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23 | 23 | <tr style="height: 56px;">
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24 | 24 | <td id="projectalign" style="padding-left: 0.5em;">
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25 | 25 | <div id="projectname">Triangles
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26 |
| -  <span id="projectnumber">1.3.1</span> |
| 26 | +  <span id="projectnumber">1.3.2</span> |
27 | 27 | </div>
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28 | 28 | </td>
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29 | 29 | </tr>
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81 | 81 | <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>PrepareState</b>(MonoBehaviour behaviour, GameContext game) (defined in <a class="el" href="class_prepare_state.html">PrepareState</a>)</td><td class="entry"><a class="el" href="class_prepare_state.html">PrepareState</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
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82 | 82 | <tr bgcolor="#f0f0f0"><td class="entry"><b>prev</b> (defined in <a class="el" href="class_prepare_state.html">PrepareState</a>)</td><td class="entry"><a class="el" href="class_prepare_state.html">PrepareState</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
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83 | 83 | <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>Restart</b>() (defined in <a class="el" href="class_prepare_state.html">PrepareState</a>)</td><td class="entry"><a class="el" href="class_prepare_state.html">PrepareState</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">private</span></td></tr>
|
84 |
| - <tr bgcolor="#f0f0f0"><td class="entry"><b>Start</b>() (defined in <a class="el" href="class_base_game_state.html">BaseGameState</a>)</td><td class="entry"><a class="el" href="class_base_game_state.html">BaseGameState</a></td><td class="entry"><span class="mlabel">inline</span></td></tr> |
85 |
| - <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>Unbind</b>() (defined in <a class="el" href="class_prepare_state.html">PrepareState</a>)</td><td class="entry"><a class="el" href="class_prepare_state.html">PrepareState</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr> |
86 |
| - <tr bgcolor="#f0f0f0"><td class="entry"><b>Update</b>() (defined in <a class="el" href="class_base_game_state.html">BaseGameState</a>)</td><td class="entry"><a class="el" href="class_base_game_state.html">BaseGameState</a></td><td class="entry"><span class="mlabel">inline</span></td></tr> |
| 84 | + <tr bgcolor="#f0f0f0"><td class="entry"><b>SetGridLayoutSpacing</b>() (defined in <a class="el" href="class_prepare_state.html">PrepareState</a>)</td><td class="entry"><a class="el" href="class_prepare_state.html">PrepareState</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">private</span></td></tr> |
| 85 | + <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>Start</b>() (defined in <a class="el" href="class_base_game_state.html">BaseGameState</a>)</td><td class="entry"><a class="el" href="class_base_game_state.html">BaseGameState</a></td><td class="entry"><span class="mlabel">inline</span></td></tr> |
| 86 | + <tr bgcolor="#f0f0f0"><td class="entry"><b>Unbind</b>() (defined in <a class="el" href="class_prepare_state.html">PrepareState</a>)</td><td class="entry"><a class="el" href="class_prepare_state.html">PrepareState</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr> |
| 87 | + <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>Update</b>() (defined in <a class="el" href="class_base_game_state.html">BaseGameState</a>)</td><td class="entry"><a class="el" href="class_base_game_state.html">BaseGameState</a></td><td class="entry"><span class="mlabel">inline</span></td></tr> |
87 | 88 | </table></div><!-- contents -->
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88 | 89 | <!-- start footer part -->
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89 | 90 | <hr class="footer"/><address class="footer"><small>
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