums }
}
fn reset(&self) -> Vec<i32> {
self.nums.clone()
}
fn shuffle(&mut self) -> Vec<i32> {
let n = self.nums.len();
let mut res = self.nums.clone();
for i in 0..n {
let j = rand::thread_rng().gen_range(0, n);
res.swap(i, j);
}
res
}
}
/**
* @param {number[]} nums
*/
const Solution = function (nums) {
this.nums = nums || [];
};
/**
* Resets the array to its original configuration and return it.
* @return {number[]}
*/
Solution.prototype.reset = function () {
return this.nums;
};
/**
* Returns a random shuffling of the array.
* @return {number[]}
*/
Solution.prototype.shuffle = function () {
let a = this.nums.slice();
for (let i = 0; i < a.length; i++) {
let rand = Math.floor(Math.random() * (a.length - i)) + i;
let tmp = a[i];
a[i] = a[rand];
a[rand] = tmp;
}
return a;
};
/**
* Your Solution object will be instantiated and called as such:
* var obj = Object.create(Solution).createNew(nums)
* var param_1 = obj.reset()
* var param_2 = obj.shuffle()
*/