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js.js
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const saveInput = (() => {
let _p1name = "Player 1";
let _p2name = "Player 2";
const submitValue = () => {
event.preventDefault();
const player1 = document.querySelector("#player1");
const player2 = document.querySelector("#player2");
if (player1.value) {
_p1name = player1.value;
}
if (player2.value) {
_p2name = player2.value;
}
}
document.querySelector(".savebutton").addEventListener("click", () => {
submitValue();
scoreBoard.setNames();
scoreBoard.setScores();
})
return {
submitValue,
get p1name() {
return _p1name;
},
get p2name() {
return _p2name;
}
}
})()
const scoreBoard = (() => {
const setNames = () => {
document.querySelector(".p1-name").innerHTML = saveInput.p1name;
document.querySelector(".p2-name").innerHTML = saveInput.p2name;
playerOne.name = saveInput.p1name;
playerTwo.name = saveInput.p2name;
}
const setScores = () => {
document.querySelector(".p1-score").innerHTML = playerOne.printScore();
document.querySelector(".p2-score").innerHTML = playerTwo.printScore();
}
return {
setNames,
setScores
}
})()
// Make gameboard object
// And make gameboard array inside of object
// Flow game time object
const body = document.querySelector(".body");
const gameBoard = (() => {
// IIFE
const board = ["", "", "", "", "", "", "", "", ""];
const getBoard = () => {
return board;
}
let flow = 0;
const resetFlow = () => {
flow = 9;
}
const checkBoard = (count) => {
const checkAlready = () => {
if (board[count] !== "") {
alert("Already exists");
return false;
} else {
return true;
}
}
return checkAlready(count);
};
const fill = (count = 0) => {
if (flow > 8) {
alert("Flow Ended!");
return false;
} else {
if (checkBoard(count)) {
if (flow % 2 === 0) {
board[count] = "X";
flow++;
} else {
board[count] = "O";
flow++;
}
}
}
Logic();
printBoard();
}
const printBoard = () => {
body.innerHTML = "";
let count = 0;
let store = [];
let idCount = 0;
for (let i = 0; i < board.length; i = i + 3) {
store.push(
`
<div class="flex flex-row">
<div class="m-0.5 w-24 h-12 border-solid border-2 border-black text-4xl rounded-lg text-center"
id="${"board-" + (idCount)}" onClick="gameBoard.fill(${count});">${board[i]}</div>
<div class="m-0.5 w-24 h-12 border-solid border-2 border-black text-4xl rounded-lg text-center"
id="${"board-" + (idCount+1)}" onClick="gameBoard.fill(${count + 1});">${board[i + 1]}</div>
<div class="m-0.5 w-24 h-12 border-solid border-2 border-black text-4xl rounded-lg text-center"
id="${"board-" + (idCount+2)}" onClick="gameBoard.fill(${count + 2});">${board[i + 2]}</div>
</div>
`);
count += 3;
idCount += 3;
}
let a;
a = store.join(" ");
body.innerHTML = a;
}
const resetBoard = () => {
flow = 0;
for (let i = 0; i < board.length; i++) {
board[i] = "";
}
printBoard()
}
printBoard();
return {fill, printBoard, getBoard, resetFlow, resetBoard}
})();
// Object for players
const createPlayer = (name) => {
let _name = name;
let score = 0;
const addScore = () => {
score += 1;
}
const printScore = () => {
return score;
}
const resetScore = () => {
score = 0;
}
return {
get name() {
return _name;
},
set name(names) {
_name = names;
},
addScore,
printScore,
resetScore
}
};
const playerOne = createPlayer("Player 1");
const playerTwo = createPlayer("Player 2");
const Logic = () => {
// 1 3 4
const board = gameBoard.getBoard();
for (let i = 0; i < board.length; i++) {
// Check "X" "X" "X"
// "." "." "."
// "." "." "."
if (board[i] !== "" && board[i] === board[i+1] && board[i+1] === board[i+2]) {
gameBoard.resetFlow();
if (board[i] === "X") {
playerOne.addScore();
scoreBoard.setScores();
} else {
playerTwo.addScore();
scoreBoard.setScores();
}
} else if (board[i] !== "" && board[i] === board[i+3] && board[i+3] === board[i+6]) {
// "X" "." "."
// "X" "." "."
// "X" "." "."
gameBoard.resetFlow();
if (board[i] === "X") {
playerOne.addScore();
scoreBoard.setScores();
} else {
playerTwo.addScore();
scoreBoard.setScores();
}
} else if (board[i] !== "" && board[i] === board[i+4] && board[i+4] === board[i+8]) {
// "X" "." "."
// "." "X" "."
// "." "." "X"
gameBoard.resetFlow();
if (board[i] === "X") {
playerOne.addScore();
scoreBoard.setScores();
} else {
playerTwo.addScore();
scoreBoard.setScores();
}
} else if (board[i] !== "" && board[i] === board[i+2] && board[i+2] === board[i+4]) {
} else if (board[i] !== "" && board[i] === board[i+4] && board[i+4] === board[i+8]) {
// "." "." "X"
// "." "X" "."
// "X" "." "."
gameBoard.resetFlow();
if (board[i] === "X") {
playerOne.addScore();
scoreBoard.setScores();
} else {
playerTwo.addScore();
scoreBoard.setScores();
}
}
}
return {};
}
(() => {
document.querySelector(".reset-score").addEventListener("click", () => {
playerOne.resetScore();
playerTwo.resetScore();
scoreBoard.setScores();
})
document.querySelector(".reset-board").addEventListener("click", () => {
gameBoard.resetBoard();
})
})();