I have a error. when i build a iOS progam by armv64.
i cant pass .
My error log :
1833502800(lldb) thread backtrace
thread Fixed build_dir #1 , queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=2, address=0x112c50000)
frame #0: 0x0000000112c50000
frame Fixed build_dir #1 : 0x00000001030d4c90 testmantt_face_init [inlined] tt_face_load_hdmx(face=0x0000000105812600, stream=0x00000002819edf40) at ttpload.c:510:11 [opt] frame #2: 0x00000001030d4c70 testmantt_face_init(stream=0x00000002819edf40, ttface=0x0000000105812600, face_index=0, num_params=, params=) at ttobjs.c:574 [opt]
frame Update simulator target to 8.1 #3 : 0x00000001030ce09c testmanopen_face(driver=0x0000000281488180, astream=0x000000016d4909a8, external_stream=<unavailable>, face_index=0, num_params=0, params=0x0000000000000000, aface=0x000000016d4909a0) at ftobjs.c:1177:15 [opt] frame #4: 0x00000001030cdb34 testmanFT_Open_Face(library=0x0000000105779a40, args=0x000000016d490a10, face_index=0, aface=0x000000016d490a68) at ftobjs.c:2194:16 [opt]
frame generalize install.sh #5 : 0x00000001030cd93c testmanFT_New_Face(library=<unavailable>, pathname=<unavailable>, face_index=<unavailable>, aface=<unavailable>) at ftobjs.c:0:12 [opt] frame #6: 0x00000001029d75b8 testmanFreeTypeFont::FreeTypeFont(this=0x000000016d490b50, code=L'S', font_file="/var/mobile/Containers/Data/Application/36F27E47-B7E6-476A-9DF5-57DAAE817C65/Documents/TextFirework/STXINWEI.TTF") at FreeTypeFont.h:0 [opt]
frame adding type1 #7 : 0x00000001029d7d98 testmanSJVFontMesh::GetMesh(char const*, char const*, sjv_font_data**, int*) [inlined] FreeTypeFont::FreeTypeFont(this=<unavailable>, code=<unavailable>, font_file=<unavailable>) at FreeTypeFont.h:187:1 [opt] frame #8: 0x00000001029d7d8c testmanSJVFontMesh::GetMesh(this=0x0000000106183b60, font_file=, text=, font_data=0x000000016d490cf0, char_count=0x000000016d490cfc) at sjv_mobile_text3d_impl.cpp:78 [opt]
frame How to compile this into a dynamic library (.framework) for iOS? #9 : 0x00000001030e2c94 testman::st_text_3d_api_sjv_mobile_text3d_get_mesh_mBDC79EEE78E2E3130877A44D59EB745A52DAEA04(___handle0=<unavailable>, ___fontfile1=<unavailable>, ___text2=<unavailable>, ___font_data3=<unavailable>, ___char_count4=<unavailable>, method=<unavailable>) at Assembly-CSharp.cpp:7422:24 [opt] frame #10: 0x00000001030e46c0 testman::Text3DFireworkPlayer_PlayPartitcle_mB751D7993E6F15F88F8DE39CD7F813B5329A1F15(Text3DFireworkPlayer_tE063438646623E4E1902E7B4B2128C65F1929B0B *, const RuntimeMethod *) at Assembly-CSharp.cpp:7362:17 [opt]
frame #11: 0x00000001030e46a8 testman::Text3DFireworkPlayer_PlayPartitcle_mB751D7993E6F15F88F8DE39CD7F813B5329A1F15(__this=0x0000000109a01f00, method=<unavailable>) at Assembly-CSharp.cpp:8432 [opt] frame #12: 0x00000001030e457c testman::Text3DFireworkPlayer_OnGUI_m68E2C2AFB5CB9AF2C7E41A4769CCC65A586C4937(__this=0x0000000109a01f00, method=) at Assembly-CSharp.cpp:8379:3 [opt]
frame #13: 0x00000001029b1464 testmanRuntimeInvoker_TrueVoid_t22962CB4C05B1D89B55A6E1139F0E87A90987017(methodPointer=<unavailable>, methodMetadata=<unavailable>, obj=<unavailable>, args=<unavailable>)(), MethodInfo const*, void*, void**) at Il2CppInvokerTable.cpp:8524:2 [opt] frame #14: 0x00000001030ad684 testmanil2cpp::vm::Runtime::Invoke(method=0x00000001068496f0, obj=0x0000000109a01f00, params=, exc=0x000000016d490fc0) at Runtime.cpp:542:35 [opt]
frame #15: 0x0000000102d742dc testman::scripting_method_invoke() at ScriptingApi_Il2Cpp.cpp:249:48 [opt] frame #16: 0x0000000102d7d74c testman::Invoke() at ScriptingInvocation.cpp:273:23 [opt]
frame #17: 0x0000000102af2264 testman::MonoBehaviourDoGUI() [inlined] Invoke at ScriptingInvocation.h:69:74 [opt] frame #18: 0x0000000102af2254 testman::MonoBehaviourDoGUI() at MonoBehaviourDoGUI.cpp:25 [opt]
frame #19: 0x0000000102af00bc testman::DoGUI() at GUIManager.h:83:20 [opt] frame #20: 0x0000000102aefa14 testman::DoGUIEvent() at GUIManager.cpp:376:32 [opt]
frame #21: 0x0000000102aefe54 testman::SendQueuedEvents() at GUIManager.cpp:159:14 [opt] frame #22: 0x0000000102ce88e0 testman::ExecutePlayerLoop() at PlayerLoop.cpp:281:21 [opt]
frame #23: 0x0000000102ce8914 testman::ExecutePlayerLoop() at PlayerLoop.cpp:298:17 [opt] frame #24: 0x0000000102ce8afc testman::PlayerLoop() at PlayerLoop.cpp:354:5 [opt]
frame #25: 0x0000000102ec3cc4 testmanUnityPlayerLoopImpl at LibEntryPoint.mm:0:9 [opt] frame #26: 0x0000000102978d34 testmanUnityRepaint at UnityAppController+Rendering.mm:276:9 [opt]
frame #27: 0x0000000102978c20 testman-[UnityAppController(self=0x00000002814b7680, _cmd=<unavailable>) repaintDisplayLink] at UnityAppController+Rendering.mm:71:9 [opt] frame #28: 0x00000001056417c4 GPUToolsCore-[DYDisplayLinkInterposer forwardDisplayLinkCallback:] + 168
frame #29: 0x00000001a7cf8fac QuartzCoreCA::Display::DisplayLink::dispatch_items(unsigned long long, unsigned long long, unsigned long long) + 516 frame #30: 0x00000001a2283650 IOKitIODispatchCalloutFromCFMessage + 480
frame #31: 0x00000001a1289b34 CoreFoundation__CFMachPortPerform + 172 frame #32: 0x00000001a12b3174 CoreFoundationCFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION + 56
frame #33: 0x00000001a12b2880 CoreFoundation__CFRunLoopDoSource1 + 444 frame #34: 0x00000001a12ad634 CoreFoundation__CFRunLoopRun + 1888
frame #35: 0x00000001a12acba8 CoreFoundationCFRunLoopRunSpecific + 424 frame #36: 0x00000001ab41c344 GraphicsServicesGSEventRunModal + 160
frame #37: 0x00000001a53e83e4 UIKitCoreUIApplicationMain + 1932 frame #38: 0x0000000102972300 testmanmain(argc=1, argv=0x000000016d493830) at main.mm:41:9 [opt]
frame #39: 0x00000001a11348f0 libdyld.dylib`start + 4
I have a error. when i build a iOS progam by armv64.
i cant pass .
My error log :
1833502800(lldb) thread backtrace
frame #0: 0x0000000112c50000
tt_face_init [inlined] tt_face_load_hdmx(face=0x0000000105812600, stream=0x00000002819edf40) at ttpload.c:510:11 [opt] frame #2: 0x00000001030d4c70 testmantt_face_init(stream=0x00000002819edf40, ttface=0x0000000105812600, face_index=0, num_params=, params=) at ttobjs.c:574 [opt]frame Update simulator target to 8.1 #3: 0x00000001030ce09c testman
open_face(driver=0x0000000281488180, astream=0x000000016d4909a8, external_stream=<unavailable>, face_index=0, num_params=0, params=0x0000000000000000, aface=0x000000016d4909a0) at ftobjs.c:1177:15 [opt] frame #4: 0x00000001030cdb34 testmanFT_Open_Face(library=0x0000000105779a40, args=0x000000016d490a10, face_index=0, aface=0x000000016d490a68) at ftobjs.c:2194:16 [opt]frame generalize install.sh #5: 0x00000001030cd93c testman
FT_New_Face(library=<unavailable>, pathname=<unavailable>, face_index=<unavailable>, aface=<unavailable>) at ftobjs.c:0:12 [opt] frame #6: 0x00000001029d75b8 testmanFreeTypeFont::FreeTypeFont(this=0x000000016d490b50, code=L'S', font_file="/var/mobile/Containers/Data/Application/36F27E47-B7E6-476A-9DF5-57DAAE817C65/Documents/TextFirework/STXINWEI.TTF") at FreeTypeFont.h:0 [opt]frame adding type1 #7: 0x00000001029d7d98 testman
SJVFontMesh::GetMesh(char const*, char const*, sjv_font_data**, int*) [inlined] FreeTypeFont::FreeTypeFont(this=<unavailable>, code=<unavailable>, font_file=<unavailable>) at FreeTypeFont.h:187:1 [opt] frame #8: 0x00000001029d7d8c testmanSJVFontMesh::GetMesh(this=0x0000000106183b60, font_file=, text=, font_data=0x000000016d490cf0, char_count=0x000000016d490cfc) at sjv_mobile_text3d_impl.cpp:78 [opt]frame How to compile this into a dynamic library (.framework) for iOS? #9: 0x00000001030e2c94 testman
::st_text_3d_api_sjv_mobile_text3d_get_mesh_mBDC79EEE78E2E3130877A44D59EB745A52DAEA04(___handle0=<unavailable>, ___fontfile1=<unavailable>, ___text2=<unavailable>, ___font_data3=<unavailable>, ___char_count4=<unavailable>, method=<unavailable>) at Assembly-CSharp.cpp:7422:24 [opt] frame #10: 0x00000001030e46c0 testman::Text3DFireworkPlayer_PlayPartitcle_mB751D7993E6F15F88F8DE39CD7F813B5329A1F15(Text3DFireworkPlayer_tE063438646623E4E1902E7B4B2128C65F1929B0B *, const RuntimeMethod *) at Assembly-CSharp.cpp:7362:17 [opt]frame #11: 0x00000001030e46a8 testman
::Text3DFireworkPlayer_PlayPartitcle_mB751D7993E6F15F88F8DE39CD7F813B5329A1F15(__this=0x0000000109a01f00, method=<unavailable>) at Assembly-CSharp.cpp:8432 [opt] frame #12: 0x00000001030e457c testman::Text3DFireworkPlayer_OnGUI_m68E2C2AFB5CB9AF2C7E41A4769CCC65A586C4937(__this=0x0000000109a01f00, method=) at Assembly-CSharp.cpp:8379:3 [opt]frame #13: 0x00000001029b1464 testman
RuntimeInvoker_TrueVoid_t22962CB4C05B1D89B55A6E1139F0E87A90987017(methodPointer=<unavailable>, methodMetadata=<unavailable>, obj=<unavailable>, args=<unavailable>)(), MethodInfo const*, void*, void**) at Il2CppInvokerTable.cpp:8524:2 [opt] frame #14: 0x00000001030ad684 testmanil2cpp::vm::Runtime::Invoke(method=0x00000001068496f0, obj=0x0000000109a01f00, params=, exc=0x000000016d490fc0) at Runtime.cpp:542:35 [opt]frame #15: 0x0000000102d742dc testman
::scripting_method_invoke() at ScriptingApi_Il2Cpp.cpp:249:48 [opt] frame #16: 0x0000000102d7d74c testman::Invoke() at ScriptingInvocation.cpp:273:23 [opt]frame #17: 0x0000000102af2264 testman
::MonoBehaviourDoGUI() [inlined] Invoke at ScriptingInvocation.h:69:74 [opt] frame #18: 0x0000000102af2254 testman::MonoBehaviourDoGUI() at MonoBehaviourDoGUI.cpp:25 [opt]frame #19: 0x0000000102af00bc testman
::DoGUI() at GUIManager.h:83:20 [opt] frame #20: 0x0000000102aefa14 testman::DoGUIEvent() at GUIManager.cpp:376:32 [opt]frame #21: 0x0000000102aefe54 testman
::SendQueuedEvents() at GUIManager.cpp:159:14 [opt] frame #22: 0x0000000102ce88e0 testman::ExecutePlayerLoop() at PlayerLoop.cpp:281:21 [opt]frame #23: 0x0000000102ce8914 testman
::ExecutePlayerLoop() at PlayerLoop.cpp:298:17 [opt] frame #24: 0x0000000102ce8afc testman::PlayerLoop() at PlayerLoop.cpp:354:5 [opt]frame #25: 0x0000000102ec3cc4 testman
UnityPlayerLoopImpl at LibEntryPoint.mm:0:9 [opt] frame #26: 0x0000000102978d34 testmanUnityRepaint at UnityAppController+Rendering.mm:276:9 [opt]frame #27: 0x0000000102978c20 testman
-[UnityAppController(self=0x00000002814b7680, _cmd=<unavailable>) repaintDisplayLink] at UnityAppController+Rendering.mm:71:9 [opt] frame #28: 0x00000001056417c4 GPUToolsCore-[DYDisplayLinkInterposer forwardDisplayLinkCallback:] + 168frame #29: 0x00000001a7cf8fac QuartzCore
CA::Display::DisplayLink::dispatch_items(unsigned long long, unsigned long long, unsigned long long) + 516 frame #30: 0x00000001a2283650 IOKitIODispatchCalloutFromCFMessage + 480frame #31: 0x00000001a1289b34 CoreFoundation
__CFMachPortPerform + 172 frame #32: 0x00000001a12b3174 CoreFoundationCFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION + 56frame #33: 0x00000001a12b2880 CoreFoundation
__CFRunLoopDoSource1 + 444 frame #34: 0x00000001a12ad634 CoreFoundation__CFRunLoopRun + 1888frame #35: 0x00000001a12acba8 CoreFoundation
CFRunLoopRunSpecific + 424 frame #36: 0x00000001ab41c344 GraphicsServicesGSEventRunModal + 160frame #37: 0x00000001a53e83e4 UIKitCore
UIApplicationMain + 1932 frame #38: 0x0000000102972300 testmanmain(argc=1, argv=0x000000016d493830) at main.mm:41:9 [opt]frame #39: 0x00000001a11348f0 libdyld.dylib`start + 4