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126 lines (107 loc) · 3.9 KB
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Copy pathscript.js
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126 lines (107 loc) · 3.9 KB
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// Access global window.gameScript
class GameEngine {
constructor() {
this.currentSceneId = "01";
this.currentBgm = "";
this.elements = {
gameContainer: document.getElementById('game-container'),
background: document.getElementById('background-layer'),
character: document.getElementById('character-layer'),
dialogueBox: document.getElementById('dialogue-box'),
speakerName: document.getElementById('speaker-name'),
dialogueText: document.getElementById('dialogue-text'),
choicesContainer: document.getElementById('choices-container'),
mainMenu: document.getElementById('main-menu'),
startBtn: document.getElementById('start-btn'),
bgmPlayer: document.getElementById('bgm-player')
};
this.init();
}
init() {
if (this.elements.startBtn) {
this.elements.startBtn.addEventListener('click', () => this.startGame());
} else {
console.error("Start button not found!");
}
}
playMusic(src) {
if (!src) return;
if (this.currentBgm === src) return; // Same song, don't restart
if (this.elements.bgmPlayer) {
this.elements.bgmPlayer.src = src;
this.elements.bgmPlayer.volume = 0.5;
this.elements.bgmPlayer.play().catch(e => {
console.warn("Autoplay prevented:", e);
});
this.currentBgm = src;
}
}
startGame() {
if (this.elements.mainMenu) {
this.elements.mainMenu.style.display = 'none';
}
this.loadScene(this.currentSceneId);
}
loadScene(sceneId) {
const script = window.gameScript;
if (!script) {
console.error("Game script not loaded!");
return;
}
const sceneData = script.find(scene => scene.id === sceneId);
if (!sceneData) {
console.error("Scene not found:", sceneId);
return;
}
// 1. Update Image
if (sceneData.image) {
this.elements.background.style.backgroundImage = `url('${sceneData.image}')`;
this.elements.character.style.backgroundImage = `url('${sceneData.image}')`;
this.elements.character.style.opacity = 1;
// 2. Play BGM
if (sceneData.bgm) {
this.playMusic(sceneData.bgm);
}
}
// 3. Show Text
this.showDialogue(sceneData.speaker, sceneData.text, () => {
// 4. Show Choices
this.showChoices(sceneData.choices);
});
}
showDialogue(speaker, text, callback) {
this.elements.dialogueBox.classList.add('visible');
this.elements.speakerName.textContent = speaker;
this.elements.dialogueText.textContent = "";
let i = 0;
const speed = 50;
const typeWriter = () => {
if (i < text.length) {
this.elements.dialogueText.textContent += text.charAt(i);
i++;
setTimeout(typeWriter, speed);
} else {
if (callback) callback();
}
};
typeWriter();
}
showChoices(choices) {
this.elements.choicesContainer.innerHTML = '';
if (!choices || choices.length === 0) return;
this.elements.choicesContainer.style.display = 'flex';
choices.forEach(choice => {
const btn = document.createElement('button');
btn.className = 'choice-btn fade-in';
btn.textContent = choice.text;
btn.addEventListener('click', () => {
this.elements.choicesContainer.style.display = 'none';
this.loadScene(choice.nextScene);
});
this.elements.choicesContainer.appendChild(btn);
});
}
}
window.onload = () => {
const game = new GameEngine();
};