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Building able to mark a flag on an entity such that any attributes on the entity aren't then propagated onto the parent of the entity, e.g. to allow the player to hold an entity with attributes without the players attributes being modified.
The text was updated successfully, but these errors were encountered:
Building able to mark a flag on an entity such that any attributes on the entity aren't then propagated onto the parent of the entity, e.g. to allow the player to hold an entity with attributes without the players attributes being modified.
The text was updated successfully, but these errors were encountered: