Repository navigation
Expand file tree
/
Copy pathGameImg.cpp
More file actions
84 lines (70 loc) · 1.8 KB
/
Copy pathGameImg.cpp
File metadata and controls
84 lines (70 loc) · 1.8 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
// Game Image implementation
#include "stdafx.h"
#include "GameImg.h"
CUbqGameImage::CUbqGameImage()
{
m_bLoaded = FALSE;
}
CUbqGameImage::~CUbqGameImage()
{
}
BOOL CUbqGameImage::LoadImageFromFile(const CString& cFileName)
{
ASSERT(!m_bLoaded);
m_bLoaded = m_picture.Create(cFileName);
ASSERT(m_bLoaded);
return m_bLoaded;
}
BOOL CUbqGameImage::LoadImageFromFile(const CString& cFileName, COLORREF clTransparent)
{
BOOL b = LoadImageFromFile(cFileName);
m_picture.SetTransparentColor(TRUE, clTransparent);
return b;
}
BOOL CUbqGameImage::LoadImageFromResources(const CString& lpName, COLORREF clTransparent)
{
BOOL b = LoadImageFromResources(lpName);
m_picture.SetTransparentColor(TRUE, clTransparent);
return b;
}
BOOL CUbqGameImage::LoadImageFromResources(const CString& lpName)
{
ASSERT(!m_bLoaded);
m_bLoaded = m_picture.Create(AfxGetInstanceHandle(), lpName, "GIFIMAGE");
ASSERT(m_bLoaded);
return m_bLoaded;
}
BOOL CUbqGameImage::LoadImageFromBuffer(const BYTE __HUGE* lpBuffer, DWORD dwSize, COLORREF clTransparent)
{
BOOL b = LoadImageFromBuffer(lpBuffer, dwSize);
m_picture.SetTransparentColor(TRUE, clTransparent);
return b;
}
BOOL CUbqGameImage::LoadImageFromBuffer(const BYTE __HUGE* lpBuffer, DWORD dwSize)
{
ASSERT(!m_bLoaded);
/*
CFile File;
File.Open("c:\\temp\\jopa.gif", CFile::modeCreate | CFile::modeWrite);
File.WriteHuge(lpBuffer, dwSize);
File.Close();
*/
m_bLoaded = m_picture.Create((BYTE __HUGE*)lpBuffer, dwSize);
ASSERT(m_bLoaded);
return m_bLoaded;
}
int CUbqGameImage::GetWidth()
{
ASSERT(m_bLoaded);
return (int)m_picture.GetWidth();
}
int CUbqGameImage::GetHeight()
{
ASSERT(m_bLoaded);
return (int)m_picture.GetHeight();
}
void CUbqGameImage::DrawImage(CDC& dc, CRect r)
{
ASSERT(m_bLoaded);
m_picture.DrawPicture(&dc, r);
}