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nations
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69 lines (69 loc) · 3.39 KB
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# GAME MASTERS FILE ON NPC NATIONS: COMPILE TIME ONLY
# comments are offset by a # sign in the first column
#
# The following nations will be added to the world when it is created.
# This works for up to to MAXNTN nations (but then there is no room
# for players) and one nation is placed per MONSTER (see header.h)
# sectors.
#
# name :nations name
# :examples include Darboth Ummaya Rugar Jute Atlantis Iberia
# :Kuybyshev Avar Grodor Bantanya Fung Codor Delph Macitania
# leader : permitted leaders are "dwarfking","elfking","elfdruid",
# "elfwizard","demon","dragon","wizard","priest",
# "shadow","king","priestking","wizard","demigod"
# race :Character, ORC='O',ELF='E',DWARF='D',LZARD='L',HUMAN='H'
# :BRIGAND='P' BARBARIAN='B'
# mark :unique mark for race (ie & or ! or 1 or H...)
# loc :G,F,R location (good,fair,random)
# aplus :attack percentage plus (multiples of 10 (ie 10,20,30))
# dplus :defence percentage plus (multiples of 10 (ie 10,20,30))
# maxmove :movement rate
# gold :total gold at start
# mil :total military at start
# points :total point score at start -> civilians are calculated from
# : points not allcoated to other things. See Maxpts. The
# : default is 40 points per nation
# repro-rate :reproduction rate of nation (percentage)
# allignment :(g)ood, (n)eutral, (e)vil, (i)solationist - for NPC Nations.
# :(G)ood, (N)eutral, (E)vil - for PC Nations.
# x,y :x and y values - read if you have read in a map to makeworld
# : good idea to keep -1s here for now.
#
# THE NATIONS LISTED BELOW ARE CALIBRATED AS FOLLOWS
#
# isolationist: 320 good: 250 neutral: 320 evil: 335
# human: 420 elf: 260 dwarf: 260 orc: 285
#
# This represents a world geared to GOOD player nations
#
# Npc nations can have classes too (as follows):
# NPC 0 KING 1 EMPEROR 2
# WIZARD 3 PRIEST 4 PIRATE 5 TRADER 6
# WARLORD 7 DEMON 8 DRAGON 9 SHADOW 10
# Entering these values assures that class.
# But leaders are of the appropriate types, as is scoring...
#
# format: (note that offset by a space)
#
# name leader race mark loc atk def move gold mil pts repro allign x y class
#########################################################################
argos The_Ed H A F 10 10 9 50000 1000 60 8 i -1 -1 1
anorian Anudil E a F 30 40 8 70000 1500 60 8 g -1 -1 3
bobland Dogon O B G 20 0 6 12000 1500 70 12 i -1 -1 9
darboth balrog O D R 0 0 7 70000 1500 70 12 e -1 -1 8
edland Debbra H E R 10 15 12 30000 1000 60 8 g -1 -1 1
fung Fungus E F G 10 40 8 50000 1000 70 8 i -1 -1 1
goldor Train D G F 10 15 8 30000 1000 70 8 n -1 -1 2
haro Cesear H H R 10 10 9 30000 1500 60 7 i -1 -1 1
jodoba Ganalf H J R 10 10 2 30000 1500 60 8 n -1 -1 3
#lint Lynne E L F 20 30 8 50000 1500 70 10 g -1 -1 3
muldor Gilur D M F 10 30 6 160000 1500 70 9 n -1 -1 1
#noria Gloin D N R 10 30 6 50000 1000 60 8 n -1 -1 1
tokus Sumu H T R 10 10 8 30000 1000 60 8 e -1 -1 1
woooo Nastus O W F 10 10 10 60000 3500 75 11 e -1 -1 10
#zaos Dragonus O Z R 20 0 8 12000 1500 70 12 e -1 -1 9
frika Frik D f F 10 10 8 50000 1200 60 10 n -1 -1 1
amazon Diana E X F 10 10 8 50000 1200 60 10 e -1 -1 2
#tasman Obilisk H t F 10 10 8 50000 1200 60 10 g -1 -1 3
sahara Barbar H S F 10 10 8 50000 1200 60 10 i -1 -1 4