- Added option on Preferences to keep current save format
- Added support for loading certain non-standard saves
- Applied workaround to prevent crash on platforms have Hardware-enforced Stack Protection enabled
- Fixed issue when processing certain non-standard saves
- GUI: Added dark mode support
- GUI: Added Preferences panel (Ctrl-P, for specific use only)
- Added support for Immortals Fenyx Rising
- Improved compatibility for some old saves
- Fixed broken input validation for certain game titles
- Added more tooltips to GUI
- Added support for ACValhalla
- Added input validation for Encryption/Decryption ID fields
- Minor GUI tweaks
- Added support to convert ACLHD save to ACLRM (choose ACLHD & double click
Encryption ID
label) - Show output file name if different from the original file
- Adjusted release package structure
- Added support for loading certain non-standard saves (*.sav)
- Moved backup save location to separate
acst_backup
folder - Fixed test save file processing logic
- Performance optimization
- Miscellaneous GUI issue fixup
- Disable detection feature if user choose game title as ACR
- Added support for Steep saves
- Changed default file open path to user profile directory
- Reduced release package size
- Some cleanup and minor GUI issue fixes
- Additional checking for the test save path to prevent folder or file with same name been used as test save
- Relaxed filtering for decryption/encryption ID input to allow underscores (_) and dots (.)
- Added support for detect decryption key from test save file
- Fixed issue on GUI stopping processing saves when decryption and encryption key are both given
- Added showing execution time on GUI
- Added extra checking for valid save detection
- First public release