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GameOfBacteria.py
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class Cell:
def __init__(self, row, col, color):
self.row = row
self.col = col
self.color = color
self.age = 0
self.survival_steps = 0
self.emoji_font = ("DejaVu Sans Mono", 23)
import random
import tkinter as tk
from tkinter import PhotoImage
from PIL import Image, ImageTk
import os
import pygame
class SplashScreen:
def __init__(self, root, image_path):
self.root = root
self.image_path = image_path
def show(self, display_duration=3000):
self.splash = tk.Toplevel(self.root)
self.splash.overrideredirect(True)
self.splash.attributes('-topmost', True)
screen_width = self.splash.winfo_screenwidth()
screen_height = self.splash.winfo_screenheight()
x = (screen_width - 600) // 2
y = (screen_height - 600) // 2
self.splash.geometry(f'625x625+{x}+{y}')
image = Image.open(self.image_path)
image = image.resize((625, 625))
self.photo = ImageTk.PhotoImage(image)
self.label = tk.Label(self.splash, image=self.photo)
self.label.place(x=0, y=0, relwidth=1, relheight=1)
self.root.after(display_duration, self.fade_out)
def fade_out(self, alpha=1.0, step=0.02, interval=50):
if alpha > 0:
self.splash.attributes('-alpha', alpha)
self.root.after(interval, lambda: self.fade_out(alpha - step, step, interval))
else:
self.close()
def close(self):
self.splash.destroy()
class GridApp:
def __init__(self, root):
self.root = root
self.root.configure(bg="#c299c2")
img_folder = "img"
image_files = [file for file in os.listdir(img_folder) if file.startswith("splash") and file.endswith((".jpeg", ".jpg", ".png"))]
if not image_files:
print("No valid image files found in the 'img' subfolder.")
else:
random_image_file = random.choice(image_files)
random_image_path = os.path.join(img_folder, random_image_file)
splash = SplashScreen(root, random_image_path)
splash.show()
self.emoji_images = {
"happy": PhotoImage(file="img/antibiotic.png"),
"angry": PhotoImage(file="img/bacteria.png"),
"devil": PhotoImage(file="img/resistent.png"),
"resistance": PhotoImage(file="img/fool.png")
}
self.ultratime = 0
self.sfigamode = ""
self.motivationcount = 0
self.black_cells_added = False
self.is_running = True
self.infection_started = False
self.step_counter = 0
self.blue_cell_added = False
self.resistence = False
self.blinking = False
self.tempo = 4
self.score = 1000
self.grid_size = 13
self.bccount = 1
self.cell_size = 40
self.initial_green_cells = 9
self.initial_black_cells = 0
self.sfiga = random.randint(1, 10)
self.ultradose = 0
self.ultradosemse = ""
pygame.mixer.init()
pygame.init()
background_image = Image.open("img/background.jpeg")
self.background_photo = ImageTk.PhotoImage(background_image)
self.background_label = tk.Label(root, image=self.background_photo)
self.background_label.place(x=0, y=0, relwidth=1, relheight=1)
root.configure(bg="")
self.ambient_sound = pygame.mixer.Sound("sounds/ambient.mp3")
self.ambient_sound.set_volume(0.65)
self.ambient_channel = self.ambient_sound.play(loops=-1)
if not self.resistence:
self.track_sound = pygame.mixer.Sound("sounds/track.wav")
self.track_sound.set_volume(0.4)
self.track_channel = self.track_sound.play(loops=-1)
self.control = True
self.bacteria_names = [
"Staphylococcus aureus", "Escherichia coli", "Salmonella", "Streptococcus pneumoniae", "Mycobacterium tuberculosis", "Clostridium difficile", "Helicobacter pylori", "Neisseria gonorrhoeae", "Bacillus anthracis", "Yersinia pestis", "Listeria monocytogenes", "Vibrio cholerae", "Pseudomonas aeruginosa", "Campylobacter jejuni", "Chlamydia trachomatis", "Treponema pallidum", "Legionella pneumophila", "Borrelia burgdorferi", "Mycoplasma pneumoniae", "Bordetella pertussis", "Haemophilus influenzae", "Enterococcus faecalis", "Klebsiella pneumoniae", "Acinetobacter baumannii", "Shigella", "Enterobacter cloacae", "Proteus mirabilis", "Mycobacterium leprae", "Francisella tularensis", "Brucella", "Mycobacterium avium", "Clostridium perfringens", "Clostridium botulinum", "Actinomyces israelii", "Corynebacterium diphtheriae", "Erysipelothrix rhusiopathiae", "Lactobacillus", "Listeria", "Shigella flexneri", "Shigella sonnei", "Proteus vulgaris", "Proteus penneri", "Morganella morganii", "Edwardsiella tarda", "Klebsiella oxytoca", "Klebsiella granulomatis", "Klebsiella rhinoscleromatis", "Serratia marcescens", "Yersinia enterocolitica", "Yersinia pseudotuberculosis"
]
self.root.title("Batteri contro Antibiotici - ©2023 Davide")
frame = tk.Frame(root, borderwidth=5, relief="ridge", bg="black", padx=2, pady=2)
frame.pack()
self.count_label = tk.Label(frame, text="Premi 'Avvia' per iniziare il gioco", font=("Helvetica", 20, "bold"), fg="white", bg="black")
self.count_label.pack()
self.green_cells = []
self.black_cells = []
self.blue_cells = []
self.frame = tk.Frame(root, borderwidth=1, relief="solid")
self.frame.pack(padx=5, pady=5)
self.symptoms_label = tk.Label(
self.frame,
text="I batteri hanno trovato una via di ingresso...",
font=("Helvetica", 16),
fg="black"
)
self.symptoms_label.pack(padx=2, pady=2)
self.canvas = tk.Canvas(
root, width=self.grid_size * self.cell_size, height=self.grid_size * self.cell_size,
)
self.canvas.pack(pady=10)
self.coughing_sound = pygame.mixer.Sound("sounds/coughing.mp3")
self.laugh_sound = pygame.mixer.Sound("sounds/laugh.mp3")
self.draw_grid()
self.play_button = tk.Button(
root, text=" Avvia ", command=self.start_simulation, font=("DejaVu Sans Mono", 13, "bold"), background="#d3c8e6"
)
self.play_button.pack(side=tk.LEFT, ipady=5)
self.pause_button = tk.Button(
root, text=" Riprendi ", command=self.toggle_pause, font=("DejaVu Sans Mono", 13, "bold"), background="#d3c8e6"
)
self.pause_button.config(text=" Pausa ")
self.pause_button.pack(side=tk.LEFT, ipady=5)
self.paused = False
self.reset_button = tk.Button(
root, text=" Reset ", command=self.reset_simulation, font=("DejaVu Sans Mono", 13, "bold"), background="#d3c8e6"
)
self.reset_button.pack(side=tk.LEFT, ipady=5)
self.add_black_cells_button = tk.Button(
root, text=" Antibiotico ", command=self.add_black_cells, font=("DejaVu Sans Mono", 13, "bold"), background="#d3c8e6"
)
self.add_black_cells_button.pack(side=tk.LEFT, ipady=5)
self.resistance_button = tk.Button(
root, text=" Resistenza ", command=self.add_blue_cell, font=("DejaVu Sans Mono", 13, "bold"), background="#d3c8e6"
)
self.resistance_button.pack(side=tk.LEFT, ipady=5)
self.help_button = tk.Button(
root, text=" Aiuto ", command=self.show_help_window, font=("DejaVu Sans Mono", 13, "bold"), background="#d3c8e6"
)
self.help_button.pack(side=tk.RIGHT, ipady=5)
self.audio_button = tk.Button(
root, text=" Musica ", command=self.stop_sound_channels, font=("DejaVu Sans Mono", 13, "bold"), background="#d3c8e6")
self.audio_button.config(fg="black")
self.audio_button.pack(side=tk.RIGHT, ipady=5)
self.root.bind("<Return>", self.on_enter_press)
self.root.bind("<Escape>", self.on_esc_press)
self.root.bind("<space>", self.on_space_press)
self.initialize_cells()
self.draw_cells()
self.bells_sound = pygame.mixer.Sound("sounds/bells.mp3")
self.gulp_sound = pygame.mixer.Sound("sounds/gulp.mp3")
self.berries_sound = pygame.mixer.Sound("sounds/berries.mp3")
self.cough_sound = pygame.mixer.Sound("sounds/cough.mp3")
self.beep_sound = pygame.mixer.Sound("sounds/beep.mp3")
self.death_sound = pygame.mixer.Sound("sounds/death.mp3")
self.thanks_sound = pygame.mixer.Sound("sounds/thankyou.mp3")
self.ok_sound = pygame.mixer.Sound("sounds/ok.mp3")
self.poof_sound = pygame.mixer.Sound("sounds/poof.mp3")
self.atb_sound = pygame.mixer.Sound("sounds/atb.mp3")
self.deadbac_sound = pygame.mixer.Sound("sounds/deadbac.mp3")
self.breath_sound = pygame.mixer.Sound("sounds/breath.mp3")
self.boss_sound = pygame.mixer.Sound("sounds/boss.mp3")
self.idiot_sound = pygame.mixer.Sound("sounds/idiot.mp3")
self.crowd_sound = pygame.mixer.Sound("sounds/crowd.mp3")
self.avvio = False
self.avviso = False
self.avviso2 = False
self.antanimessage = ""
self.resmes = ""
self.breath = False
self.breath1 = False
self.breath2 = False
self.breath3 = False
self.sintomi = False
self.center_window(self.root)
self.simulate_step()
def toggle_pause(self):
self.paused = not self.paused
if self.paused:
self.pause_simulation()
else:
self.resume_simulation()
def pause_simulation(self):
self.is_running = False
self.pause_button.config(text=" Riprendi ")
def resume_simulation(self):
self.is_running = True
self.simulate_step()
self.pause_button.config(text=" Pausa ")
def stop_sound_channels(self):
self.ambient_channel.stop()
self.track_channel.stop()
def on_space_press(self, event):
self.add_blue_cell()
def on_esc_press(self, event):
self.reset_simulation()
def on_enter_press(self, event):
self.add_black_cells()
def update_symptoms_label(self):
total_colored_cells = len(self.green_cells) + len(self.blue_cells)
total_black_cells = len(self.black_cells)
colored_cell_percentage = total_colored_cells / (
self.grid_size * self.grid_size
)
if self.is_running:
if self.tempo > 0 and self.tempo < 20:
if not self.avvio:
self.update_count_label()
self.avvio = True
self.symptoms_label.config(text="I batteri creano una colonia... attendi l'infezione.", fg="brown")
if total_colored_cells < 20:
if self.blinking:
self.blinking = False
self.update_count_label()
self.symptoms_label.config(text="Sintomi sotto controllo!", fg="green")
self.score += 15
bacteria_symptoms = [
"ha la febbre",
"ha dolori diffusi",
"è molto affaticato",
"non riesce a mangiare nulla!",
"emette secrezioni puzzolenti...",
"è sintomatico",
"è sintomatico",
"è sintomatico",
"è sintomatico",
"è sintomatico",
"è sintomatico",
"è sintomatico",
"è sintomatico",
"è sintomatico",
"è sintomatico",
"è sintomatico",
"è sintomatico",
"è sintomatico",
"è sintomatico",
"è sintomatico",
]
if total_colored_cells > 20 and total_black_cells <= 20:
self.score -= 20
if self.sintomi:
random_symptom = random.choice(bacteria_symptoms)
self.update_count_label()
symptoms_text = f"Il paziente {random_symptom}"
self.symptoms_label.config(text=symptoms_text, fg="red")
self.sintomi = False
else:
self.sintomi = True
self.update_count_label()
if total_black_cells >= 15 < 20:
if not self.blinking:
self.blinking = True
self.blink_symptoms_label()
self.update_count_label()
self.symptoms_label.config(
text="Terapia ad alto dosaggio! Fai attenzione!", fg="red"
)
if self.resistence:
self.score -= 100
else:
self.score -= 80
if total_black_cells >= 20:
if not self.blinking:
self.blinking = True
self.blink_symptoms_label()
self.update_count_label()
self.symptoms_label.config(
text="Dose altissima! Rischio sovradosaggio!", fg="red"
)
self.ultradose += 1
if self.breath1:
self.breath_sound.play()
self.breath1 = False
else:
self.breath1 = True
if self.resistence:
self.score -= 280
else:
self.score -= 200
if self.score < -1500:
self.show_patient_death_notification2()
if self.tempo > 600:
self.show_patient_death_notification3()
if self.tempo > 40:
if total_black_cells < 1:
self.score -= 100
if self.tempo > 300 and self.tempo < 380:
if not self.blue_cell_added:
if not self.avviso:
self.avviso = True
if not self.blinking:
self.blinking = True
self.blink_symptoms_label()
self.symptoms_label.config(
text="La terapia sta durando troppo!!", fg="red"
)
self.cough_sound.play()
if self.blue_cell_added:
if not self.avviso2:
self.avviso2 = True
if not self.blinking:
self.blinking = True
self.blink_symptoms_label()
self.symptoms_label.config(
text="Oops... si è sviluppata una resistenza!", fg="red"
)
self.cough_sound.play()
phrases = [
"Rischio di setticemia!",
"L'infezione dilaga in modo preoccupante!"
]
random_phrase = random.choice(phrases)
if colored_cell_percentage > 0.4 < 0.45:
if not self.blinking:
self.blinking = True
self.blink_symptoms_label()
self.symptoms_label.config(text=random_phrase, fg="red")
self.beep_sound.play()
self.score -= 80
self.breath2 = True
if self.breath2:
self.berries_sound.play()
self.breath2 = False
else:
self.breath2 = True
else:
if self.tempo > 80 and colored_cell_percentage < 0.55:
if total_black_cells < 3:
self.breath3 = True
if not self.blinking:
self.blinking = True
self.blink_symptoms_label()
self.symptoms_label.config(
text="Somministra l'antibiotico, la persona sta male!", fg="red"
)
if self.breath3:
self.breath_sound.play()
self.breath3 = False
else:
self.breath3 = True
if colored_cell_percentage > 0.45:
if not self.blinking:
self.blinking = True
self.blink_symptoms_label()
self.symptoms_label.config(text="Paziente in gravi condizioni!", fg="red")
self.cough_sound.play()
self.score -= 100
if self.breath:
self.berries_sound.play()
self.breath = False
else:
self.breath = True
def blink_symptoms_label(self):
if self.blinking:
self.symptoms_label.config(fg="red")
self.root.after(500, self.stop_blink_symptoms_label)
def stop_blink_symptoms_label(self):
if self.blinking:
self.symptoms_label.config(fg="blue")
self.root.after(500, self.blink_symptoms_label)
def update_count_label(self):
total_colored_cells = len(self.green_cells) + len(self.blue_cells)
days = int(self.tempo / 24)
self.count_label.config(
text=f" Punti: {self.score} • Infezione: {total_colored_cells}% • Giorno: {days} ")
def initialize_cells(self):
self.play_button.configure(fg="red")
for _ in range(self.initial_green_cells):
row = random.randint(0, self.grid_size - 1)
col = random.randint(0, self.grid_size - 1)
self.green_cells.append(Cell(row, col, "#024002"))
for _ in range(self.initial_black_cells):
row = random.randint(0, self.grid_size - 1)
col = random.randint(0, self.grid_size - 1)
self.black_cells.append(Cell(row, col, "black"))
def draw_grid(self):
for row in range(self.grid_size):
for col in range(self.grid_size):
x1 = col * self.cell_size
y1 = row * self.cell_size
x2 = x1 + self.cell_size
y2 = y1 + self.cell_size
self.canvas.create_rectangle(
x1, y1, x2, y2, outline="", fill="#8c6f8c"
)
border_width = 1
self.canvas.create_rectangle(
border_width, border_width, self.grid_size * self.cell_size - border_width, self.grid_size * self.cell_size - border_width, outline="black", width=border_width,
)
def show_motivation(self):
self.is_running = False
self.info_window = tk.Toplevel(self.root, background="#c299c2")
self.info_window.title("")
self.info_window.overrideredirect(True)
message = (
f"Il paziente sta tirando fuori una motivazione extra!\n\n"
f"Questo ti porta a guadagnare +2000 punti!\n\n"
"Vai avanti diligentemente, e non deluderlo!"
)
info_label = tk.Label(
self.info_window, text=message, padx=10, pady=10, font=("DejaVu Sans Mono", 13, "bold"), background="#c299c2"
)
info_label.pack()
certo_button = tk.Button(
self.info_window, text="Che onore!", command=self.close_motivation_window_and_continue,
padx=10, pady=10, font=("DejaVu Sans Mono", 13, "bold")
)
certo_button.pack()
self.center_window(self.info_window)
def close_motivation_window_and_continue(self):
self.info_window.destroy()
self.is_running = True
self.simulate_step()
def show_infection_notification(self):
if len(self.green_cells) >= self.grid_size * self.grid_size * 0.17:
if not self.infection_started:
self.infection_started = True
self.is_running = False
self.info_window = tk.Toplevel(self.root, background="#c299c2")
self.info_window.title("")
self.info_window.overrideredirect(True)
random_bacteria = random.choice(self.bacteria_names)
bacteria_name_for_url = random_bacteria.replace(" ", "_")
wikipedia_url = f"https://it.wikipedia.org/wiki/{bacteria_name_for_url}"
if not self.resistence:
message = (
f"Il paziente mostra i primi segni di infezione da\n\n"
f"{random_bacteria}\n\n{self.sfigamode}\n\n"
"E' tempo di usare gli antibiotici\nsai cosa sono, vero?"
)
else:
message=(
f"Hai ricevuto i risultati degli esami, si tratta di\n\n"
f"{random_bacteria}\nresistente agli antibiotici!\n\n{self.sfigamode}\n\n"
"E' tempo di iniziare una cura molto forte\nper questo patogeno!\nSai cosa fare, vero?"
)
info_label = tk.Label(
self.info_window, text=message, padx=10, pady=10, font=("DejaVu Sans Mono", 13, "bold"), background="#c299c2"
)
info_label.pack()
non_so_button = tk.Button(
self.info_window, text="Non ne so nulla!", command=lambda: self.show_antibiotics_info(self.info_window), padx=10, pady=10, font=("DejaVu Sans Mono", 13, "bold"), background="#d3c8e6"
)
non_so_button.pack()
certo_button = tk.Button(
self.info_window, text="Certo, vado a curarlo!", command=lambda: self.close_info_window_and_continue(
self.info_window
), padx=10, pady=10, font=("DejaVu Sans Mono", 13, "bold"), background="#d3c8e6"
)
certo_button.pack()
bacteria_label = tk.Label(
self.info_window, text=f"\n(Leggi {random_bacteria} su Wikipedia!)\n\n", font=("DejaVu Sans Mono", 13, "bold"), cursor="hand2", # Set the cursor to simulate a link
fg="blue", background="#c299c2"
)
import webbrowser
bacteria_label.bind("<Button-1>", lambda event, url=wikipedia_url: webbrowser.open_new_tab(url))
bacteria_label.pack()
self.center_window(self.info_window)
self.cough_sound.play()
def close_info_window_and_continue(self, window):
self.ok_sound.play()
window.destroy()
self.resume_simulation()
def show_antibiotics_info(self, prev_window):
prev_window.destroy()
self.atb_sound.play()
antibiotics_info_window = tk.Toplevel(self.root, background="#c299c2")
antibiotics_info_window.title("Informazioni sugli Antibiotici")
info_message = (
"Gli antibiotici sono farmaci utilizzati\nper combattere le infezioni batteriche.\n\n"
"Si devono somministrare solo quando necessario \ne seguendo le indicazioni del medico.\n\n"
"L'uso improprio può causare resistenza batterica,\n"
"che rende i batteri meno sensibili agli antibiotici.\n\n"
"Per debellare un battere resistente serve dare più antibiotici,\n"
"oppure antibiotici più potenti, questo causa effetti collaterali.\n\n"
"Dosi eccessive di antibiotici possono essere dannose,\n"
"soprattutto se soffrono di altre malattie (es. renali).\n\n"
"L'antibiotico giusto, alla giusta dose e \nnel giusto momentopuò aiutare a combattere l'infezione,\n"
"ma è importante usarli con responsabilità per evitare problemi.\n\n"
"Scegli saggiamente!"
)
info_label = tk.Label(
antibiotics_info_window,
text=info_message,
padx=20,
pady=20,
font=("DejaVu Sans Mono", 13, "bold"), background="#c299c2")
info_label.pack()
ok_button = tk.Button(
antibiotics_info_window,
text="Ora sono pronto per la lotta!",
command=lambda: self.close_antibiotics_info(antibiotics_info_window),
font=("DejaVu Sans Mono", 13, "bold"),
)
ok_button.pack()
self.center_window(antibiotics_info_window)
def close_antibiotics_info(self, window):
window.destroy()
self.ok_sound.play()
self.resume_simulation()
def add_black_cells(self):
if not (self.black_cells or self.blue_cells) and len(self.green_cells) < 35:
return
else:
self.bccount +=1
self.random_black = random.randint(1, 100)
self.random_black_number = random.randint(1, 15)
if self.random_black <= 30:
num_black_cells_to_add = self.random_black_number
else:
days = self.tempo / 24
if days <= 2:
num_black_cells_to_add = 4
if days > 2 <= 10:
num_black_cells_to_add = 8
if days > 10:
num_black_cells_to_add = 2
if self.sfiga >= 1 < 2: # tanta sfiga
self.score -= 30
else:
self.score -= 20
num_direct_colored_spawns = int(num_black_cells_to_add * 0.15)
for _ in range(num_direct_colored_spawns):
colored_cell = random.choice(self.green_cells + self.blue_cells)
self.black_cells.append(Cell(colored_cell.row, colored_cell.col, "#4d4c4c"))
for _ in range(num_black_cells_to_add - num_direct_colored_spawns):
row = random.randint(0, self.grid_size - 1)
col = random.randint(0, self.grid_size - 1)
# Simulate the therapy error with a 2% chance
if random.random() < 0.02:
if self.tempo > 200 :
self.black_cells.append(Cell(row, col, "#fc035a"))
self.black_cells.append(Cell(row, col, "#fc035a"))
self.black_cells.append(Cell(row, col, "#fc035a"))
self.black_cells.append(Cell(row, col, "#fc035a"))
self.black_cells.append(Cell(row, col, "#fc035a"))
self.symptoms_label.config(text="Hai somministrato un farmaco sbagliato!", fg="red")
self.blinking = True
self.blink_symptoms_label()
self.idiot_sound.play()
self.score -= -50
else:
self.black_cells.append(Cell(row, col, "#4d4c4c"))
self.black_cells_added = True
self.draw_cells()
self.gulp_sound.play()
def add_blue_cell(self):
from tkinter import messagebox
if not self.blue_cell_added:
new_row = random.randint(0, self.grid_size - 1)
new_col = random.randint(0, self.grid_size - 1)
self.blue_cells.append(Cell(new_row, new_col, "#662d59"))
self.laugh_sound.play()
self.score -= 5
self.blue_cell_added = True
self.draw_cells()
self.resistance_button.config(fg="red")
self.resistence = True
self.update_count_label
def duplicate_blue_cells(self):
new_blue_cells = []
for blue_cell in self.blue_cells:
possible_moves = self.get_valid_moves(blue_cell.row, blue_cell.col)
if possible_moves:
new_row, new_col = random.choice(possible_moves)
new_blue_cells.append(Cell(new_row, new_col, "#662d59"))
break
self.blue_cells += new_blue_cells
self.score -= 2
self.update_count_label
def simulate_step(self):
pygame.mixer.init()
pygame.init()
if self.resistence:
if self.control:
self.stop_sound_channels()
self.track_sound = pygame.mixer.Sound("sounds/trackres.wav")
self.track_sound.set_volume(0.4)
self.track_channel = self.track_sound.play(loops=-1)
self.control = False
self.update_count_label()
if self.paused:
return
if not self.infection_started:
self.show_infection_notification()
self.remove_smilies_from_white_cells()
self.remove_frozen_yellow_cells()
self.move_cells()
self.check_collisions()
black_cell_percentage = len(self.black_cells) / (
self.grid_size * self.grid_size
)
if black_cell_percentage >= 0.18:
self.score -= 5000
self.update_count_label
self.is_running = False
self.show_patient_death_notification()
return
self.step_counter += 1
self.score += 15
if self.step_counter == 2:
self.step_counter = 0
days = self.tempo / 24
if days > 1 < 8:
self.duplicate_green_cell()
self.duplicate_green_cell()
self.duplicate_green_cell()
self.duplicate_green_cell()
self.duplicate_green_cell()
if days > 10 and self.black_cells_added < 5:
self.duplicate_green_cell()
total_colored_cells = len(self.green_cells) + len(self.blue_cells)
self.update_count_label
if self.sfiga >= 1 < 2: # tanta sfiga
self.sfigamode = "Caso Difficile:\nIl sistema immunitario di questa persona\nè gravemente compromesso! Attenzione!"
self.duplicate_green_cell()
self.duplicate_green_cell()
self.duplicate_green_cell()
self.duplicate_green_cell()
self.duplicate_green_cell()
self.duplicate_blue_cells()
self.duplicate_blue_cells()
if self.black_cells_added < 7:
self.duplicate_green_cell()
self.duplicate_green_cell()
self.duplicate_green_cell()
if total_colored_cells >= 35:
self.duplicate_green_cell()
self.duplicate_green_cell()
self.duplicate_green_cell()
if self.sfiga > 2 < 3: # botta di culo
self.duplicate_green_cell()
self.duplicate_blue_cells()
self.sfigamode = "Caso facile:\nLa persona ha un sistema immunitario super!\nSarà una passeggiata!"
if self.sfiga >= 3: # comportamento normale
self.sfigamode = "Caso di Routine:\nLa persona ha un sistema immunitario normale\nma presta comunque molta attenzione!"
self.duplicate_green_cell()
self.duplicate_green_cell()
if total_colored_cells >= 35:
self.duplicate_green_cell()
if self.motivationcount < 2:
if self.resistence:
random_chance = random.randint(1, 100)
if random_chance <= 5:
self.show_motivation()
self.score += 2000
self.motivationcount += 1
else:
if self.motivationcount <= 2:
random_chance = random.randint(1, 100)
if random_chance < 2:
self.show_motivation()
self.score += 2000
self.motivationcount += 1
self.update_count_label
if random.random() < 1 and self.black_cells:
cell_to_die = random.choice(self.black_cells)
if any(
abs(cell_to_die.row - blue_cell.row) <= 1
and abs(cell_to_die.col - blue_cell.col) <= 1
for blue_cell in self.blue_cells
):
self.blue_cells.pop(0)
self.black_cells.remove(cell_to_die)
if not self.black_cells and self.black_cells_added:
self.black_cells_added = False
self.add_blue_cell()
for blue_cell in self.blue_cells:
neighbors = self.get_neighbors(blue_cell.row, blue_cell.col)
black_neighbors = sum(
1 for row, col in neighbors if self.is_black(row, col)
)
if black_neighbors >= 2:
self.blue_cells.remove(blue_cell)
for row, col in neighbors:
if self.is_black(row, col):
for black_cell in self.black_cells:
if black_cell.row == row and black_cell.col == col:
self.poof_sound.play()
black_cell.color = "yellow"
black_cell.is_flashing = True
self.score += 100
break
self.draw_cells()
self.update_symptoms_label()
if self.tempo > 4:
self.check_patient_health()
self.tempo += 4
self.score = int(self.score - (self.tempo / 3))
if self.is_running and (len(self.green_cells) + len(self.blue_cells) > 0):
self.check_patient_sepsis()
if self.tempo > 400:
if not self.resistence:
self.add_blue_cell()
self.resistence = True
if self.is_running:
self.root.after(1000, self.simulate_step)
self.play_button.configure(fg="Green")
def remove_frozen_yellow_cells(self):
new_black_cells = []
for cell in self.black_cells:
if cell.color == "yellow" and cell.is_flashing:
cell.is_flashing = False
cell.color = "#4d4c4c"
self.draw_cells()
new_black_cells.append(cell)
self.black_cells = new_black_cells
def get_neighbors(self, row, col):
neighbors = []
for r in range(row - 1, row + 2):
for c in range(col - 1, col + 2):
if (
0 <= r < self.grid_size
and 0 <= c < self.grid_size
and (r != row or c != col)
):
neighbors.append((r, c))
return neighbors
def is_black(self, row, col):
return any(cell.row == row and cell.col == col for cell in self.black_cells)
def draw_cells(self):
self.canvas.delete("cells")
for cell in self.green_cells + self.black_cells + self.blue_cells:
color = cell.color
x1 = cell.col * self.cell_size
y1 = cell.row * self.cell_size
x2 = x1 + self.cell_size
y2 = y1 + self.cell_size
self.probability = 5
random_number = random.randint(1, 100)
if random_number <= self.probability and self.tempo == 4:
if not self.is_running:
self.symptoms_label.config(
text="Hai ricoverato un paziente con una resistenza!\n Inzia subito la terapia in attesa degli esami!", fg="red"
)
self.coughing_sound.play()
self.add_blue_cell()
emoji = "resistance"
if color == "#024002":
emoji = "angry"
elif color == "#4d4c4c":
emoji = "happy"
elif color == "#662d59" and self.blue_cell_added:
emoji = "devil"
self.canvas.create_oval(
x1, y1, x2, y2, fill=color, outline="black", tags="cells"
)
if color == "#4d4c4c":
self.canvas.create_oval(
x1 + self.cell_size // 4, y1 + self.cell_size // 4, x2 - self.cell_size // 4, y2 - self.cell_size // 4, fill="white", outline="white", tags="cells"
)
emoji_image = self.emoji_images[emoji]
self.canvas.create_image(
x1 + self.cell_size // 2, y1 + self.cell_size // 2, image=emoji_image, tags="cells"
)
def remove_smilies_from_white_cells(self):
for cell in self.black_cells:
if cell.color == "black" and cell.age > 0:
cell.age = 0
self.draw_cells()
def show_patient_death_notification2(self):
self.stop_sound_channels()
self.is_running = False
death_window = tk.Toplevel(self.root, background="#c299c2")
death_window.title("")
death_window.overrideredirect(True)
message = f"Hai fatto un pasticcio con la terapia, {self.bccount} dosi!\n\nIl Primario ha perso la pazienza, dovrai trovare un'altro lavoro...\n\nOra il tuo paziente è in mani migliori, e forse si salverà...\n\nHai ottenuto {self.score} punti.\n\nImbarazzante..."
death_label = tk.Label(
death_window,
text=message,
padx=20,
pady=20,
font=("DejaVu Sans Mono", 13, "bold"), background="#c299c2"
)
self.boss_sound.play()
death_label.pack()
ok_button = tk.Button(
death_window,
text="Ooops...",
command=lambda: self.reset_simulation(),
font=("DejaVu Sans Mono", 13, "bold"), background="#d3c8e6"
)
ok_button.pack()
self.center_window(death_window)
def show_patient_death_notification3(self):
self.symptoms_label.config(
text="Il paziente è morto per complicazioni!", fg="red", background="#c299c2"
)
self.stop_sound_channels()
self.bells_sound.play()
self.death_sound.play()
death_window = tk.Toplevel(self.root, background="#c299c2")
death_window.title("")
death_window.overrideredirect(True)
days = int(self.tempo / 24)
message = f"Dopo {self.tempo} ore di cura il paziente non ha retto!\n\nLa cura è durata circa {days} giorni e sono insorte gravi complicazioni\ndopo aver somministrato {self.bccount} dosi!\n\nRicevi una penalità di 5000 punti!\nAttenzione, il capo ti tiene sotto controllo...\n\nPunteggio finale: {self.score}"
death_label = tk.Label(
death_window,
text=message,
padx=20,
pady=20,
font=("DejaVu Sans Mono", 13, "bold"), background="#c299c2"
)
death_label.pack()
ok_button = tk.Button(
death_window,
text="Ooops...",
command=lambda: self.reset_simulation(),
font=("DejaVu Sans Mono", 13, "bold"), background="#d3c8e6"
)
ok_button.pack()
self.center_window(death_window)
def show_patient_death_notification(self):
self.symptoms_label.config(
text="Il paziente è morto di intossicazione!", fg="red"
)
self.stop_sound_channels()
self.bells_sound.play()
self.death_sound.play()
death_window = tk.Toplevel(self.root, background="#c299c2")
death_window.title("")
death_window.overrideredirect(True)
days = int(self.tempo / 24)
message = f"Hai ucciso il paziente con {self.bccount} dosi letali in sole {self.tempo} ore!\n\nCi hai messo circa {days} giorni a farlo fuori!\n\nAspetta che l'antibiotico faccia il suo \neffetto, prima di darne ancora!\n\nRicevi una penalità di 5000 punti!\nAttenzione, il capo ti tiene sotto controllo...\n\nPunteggio finale: {self.score}"
death_label = tk.Label(
death_window,
text=message,
padx=20,
pady=20,
font=("DejaVu Sans Mono", 13, "bold"), background="#c299c2"
)
death_label.pack()
ok_button = tk.Button(
death_window,
text="Ooops...",
command=lambda: self.reset_simulation(),
font=("DejaVu Sans Mono", 13, "bold"), background="#d3c8e6"
)
ok_button.pack()
self.center_window(death_window)
def close_death_window(self, window):
window.destroy()
def show_patient_health_notification(self):
self.stop_sound_channels()
self.crowd_sound.play()
self.symptoms_label.config(
text="Il paziente è guarito! Complimenti!", fg="red"
)
self.score += 4000
self.update_count_label()
if self.resistence:
self.resmes = "Complimenti, hai sconfitto la resistenza! (+5000 punti)\n"
self.score += 5000
health_window = tk.Toplevel(self.root, background="#c299c2")
health_window.title("")
health_window.overrideredirect(True)
days = self.tempo / 24
if days < 5:
self.antanimessage = f"{self.resmes}Facile vero? Ma... sapresti rifarlo? (+1000 bonus tempo)"
self.score += 1000
if days > 5 < 8:
self.antanimessage = f"{self.resmes}La malattia ti ha dato filo da torcere\nma te la sei cavata alla grande! (+500 bonus tempo)"
self.score += 500
if days > 8 < 12:
self.antanimessage = f"{self.resmes}Stavi per fare un brutto pasticcio\nma hai salvato il paziente! (+250 bonus tempo)"
self.score += 250
if days > 12:
self.antanimessage = f"{self.resmes}Lo hai salvato proprio per un pelo, ma è il risultato che conta, no? (+125 bonus tempo)"
self.score += 125
self.ultratime = self.ultradose * 4
if not self.resistence:
if self.ultradose > 100:
self.ultradosemse = f"Hai sottoposto la persona a {self.ultratime} ore\ndi dosi letali, vacci piano la prossima volta! (-100 punti)."
self.score -= 100
else:
self.ultradosemse = f"Il tuo capo sembra soddisfatto della terapia che hai scelto\n ma sospetta ancora molto di te..."