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Description
A 4-player FFA minigame where each player fights to collect fuel cells and refuel their spaceship.
Required
- Throwing charge meter to increase velocity
- Thrown fuel objects that haven't hit the ground can stun if they hit a player
- Use of right stick to change throw direction
- Show trajectory or directional vector
- Change throw button to right trigger
- Attach a light object to fuel object
- Limit total number of fuel objects (somewhere around 10-12)
- Change fuel to spherical hitbox
- Ending cutscene where the person with the most fuel goes the highest; person with least fuel goes the lowest
- Starting sequence / intro
- Game timer
- Add
Minigameresource to minigame directory
Maze
- Remove procedural maze generation
- Static (prebuilt) maze system
- JSON or text grid
- Designate moving walls
Fuel Receptacle
- Update model
- Add vacuum animation where the fuel gets sucked into a funnel or smth
Input
- Trigger support
- Analog stick fix
- More natural movement
Models
- Replace fuel generator with a ceiling tube / conveyor belt thing
- Light model
- Wall mounted or hanging from the ceiling
- Rocket model
Possible
Ideas that we're not 100% sure if they will be added.
- If a thrown object hits another player, it will come back towards the thrower
- If they miss, the object will fall on the ground and not come back
- Minimum throw strength value
Small Improvements
Smaller features that would be nice to have, but are not required.
- Color the throw power meters based on player color (if the players end up being different colors)
Extras
Ideas that are completely conceptual and need further brainstorming.
- Breakable walls
- Throw fuel into walls to make them move
- Moving furnaces (Goal point)
- Fuel decays over time
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