- C:
original/misc.c:783, called fromupdsectors()atoriginal/update.c:1004 - When nation has no capitol (lost/occupied), disband PDEPLETE% of armies, all monsters, scatter people, reduce gold
- Add to
conquer-engine/src/economy.rsinupdsectors()per-nation loop
- C:
original/update.c:978-988— check adjacent sectors within MEETNTN=2 range, call newdip() when nations first meet - Add to
updsectors()in the per-sector loop
- C:
original/update.c:1240-1243— inupdmil(), if nation has ROADS power and army is in enemy territory: smove>7 → -4, else smove>4 → cap at 4 - Add to
updmil()after movement calculation
- C:
original/update.c:1557-1622— uses attr[][] grid from attract() function (update.c:135) - Replace simplified neighbor-diffusion with proper C algorithm
- C attract() at update.c:135 calculates attractiveness per sector
- C:
original/update.c:1260-1275— groups move at slowest unit speed +2; GENERAL with no followers → DEFEND - Add to
updmil()after individual army movement calc
- C:
original/update.c:1155-1200+1296-1340— count attackers vs defenders (siege units 3x), SIEGED status, movement removal - Add siege validation pass to
updmil()
- C:
original/update.c:1278-1310— PSTORM% chance to sink fleet, crewless ship destruction - Add to
updmil()navy loop
- C:
original/update.c:1250—if(ispc && occ[AX][AY]==0) A->smove /= 2 - PC armies not near a leader get halved movement
- Add to
updmil()in maintenance section
- C:
original/update.c:135-244— full sector attractiveness for civilian migration - Port attract() and use it in move_people()