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Releases: discordjs/discord.js

6.0.0

31 Jan 15:07
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6.0.0

Major stability fixes, bug fixes, and new features

  • sendFile attempts to detect names - commit
  • sendFile can reupload from URLs - commit (patched in later commits)
  • Ability to validate existing invite - commit
  • Finished converting to game names - commit
  • No longer auto-acks messages - commit
  • Can now edit server - commit
  • userUpdated merged into presence and now gives old user and new user - commit
  • Ability to get existing invites - commit
  • Fixed xUpdated events - commit
  • Ability to login via token - commit
  • Ability to move users to voice channels - commit
  • memberHasRole and membersWithRole helper functions - commit
  • Merge addRoleToMember(s), merge removeRoleFromMember(s) - commit
  • Addition of voiceStateUpdate event - commit

v5.3.2

01 Jan 18:45
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5.3.2

Major stability bug fixes

  • Opus sanity checks for voice - commit
  • Fix callbacks and promises in general - commit
  • Fixed references to items in caches when they are updated - commit

5.3.1

26 Dec 18:36
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5.3.1

  • Made the API not crash when encountering users in text channels (abuse of API) - commit

5.3.0

26 Dec 18:22
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5.3.0

  • Added support for new game API changes - commit
  • Fixed Client.login(...) not providing a callback if token caching is enabled - commit
  • Added voice_channel.members to see who is connected - commit
  • Fixed voice_connection.stopPlaying() - commit
  • Fixed server.detailsOf(...) - commit

v5.2.0

23 Dec 22:59
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API compliance and pointer functions

v5.1.0

04 Dec 21:12
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More aliases, better stability and more bug fixes. Nicer looking internal code.

v5.0.1

21 Nov 15:58
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New update to try and make updating from v4 easier, re-adds some legacy functions.

setStatusIdle() - aliases setStatusAway
setStatusOnline() - aliases setStatusActive, setStatusAvailable and setStatusHere
setPlayingGame() - uses GameID resolvable

v5.0.0

20 Nov 22:35
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Stability Update