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_backup/Level-Template.md

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---
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layout: post
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title: "We live in a world built by dead people"
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description: "Pursuing happiness hasn't made us happy. Instead we feel lost."
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date: 2025-09-29
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image: /assets/images/2025-09-29-dead-people.png
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lang: ko-KR
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---
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> levels.io 스타일 특징
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>>직설적인 시작: 바로 핵심으로 들어감
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짧은 문단: 2-3문장씩 끊어서 읽기 쉽게
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대화체: "we're like", "I know" 같은 구어체 사용
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볼드 강조: 핵심 문장은 굵게
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이미지 활용: 설명에 맞는 이미지 삽입
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소제목: 큰 아이디어마다 섹션 구분
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인용구: > 로 중요한 말 강조
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구체적 예시: Notch, Minecraft 같은 실제 사례
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반복 구조: 질문 → 답변 → 예시 → 결론
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강렬한 마무리: 간결하고 임팩트있게
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This generation has been raised to pursue happiness, we should "follow our passions" and we would get there.
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Us Millenials, we more than ever eschew authority and do whatever we want. We're not settling at 30 with a family, instead we're chasing our dreams.
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We're basking in luxury. We travel, stay in hotels and then proceed to post pictures of it on Instagram. But then we sit on the side of that infinity pool and we're like "wait I'm still not happy".
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![infinity pool](/assets/images/2025-09-29-pool.jpg)
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We did all those things that were supposed to make us happy and it didn't work.
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Pursuing happiness hasn't made us happy. Instead we feel lost. We've been told a big fat lie.
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## We have to dig into biology to find out why
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> I was brought up to think: "It's not your mission in life to be happy, it's your mission in life to leave the world better than how you found it"
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> — Ronda Rousey on JRE #690
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Individual happiness was never the objective of life. Only recently (probably the last two post-war generations) humans have made it that, en masse. **Survival of the self is the primary objective of life** (according to most theories). That's why we're scared of death.
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Our secondary objective is procreation, as that helps the survival of the species. So we're rewarded with happiness if we eat (sushi), drink (coffee), find mates (on Tinder) and have sex with them.
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## Meaningful work
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What else is there we like to do? Achieve things. But just achieving is not enough, it has to be meaningful work while working towards achievement to reward our brains.
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We see it very often. Business founders selling their company and getting depressed. People retiring and getting depressed. They make money but they lose what really made them happy: the work.
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Notch, the creator of Minecraft, famously sold his company to Microsoft for $2,000,000,000. Sadly, by most accounts, he's probably never been more depressed.
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![minecraft](/assets/images/2025-09-29-minecraft.jpg)
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## Why? Because biology
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See, the buildings you see in this picture were built by people that are now dead. We live in a world built by dead people. We're using the infrastructure built by dead people.
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![buildings](/assets/images/2025-09-29-buildings.jpg)
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So in that respect, it's good for the species if you do meaningful work, try to make the world better (a cliche, I know) and help people around you. Because the next generation will enjoy the fruits of your life's labor.
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**But remember, we're tricked by biology.** There's no rational reasons why doing meaningful work is good. It's entirely subjective. It's biologically subjective.
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The answer is, because it makes us happy.
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## The reward
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Researchers have shown that dopamine regulates motivation, causing individuals to initiate and persevere to obtain something either positive or negative.
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![dopamine](/assets/images/2025-09-29-brain.jpg)
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So, dopamine motivates us to do stuff, and serotonin gives us pleasure when we get there.
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We're slaves to biology. And this slavery is mediated by brain chemicals.
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So since we can't escape that we're slaves of our biology, what is there to do? Well, we can be aware of it. And that lets us at least pursue activities that might benefit the world and the people around us.
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Thank biology!
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---
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layout: post
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title: "Build, Shiping and Showing"
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description: "BeYou Start"
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date: 2025-09-29
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image: /assets/images/2025-09-01-made-up-mind.png
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project: "beyou"
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---
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Have you ever used Reminder
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![](/assets/images/2025-09-29-18-26-15.png)
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and Atracker ?
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![](/assets/images/2025-09-29-18-27-06.png)
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(Not an ad btw)
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one is telling my schedule, the other is tracking my dayroutine however I have to change it manually
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앱 두개를 쓰고 있는데, 하나는 일정을 알려주거나 반복해주는 체크리스트 앱이고 하나는 하루 루틴을 추적하는 앱인데 얘는 수동임
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Every time I open Atracker, I change gym to study, study to gaming... so bothering me
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이거 두개 쓰고있는데 매번 Atracker에서 운동에서 공부로 바꾸고 이러기 귀찮고 한번 밀리니까 답이없는거임
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But same as Reminder, mytasks pile up
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It's feels like just a 'tool'
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so I think about something new
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그렇다고 Reminder도 똑같이밀리면 답없는거같고 뭔가 진짜 말 그대로 '툴' 느낌만 나서
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새로운걸 생각해봄
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나는 개인적으로 본인의 말과 행동의 그사람을 정의한다고 생각함.
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이걸 객관적으로 볼 수 있게 해준다면 ?
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단순한 예시는 이거임
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내가 오늘 점심 13~14시에 코딩공부 1시간 하기 했는데 3주동안 밀리고
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막상 보면 그때 게임하거나 유튜브본다던가
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근데 이걸 막연하게만 알지 기록은 안한단말임 ? 기억에만 의존하고
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막상 기억도 까고보면 인지왜곡있어서 이상하게오해함
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이거를 타파해줄 앱이라는거임
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뭔소리냐면, 사용자가 하루 일정을 입력하고 실제 그 시간에 그 행동을 햇는지 O X ▵ 를 체크해서 알고리즘 혹은 AI가 그 데이터를 일정 기간 받고,
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나중에 빈 시간이라든가 예측되는 부분에 미리 보여주는거임
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한마디로 사용자의 일상, 목표하는 플랜 데이터를 받고 비교분석해서 자신이 어케살고있는지 명확하게 보여주는 앱인거임
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여기에 가능하면 추가로 일정을 잘게 쪼갠다거나 뽀모도르라든가 등등 추가기능은 생각중임
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이거는 안드로이드로만 하면 좋겠지만 나는 아이폰유저기때문에 코틀린 멀티플랫폼을 쓸거임
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물론 출시까지 생각하고 작업을 할거고 AI기능에는 구독제를 쓸까 생각중
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일단 Figma로 프로토타입 생각해보면서 계속 진행해볼 예정임
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Social Network 보셈 이 영화 진짜 Building 쥑임
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뭐 나온거 있으면 다시옴
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아 그리고 프리렌도 어케할지 기획중임
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