#round_style
- limits[meta header]
- std[meta namespace]
- numeric_limits[meta class]
- variable[meta id-type]
// C++03
static const float_round_style round_style;
// C++11
static constexpr float_round_style round_style;
- float_round_style[link /reference/limits/float_round_style.md]
##概要 浮動小数点数の丸めスタイルを取得する
##例
#include <iostream>
#include <limits>
#include <stdexcept>
#include <string>
std::string style_string(std::float_round_style e)
{
switch (e) {
case std::round_indeterminate: return "indeterminate";
case std::round_toward_zero: return "toward zero";
case std::round_to_nearest: return "to nearest";
case std::round_toward_infinity: return "toward infinity";
case std::round_toward_neg_infinity: return "toward negative infinity";
}
throw std::invalid_argument("invalid style");
}
int main()
{
constexpr std::float_round_style f = std::numeric_limits<float>::round_style;
constexpr std::float_round_style d = std::numeric_limits<double>::round_style;
std::cout << "float : " << style_string(f) << std::endl;
std::cout << "double : " << style_string(d) << std::endl;
}
- round_style[color ff0000]
###出力例
float : to nearest
double : to nearest
##参照