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if i have similar geometry, but with different orientation and location, I should be able to apply transformation on CSG rather than recreating it again.
The text was updated successfully, but these errors were encountered:
This would be very useful for me too, as I'm sure converting THREE.Geometry to ThreeBSP takes more than O(n) linear time, probably. I have to do this every render, as I want to subtract one mesh with another smaller moving mesh dynamically rather than one static subtraction.
if i have similar geometry, but with different orientation and location, I should be able to apply transformation on CSG rather than recreating it again.
The text was updated successfully, but these errors were encountered: