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main.go
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package main
import (
"context"
"fmt"
"log"
"os"
"github.com/veandco/go-sdl2/sdl"
ttf "github.com/veandco/go-sdl2/ttf"
)
const (
windowWidth = 800
windowHeight = 600
)
func main() {
err := run()
if err != nil {
fmt.Fprintf(os.Stderr, "%v", err)
os.Exit(2)
}
}
func run() error {
err := sdl.Init(sdl.INIT_EVERYTHING)
if err != nil {
return fmt.Errorf("could not initialize SDL: %v", err)
}
defer sdl.Quit()
err = ttf.Init()
if err != nil {
return fmt.Errorf("could not initialize TTF: %v", err)
}
defer ttf.Quit()
w, r, err := sdl.CreateWindowAndRenderer(windowWidth, windowHeight, sdl.WINDOW_SHOWN)
if err != nil {
return fmt.Errorf("could not create window: %v", err)
}
defer w.Destroy()
err = drawTitle(r)
if err != nil {
return fmt.Errorf("could not draw title: %v", err)
}
//sdl.Delay(2000)
start:
for {
switch sdl.WaitEvent().(type) {
case *sdl.QuitEvent:
return nil
case *sdl.KeyboardEvent, *sdl.MouseButtonEvent:
break start
}
}
s, err := newScene(r, 10, 1)
if err != nil {
return fmt.Errorf("could not create scene: %v", err)
}
go s.run(context.Background(), 50)
loop:
for {
switch event := sdl.WaitEvent().(type) {
case *sdl.QuitEvent:
break loop
case *sdl.KeyboardEvent, *sdl.MouseButtonEvent:
if s.bird.dead {
s.restart()
continue
}
s.bird.jump()
default:
log.Printf("igoring event of type %T", event)
}
}
return nil
}