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How to get gravity vector? #18

@GoogleCodeExporter

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@GoogleCodeExporter
Hello,

I need to place the PS Eye in a high position so that it will be tilted down.
I want to keep the up vector of the Move coordinate system parallel with 
gravity, so I need to make a corrective rotation to fix the effect of the tilt. 
If I knew what the direction of gravity was, I could apply the correction. Is 
there a way to get the gravity vector, or any other means for me to 
automatically determine how many degrees the PS Eye is tilted?

Original issue reported on code.google.com by [email protected] on 11 Feb 2012 at 12:56

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