forked from neomede/flappy
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathscene.go
167 lines (134 loc) · 3.41 KB
/
scene.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
package main
import (
"context"
_ "embed"
"fmt"
img "github.com/veandco/go-sdl2/img"
"github.com/veandco/go-sdl2/sdl"
)
//go:embed res/imgs/background.png
var embedBackground []byte
//go:embed res/imgs/bird_frame_1.png
var embedBird1 []byte
//go:embed res/imgs/bird_frame_2.png
var embedBird2 []byte
//go:embed res/imgs/bird_frame_3.png
var embedBird3 []byte
//go:embed res/imgs/bird_frame_4.png
var embedBird4 []byte
//go:embed res/imgs/pipe.png
var embedPipe []byte
const (
minPipeDist = 300
)
type scene struct {
renderer *sdl.Renderer
bg *sdl.Texture
bgt int32
bird *bird
pipes *pipes
}
func newScene(r *sdl.Renderer, speed int32, gravity float64) (s *scene, err error) {
s = &scene{renderer: r}
mem, err := sdl.RWFromMem(embedBackground)
s.bg, err = img.LoadTextureRW(r, mem, true)
//s.bg, err = img.LoadTexture(r, "res/imgs/background.png")
if err != nil {
return nil, fmt.Errorf("could not load background image: %v", err)
}
s.bird = &bird{
x: 10,
y: windowHeight / 2,
w: 50,
h: 43,
gravity: gravity,
}
/* for i := 1; i <= 4; i++ {
path := fmt.Sprintf("res/imgs/bird_frame_%d.png", i)
frame, errLoad := img.LoadTexture(r, path)
if errLoad != nil {
return nil, fmt.Errorf("could not load bird_frame_%d image: %v", i, err)
}
s.bird.frames = append(s.bird.frames, frame)
}*/
mem, _ = sdl.RWFromMem(embedBird1)
frame, _ := img.LoadTextureRW(r, mem, true)
s.bird.frames = append(s.bird.frames, frame)
mem, _ = sdl.RWFromMem(embedBird2)
frame, _ = img.LoadTextureRW(r, mem, true)
s.bird.frames = append(s.bird.frames, frame)
mem, _ = sdl.RWFromMem(embedBird3)
frame, _ = img.LoadTextureRW(r, mem, true)
s.bird.frames = append(s.bird.frames, frame)
mem, _ = sdl.RWFromMem(embedBird4)
frame, _ = img.LoadTextureRW(r, mem, true)
s.bird.frames = append(s.bird.frames, frame)
s.pipes = &pipes{
speed: speed,
pipes: initialPipes(),
}
mem, err = sdl.RWFromMem(embedPipe)
s.pipes.texture, err = img.LoadTextureRW(r, mem, true)
//s.pipes.texture, err = img.LoadTexture(r, "res/imgs/pipe.png")
if err != nil {
return nil, fmt.Errorf("could not load pipe texture: %v", err)
}
return s, nil
}
func initialPipes() []*pipe {
x := int32(windowWidth)
pp := make([]*pipe, 0)
for i := 0; i < 4; i++ {
pp = append(pp, newPipe(x))
x = x + minPipeDist
}
return pp
}
func (s *scene) restart() {
s.bird.y = windowHeight / 2
s.bird.dead = false
s.bird.speed = 0
s.bird.score = 0
s.pipes.pipes = initialPipes()
}
func (s *scene) run(ctx context.Context, fps float64) {
for {
select {
case <-ctx.Done():
return
default:
if !s.bird.dead {
s.update()
s.draw()
}
sdl.Delay(uint32(1000 / fps))
}
}
}
func (s *scene) update() {
s.bird.update()
s.pipes.update()
s.bgt = (s.bgt + 1) % 2000
if s.pipes.hits(s.bird) {
s.bird.dead = true
}
}
func (s *scene) draw() error {
s.renderer.Clear()
bgRect := &sdl.Rect{X: s.bgt, Y: 0, W: windowWidth, H: windowHeight}
err := s.renderer.Copy(s.bg, bgRect, nil)
if err != nil {
return fmt.Errorf("could not copy background: %v", err)
}
err = s.bird.draw(s.renderer)
if err != nil {
return fmt.Errorf("could not draw bird: %v", err)
}
s.pipes.draw(s.renderer)
if s.bird.dead {
deadRect := &sdl.Rect{X: 100, Y: windowHeight / 4, W: windowWidth - 200, H: windowHeight / 2}
drawText(s.renderer, "YOU DIED!", deadRect, sdl.Color{R: 255})
}
s.renderer.Present()
return nil
}