Everything about models
Even tho this video is about a 3DSMax user it is helping to understand the concepts of normals and brings this a bit more near.
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Very good video about how to make procedural meshs via Blueprint
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Plugin for creation of volumetric (voxel-based) environments which can be dynamically modified in-game, enabling dynamic digging, building, and destruction
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RuntimeMeshComponent - an alternative for ProceduralMeshComponent and CustomMeshComponent