diff --git a/Changelog.md b/Changelog.md deleted file mode 100644 index 08bdd4657..000000000 --- a/Changelog.md +++ /dev/null @@ -1,100 +0,0 @@ -*Sun Nov 08 2020* - -### ✨ New Features - -* "Visible" checkbox at a type editor -* A toggle at room's settings to set a room as a UI layer -* Add `silent` option for ct.tween.add to suppress errors on non-vital animations -* Add a main menu entry to change data folder (Closes #238) -* Add basic Discord Rich Presence -* Add diamond-like partitioning for caching tile layers (`ct.tilemaps.cacheDiamond`) -* Add high-contrast black theme -* Add histogram, pessimistic and optimistic methods to `ct.random` catmod -* Add minify, obfuscate, and function wrap transforms for exports (#242 by @naturecodevoid) -* Add `storage` catmod -* Check for ct.js folder write permissions, and show a prompt when it is not writable -* `ct.backgrounds` API -* `ct.camera.contains` to check whether a copy (or another displayable object) is potentially visible on a screen -* `ct.noise` module for seeded Perlin and Simplex noise funcitons, useful for freeform procedural level generation. -* `ct.splashscreen` module (Closes #148) -* `ct.tilemaps` API -* `ct.types.isCopy(obj)` method to check whether a variable is a copy -* `ct.u.hexToPixi`, `ct.u.pixiToHex` -* F11 to toggle fullscreen -* Forest UI theme — an adaptation of https://github.com/sainnhe/forest-night-vscode by @sainnhe -* Jump to a texture from texture inputs -* Solid color fills and cross drawing at placeholder texture generator -* Specify multiple video formats at `ct.cutscene` -* Table inputs for modules — they allow users to create collections of complex objects with specified structure, readable in a module as an array -* Tracing methods for ct.place (Closes #232, #117) - -### ⚡️ General Improvements - -* Add preventive checks to `ct.sound.howler` to not throw errors if one tries to manipulate stopped/non-existent sound -* Add typings for `Room.uid` property -* Allow media access, pointerLock API, and download prompts for games inside the built-in debugger. Makes `ct.capture` work inside this debugger. -* Autocompletions for `ct.rooms.list` -* `Background.isUi` is now read-only and is calculated based on its parent's value. Fixes alignment issues for backgrounds that are added to UI layers. -* Controls for texture shape are working similarly to curve editors now: you can press in the middle of a line segment and drag out a new point, and delete points with right click -* `ct.res.getTexture('Name', null)` now returns the whole animation -* Foreign key unwrapping support for modules' settings and injections, plus recursive unwrapping for arrays -* Improve workflow for creating new theme, generalize theme-related code as a node-require module "themes". -* Put additional bleeding on transition's sides from `ct.transition` to mitigate rendering issues due to rounding -* Refurbish project selector and add Examples tab -* Refurbish the exporter -* Return copies in `ct.place.moveByAxes`. Fix issues with type definitions. -* Textures: Pressing Fill + To Center now produces the same result as To Center + Fill. -* Tweak typings for `ct.place` -* Vertical and horizontal lines in curve editors display more reliably - -### 🐛 Bug Fixes - -* Add a translation key to the english file, for Horizon theme -* At the room editor, fix eraser's size not falling back to some constant if a grid was disabled -* Don't show a context menu when right-clicking on curve points -* Fix a bug with replacement of `$'`, `$&` and other special RegExp tokens in injections and user-provided code -* Fix a memory leak that made the whole old IDE set not being freed on project change -* Fix a stupid issue with `ct.capture` -* Fix an issue about a timer not being destroyed if a game switched to a room with the same name (restarted a room). -* Fix broken `ct.camera` typings -* Fix `Camera.getBoundingBox` -* Fix horrible memory leak at `debugger-screen-embedded` -* Fix image transforms for thumbnails -* Fix issues with font loading if the project's full path contain spaces -* Fix issues with non-repeating UI backgrounds -* Fix subsequent `pause` calls on an emitter breaking this emitter entirely -* Fix `themeSpringSream` in Brazilian Protuguese translation file -* Fix typings for `ct.sound.follow` -* Fix usage of `viewWidth`/`viewHeight` in catmods -* Fix wrong default folder for the starting project selector -* Focused buttons should be highlighted -* I don't know what it was, but it is fixed -* Initialize `ct.mouse.x`, `ct.mouse.y`, and `ct.mouse.xui`, `ct.mouse.yui` with zero values. -* `SpringSream` -> `SpringStream` at i18n files -* Submenus should not disappear if their elements are focused by pressing Tab button -* Trim whitespace while creating new projects to avoid problems with build tools and sticky situations because of invisible symbols -* Type's name should change from default to texture name after texture selection -* Zero parallax value should be a valid one - -### 🍱 Demos, Dependencies and Stuff - -* Add a MoveBlocks example -* Add a DungeonCrawler example - -### 📝 Docs - -* :bug: Add missing part to platformer tutorial -* :bug: Explicitly note the removal of `this.move()` at platformer's robot character (Closes #33) -* :zap: Add gifs that explain how `ct.camera.realign(room)` works (Closes #21) -* :zap: Clarification for `ct.types.copy` (Closes #32) -* :zap: Rename properties at the platformer tutorial to standard names -* Format method names in `ct.place` docs. It looks better this way. - -### 🌐 Website - -* :zap: Update changelog - -### 👽 Misc - -* :fire: Remove ancient image files that are no longer used by ct.IDE - diff --git a/app/Changelog.md b/app/Changelog.md index da432ddbb..2fe051ed7 100644 --- a/app/Changelog.md +++ b/app/Changelog.md @@ -1,3 +1,104 @@ +*Sun Nov 08 2020* + +### ✨ New Features + +* "Visible" checkbox at a type editor +* A toggle at room's settings to set a room as a UI layer +* Add `silent` option for ct.tween.add to suppress errors on non-vital animations +* Add a main menu entry to change data folder (Closes #238) +* Add basic Discord Rich Presence +* Add diamond-like partitioning for caching tile layers (`ct.tilemaps.cacheDiamond`) +* Add high-contrast black theme +* Add histogram, pessimistic and optimistic methods to `ct.random` catmod +* Add minify, obfuscate, and function wrap transforms for exports (#242 by @naturecodevoid) +* Add `storage` catmod +* Check for ct.js folder write permissions, and show a prompt when it is not writable +* `ct.backgrounds` API +* `ct.camera.contains` to check whether a copy (or another displayable object) is potentially visible on a screen +* `ct.noise` module for seeded Perlin and Simplex noise funcitons, useful for freeform procedural level generation. +* `ct.splashscreen` module (Closes #148) +* `ct.tilemaps` API +* `ct.types.isCopy(obj)` method to check whether a variable is a copy +* `ct.u.hexToPixi`, `ct.u.pixiToHex` +* F11 to toggle fullscreen +* Forest UI theme — an adaptation of https://github.com/sainnhe/forest-night-vscode by @sainnhe +* Jump to a texture from texture inputs +* Solid color fills and cross drawing at placeholder texture generator +* Specify multiple video formats at `ct.cutscene` +* Table inputs for modules — they allow users to create collections of complex objects with specified structure, readable in a module as an array +* Tracing methods for ct.place (Closes #232, #117) + +### ⚡️ General Improvements + +* Add preventive checks to `ct.sound.howler` to not throw errors if one tries to manipulate stopped/non-existent sound +* Add typings for `Room.uid` property +* Allow media access, pointerLock API, and download prompts for games inside the built-in debugger. Makes `ct.capture` work inside this debugger. +* Autocompletions for `ct.rooms.list` +* `Background.isUi` is now read-only and is calculated based on its parent's value. Fixes alignment issues for backgrounds that are added to UI layers. +* Controls for texture shape are working similarly to curve editors now: you can press in the middle of a line segment and drag out a new point, and delete points with right click +* `ct.res.getTexture('Name', null)` now returns the whole animation +* Foreign key unwrapping support for modules' settings and injections, plus recursive unwrapping for arrays +* Improve workflow for creating new theme, generalize theme-related code as a node-require module "themes". +* Put additional bleeding on transition's sides from `ct.transition` to mitigate rendering issues due to rounding +* Refurbish project selector and add Examples tab +* Refurbish the exporter +* Return copies in `ct.place.moveByAxes`. Fix issues with type definitions. +* Textures: Pressing Fill + To Center now produces the same result as To Center + Fill. +* Tweak typings for `ct.place` +* Vertical and horizontal lines in curve editors display more reliably + +### 🐛 Bug Fixes + +* Add a translation key to the english file, for Horizon theme +* At the room editor, fix eraser's size not falling back to some constant if a grid was disabled +* Don't show a context menu when right-clicking on curve points +* Fix a bug with replacement of `$'`, `$&` and other special RegExp tokens in injections and user-provided code +* Fix a memory leak that made the whole old IDE set not being freed on project change +* Fix a stupid issue with `ct.capture` +* Fix an issue about a timer not being destroyed if a game switched to a room with the same name (restarted a room). +* Fix broken `ct.camera` typings +* Fix `Camera.getBoundingBox` +* Fix horrible memory leak at `debugger-screen-embedded` +* Fix image transforms for thumbnails +* Fix issues with font loading if the project's full path contain spaces +* Fix issues with non-repeating UI backgrounds +* Fix subsequent `pause` calls on an emitter breaking this emitter entirely +* Fix `themeSpringSream` in Brazilian Protuguese translation file +* Fix typings for `ct.sound.follow` +* Fix usage of `viewWidth`/`viewHeight` in catmods +* Fix wrong default folder for the starting project selector +* Focused buttons should be highlighted +* I don't know what it was, but it is fixed +* Initialize `ct.mouse.x`, `ct.mouse.y`, and `ct.mouse.xui`, `ct.mouse.yui` with zero values. +* `SpringSream` -> `SpringStream` at i18n files +* Submenus should not disappear if their elements are focused by pressing Tab button +* Trim whitespace while creating new projects to avoid problems with build tools and sticky situations because of invisible symbols +* Type's name should change from default to texture name after texture selection +* Zero parallax value should be a valid one + +### 🍱 Demos, Dependencies and Stuff + +* Add a MoveBlocks example +* Add a DungeonCrawler example + +### 📝 Docs + +* :bug: Add missing part to platformer tutorial +* :bug: Explicitly note the removal of `this.move()` at platformer's robot character (Closes #33) +* :zap: Add gifs that explain how `ct.camera.realign(room)` works (Closes #21) +* :zap: Clarification for `ct.types.copy` (Closes #32) +* :zap: Rename properties at the platformer tutorial to standard names +* Format method names in `ct.place` docs. It looks better this way. + +### 🌐 Website + +* :zap: Update changelog + +### 👽 Misc + +* :fire: Remove ancient image files that are no longer used by ct.IDE + + ## v1.4.2 *Sat Aug 29 2020*