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Description
Hello,
I need to place the PS Eye in a high position so that it will be tilted down.
I want to keep the up vector of the Move coordinate system parallel with
gravity, so I need to make a corrective rotation to fix the effect of the tilt.
If I knew what the direction of gravity was, I could apply the correction. Is
there a way to get the gravity vector, or any other means for me to
automatically determine how many degrees the PS Eye is tilted?
Original issue reported on code.google.com by [email protected] on 11 Feb 2012 at 12:56
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