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Update README.md
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README.md

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@@ -61,9 +61,9 @@ The Ghost/Player interpolation now is nice to smooth out time and network random
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+ Stress test with [Thor](https://github.com/observing/thor)
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+ Investigate communicating with binary instead of utf-8
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+ Persist the backend state through restarts.
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* Players being able to load in different places depending on their last state before disconnecting.
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* Items can be ActiveRecord/Postgres.
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* Player state recorded in a separate service that is also listening to all game updates ? Maybe saves every minute or so.
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* Players being able to load in different places depending on their last state before disconnecting(see #3).
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* Players Inventory/Items in ActiveRecord/Postgres tied to a User Model and maybe has many Characters.
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* Game state ('physical' state of all the players meaning position and things like health) recorded in a separate service/database that is also listening to all game updates ? Maybe saves every 30 seconds or so. This being able to recover where things left off from a hard crash. To point one above, when a player logs back in, look at their old state if it still applies to the current game and determine where to spawn them.
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+ Come up with a name for this
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# Thanks

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