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Changelog.md

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ACST Changelog

v2.4.3

  • Added option on Preferences to keep current save format
  • Added support for loading certain non-standard saves
  • Applied workaround to prevent crash on platforms have Hardware-enforced Stack Protection enabled

v2.4.2

  • Fixed issue when processing certain non-standard saves
  • GUI: Added dark mode support
  • GUI: Added Preferences panel (Ctrl-P, for specific use only)

v2.4.1

  • Added support for Immortals Fenyx Rising
  • Improved compatibility for some old saves
  • Fixed broken input validation for certain game titles
  • Added more tooltips to GUI

v2.4.0

  • Added support for ACValhalla
  • Added input validation for Encryption/Decryption ID fields
  • Minor GUI tweaks

v2.3.1

  • Added support to convert ACLHD save to ACLRM (choose ACLHD & double click Encryption ID label)
  • Show output file name if different from the original file
  • Adjusted release package structure

v2.3.0

  • Added support for loading certain non-standard saves (*.sav)
  • Moved backup save location to separate acst_backup folder
  • Fixed test save file processing logic
  • Performance optimization
  • Miscellaneous GUI issue fixup

v2.2.0

  • Disable detection feature if user choose game title as ACR
  • Added support for Steep saves
  • Changed default file open path to user profile directory
  • Reduced release package size
  • Some cleanup and minor GUI issue fixes

v2.1.1

  • Additional checking for the test save path to prevent folder or file with same name been used as test save
  • Relaxed filtering for decryption/encryption ID input to allow underscores (_) and dots (.)

v2.1.0

  • Added support for detect decryption key from test save file
  • Fixed issue on GUI stopping processing saves when decryption and encryption key are both given
  • Added showing execution time on GUI
  • Added extra checking for valid save detection

v2.0.0

  • First public release