|
1 |
| -var dimensions = 2; |
2 |
| - |
3 |
| -/* Returns the sum of two vectors */ |
4 |
| -function sum(vector1, vector2) { |
5 |
| - var result = []; |
6 |
| - for (var i = 0; i < dimensions; ++i) { |
7 |
| - result[i] = vector1[i] + vector2[i]; |
8 |
| - } |
9 |
| - return result; |
10 |
| -} |
11 |
| - |
12 |
| -/* Returns the difference of two vectors */ |
13 |
| -function difference(vector1, vector2) { |
14 |
| - return sum(vector1, scale(vector2, -1)); |
15 |
| -} |
16 |
| - |
17 |
| -/* Returns the metric tensor */ |
18 |
| -function get_metric(position) { |
19 |
| - var factor = 1; |
20 |
| - for (var i = 0; i < dimensions; ++i) { |
21 |
| - factor -= position[i] * position[i]; |
22 |
| - } |
23 |
| - |
24 |
| - var result = []; |
25 |
| - for (var i = 0; i < dimensions; ++i) { |
26 |
| - result[i] = []; |
27 |
| - for (var j = 0; j < dimensions; ++j) { |
28 |
| - if (i == j) { |
29 |
| - result[i][j] = 1/(factor * factor); |
30 |
| - } else { |
31 |
| - result[i][j] = 0; |
32 |
| - } |
33 |
| - } |
34 |
| - } |
35 |
| - return result; |
36 |
| -} |
37 |
| - |
38 |
| -/* Returns the connection coefficients (Christoffel symbols) */ |
39 |
| -function get_connection(position) { |
40 |
| - var factor = 1; |
41 |
| - for (var i = 0; i < dimensions; ++i) { |
42 |
| - factor -= position[i] * position[i]; |
43 |
| - } |
44 |
| - |
45 |
| - var result = []; |
46 |
| - for (var i = 0; i < dimensions; ++i) { |
47 |
| - result[i] = []; |
48 |
| - for (var j = 0; j < dimensions; ++j) { |
49 |
| - result[i][j] = []; |
50 |
| - for (var k = 0; k < dimensions; ++k) { |
51 |
| - result[i][j][k] = 0; |
52 |
| - if (i == k) result[i][j][k] += position[j]; |
53 |
| - if (i == j) result[i][j][k] += position[k]; |
54 |
| - if (j == k) result[i][j][k] -= position[i]; |
55 |
| - result[i][j][k] *= 2/factor; |
56 |
| - } |
57 |
| - } |
58 |
| - } |
59 |
| - return result; |
60 |
| -} |
61 |
| - |
62 |
| -/* Returns a raycast */ |
63 |
| -function get_ray(position, velocity, steps) { |
64 |
| - var positions = []; |
65 |
| - positions[0] = position; |
66 |
| - positions[1] = sum(position, velocity); |
67 |
| - for (var step = 0; step < steps; ++step) { |
68 |
| - positions[step + 2] = []; |
69 |
| - var connection = get_connection(positions[step + 1]); |
70 |
| - for (var i = 0; i < dimensions; ++i) { |
71 |
| - positions[step + 2][i] = 2 * positions[step + 1][i] - positions[step][i]; |
72 |
| - for (var j = 0; j < dimensions; ++j) { |
73 |
| - for (var k = 0; k < dimensions; ++k) { |
74 |
| - positions[step + 2][i] -= connection[i][j][k] * (positions[step + 1][j] - positions[step][j]) * (positions[step + 1][k] - positions[step][k]); |
75 |
| - } |
76 |
| - } |
77 |
| - } |
78 |
| - } |
79 |
| - return positions; |
80 |
| -} |
81 |
| - |
82 |
| -/* Returns the product of a vector and a scalar */ |
83 |
| -function scale(vector, scalar) { |
84 |
| - var result = []; |
85 |
| - for (var i = 0; i < dimensions; ++i) { |
86 |
| - result[i] = vector[i] * scalar; |
87 |
| - } |
88 |
| - return result; |
89 |
| -} |
90 |
| - |
91 |
| -/* Returns the inner product of two vectors */ |
92 |
| -function inner(vector1, vector2, metric) { |
93 |
| - var result = 0; |
94 |
| - for (var i = 0; i < dimensions; ++i) { |
95 |
| - for (var j = 0; j < dimensions; ++j) { |
96 |
| - result += metric[i][j] * vector1[i] * vector2[j]; |
97 |
| - } |
98 |
| - } |
99 |
| - return result; |
100 |
| -} |
101 |
| - |
102 |
| -/* Returns the norm of a vector */ |
103 |
| -function norm(vector, metric) { |
104 |
| - return Math.sqrt(inner(vector, vector, metric)); |
105 |
| -} |
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123 | 1 | var canvas = document.createElement('canvas');
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124 | 2 | canvas.width = 500;
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125 | 3 | canvas.height = 500;
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