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catfish.asm
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34 lines (27 loc) · 998 Bytes
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;================================================================================
; Randomize Catfish
;--------------------------------------------------------------------------------
!HEART_REDRAW = "$7F5000"
LoadCatfishItemGFX:
LDA.l $1DE185 ; location randomizer writes catfish item to
JML PrepDynamicTile
;--------------------------------------------------------------------------------
DrawThrownItem:
LDA $8A : CMP.b #$81 : BNE .catfish
.zora
LDA.b #$01 : STA !HEART_REDRAW
LDA.l $1DE1C3 ; location randomizer writes zora item to
BRA .draw
.catfish
LDA.l $1DE185 ; location randomizer writes catfish item to
.draw
JML DrawDynamicTile
;--------------------------------------------------------------------------------
MarkThrownItem:
JSL Link_ReceiveItem ; thing we wrote over
LDA $8A : CMP.b #$81 : BNE .catfish
.zora
JML ItemSet_ZoraKing
.catfish
JML ItemSet_Catfish
;--------------------------------------------------------------------------------