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Releases: chunkypixel/atari-dev-studio

Atari Dev Studio

15 Apr 13:23
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v0.4.9 - Public Release
Available directly within VS Code - install via the Marketplace (make sure to restart VS Code after installing)

Changes in this release:

  • Fixed issue with scripts (makefile, shellscript, batch) not activating the Terminal window
  • Simplified compilation of makefile, shellscript, batch files when compiling them directly

Sprite Editor

  • Updated the batari Basic and assembly exports to output in bottom-to-top format and added a DPC+ export (top-to-bottom format)
  • Updated the export dialogs

Atari Dev Studio

15 Apr 01:07
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v0.4.8 - Public Release
Available directly within VS Code - install via the Marketplace (make sure to restart VS Code after installing)

Changes in this release:

  • Fixed issue exporting images to batari Basic and assembly with incorrect width and height (karlg)
  • Added a 'Show on Startup' checkbox to the Project dialog. The editor will default to your last settings (Note: I need to work out how I can store these outside the current installation)

Atari Dev Studio

14 Apr 11:10
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v0.4.7 - Public Release

Available directly within VS Code - install via the Marketplace (make sure to restart VS Code after installing)

Changes in this release:

  • Fixed issue where 7800basic was not handling .list.txt files as expected based on preference selections
  • Fixed issue where spacing on custom compiler paths failed to compile (bB, 7800basic, dasm)
  • Fixed an issue with setting custom dasm path related to the recent changes
  • Updated the initialisation process to display messages in the compile log when custom compilers have been chosen. For warning or error messages pop-ups are also displayed.
  • Added missing 7800basic keywords: switchpause, changecontrol, drivingposition0, drivingposition1, 2buttonjoy, 1buttonjoy, lightgun, paddle, trakball, driving, keypad, stmouse, amigamouse, atarivox, keypad0key0, keypad0key1, keypad0key2, keypad0key3, keypad0key4, keypad0key5, keypad0key6, keypad0key7, keypad0key8, keypad0key9, keypad0keys, keypad0keyh, keypad1key0, keypad1key1, keypad1key2, keypad1key3, keypad1key4, keypad1key5, keypad1key6, keypad1key7, keypad1key8, keypad1key9, keypad1keys, keypad1keyh
  • Updated hover tooltips for 7800basic keywords

Atari Dev Studio

09 Apr 10:29
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v0.4.6 - Public Release

Available directly within VS Code - install via the Marketplace (make sure to restart VS Code after installing)

Changes in this release:

  • #16 [Done] Added NTSC and PAL palettes for the 2600 (MikeBrownEmplas)
  • #17 [Done] Added ability to create 2600 sprites (added sizing, colors and palettes) and export them to batari Basic or assembly format (MikeBrownEmplas)
  • #23 [Done] Rotated palette display to show vertically instead of horizontally (various)
  • #29 [Done] Added Palette (region) selector to Palette window. Added PAL palette and updated NTSC palette to match A7800 (warm)
  • Updated Project dialog for better selection of sizing ranges for the 7800 where steps follow expected boundaries (multiples of 4 for width and 8 for height). Also added 2600 ranges (8 for width and 1-256 for height)
  • Updated loading of projects to validate the console and total colors of the file being loaded. Added console to properties when saving a project.
  • Updating loading and saving of projects, palettes, images and source to use the workspace root folder as a starting location if none is provided.

Atari Dev Studio

07 Apr 06:19
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v0.4.5 - Public Release

Available directly within VS Code - install via the Marketplace (make sure to restart VS Code after installing)

Changes in this release:

  • Updated Stella to 6.1.1 (Windows, Linux, macOS)
  • Added initial items for macOS Touch Bar - Build, Build & Run (Generation2Games)
  • Added missing set romsize intellisense item: 144k (7800basic)

Atari Dev Studio

23 Mar 05:57
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v0.4.4 - Public Release

Available directly within VS Code - install via the Marketplace (make sure to restart VS Code after installing)

Changes in this release:

  • Updated Stella to 6.1 (Windows, Linux, macOS)

Atari Dev Studio

21 Mar 00:57
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v0.4.3 - Public Release

Available directly within VS Code - install via the Marketplace (make sure to restart VS Code after installing)

Changes in this release:

  • Added ability to compile Batch (.bat) or Shell Script (.sh) files (splendidnut) using the 'Make' process (change dasm compiler option to 'Make'). This option will automatically scan the root workspace folder for a 'makefile.bat' or 'makefile.sh' to use without having to open it first (make sure your base source code file is open and active as per the current compilation process). Note: you can also open the script file and compile from that if required.
  • Renamed the 'Make' terminal window to 'Atari Dev Studio'

Atari Dev Studio

17 Mar 09:48
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v0.4.2 - Public Release

Available directly within VS Code - install via the Marketplace (make sure to restart VS Code after installing)

Changes in this release:

  • Added new welcome message on first run after new update has been applied.
  • Added the following keyboard shortcuts which will activate when you have a bataribasic, 7800basic or dasm language file open:
    • F5 - Build and Run
    • Shift+F5 - Build

Atari Dev Studio

16 Mar 12:22
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v0.4.1 - Public Release

Available directly within VS Code - install via the Marketplace (make sure to restart VS Code after installing)

Changes in this release:

  • Disposed and re-initialised Make terminal window (Andrew Davie) this should dispose of any running processes...
  • Removed Make terminal set path feature as it's no longer required
  • #24 Fixed spelling issue in 6502 hover tooltip popup (Andrew Davie)

Atari Dev Studio

14 Mar 10:06
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v0.4.0 - Public Release

Available directly within VS Code - install via the Marketplace (make sure to restart VS Code after installing)

Changes in this release:

  • Added option to dasm compiler to allow you to select 'Make' to compile your source code (Andrew Davie). This option will automatically scan the root workspace folder for a Makefile to use without having to open it first (make sure your base source code file is open and active as per the current compilation process). Note: you can still open a Makefile and compile from that if required.