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PacketReceiver.cs
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namespace KBEngine
{
using System;
using System.Net.Sockets;
using System.Net;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using MessageID = System.UInt16;
using MessageLength = System.UInt16;
/*
包接收模块(与服务端网络部分的名称对应)
处理网络数据的接收
*/
public class PacketReceiver
{
private MessageReader messageReader = null;
private NetworkInterface _networkInterface = null;
private byte[] _buffer;
// socket向缓冲区写的起始位置
int _wpos = 0;
// 主线程读取数据的起始位置
int _rpos = 0;
public PacketReceiver(NetworkInterface networkInterface)
{
_init(networkInterface);
}
void _init(NetworkInterface networkInterface)
{
_networkInterface = networkInterface;
_buffer = new byte[KBEngineApp.app.getInitArgs().RECV_BUFFER_MAX];
messageReader = new MessageReader();
}
public NetworkInterface networkInterface()
{
return _networkInterface;
}
public void process()
{
int t_wpos = Interlocked.Add(ref _wpos, 0);
if(_rpos < t_wpos)
{
messageReader.process(_buffer, (UInt32)_rpos, (UInt32)(t_wpos - _rpos));
Interlocked.Exchange(ref _rpos, t_wpos);
}
else if(t_wpos < _rpos)
{
messageReader.process(_buffer, (UInt32)_rpos, (UInt32)(_buffer.Length - _rpos));
messageReader.process(_buffer, (UInt32)0, (UInt32)t_wpos);
Interlocked.Exchange(ref _rpos, t_wpos);
}
else
{
// 没有可读数据
}
}
int _free()
{
int t_rpos = Interlocked.Add(ref _rpos, 0);
if(_wpos == _buffer.Length)
{
if(t_rpos == 0)
{
return 0;
}
Interlocked.Exchange(ref _wpos, 0);
}
if(t_rpos <= _wpos)
{
return _buffer.Length - _wpos;
}
return t_rpos - _wpos - 1;
}
public void startRecv()
{
// 必须有空间可写,否则我们阻塞在线程中直到有空间为止
int first = 0;
int space = _free();
while(space == 0)
{
if(first > 0)
{
if(first > 1000)
throw new Exception("PacketReceiver::startRecv(): no space!");
Dbg.WARNING_MSG("PacketReceiver::startRecv(): waiting for space, Please adjust 'RECV_BUFFER_MAX'! retries=" + first);
System.Threading.Thread.Sleep(5);
}
first += 1;
space = _free();
}
try
{
_networkInterface.sock().BeginReceive(_buffer, _wpos, space, 0,
new AsyncCallback(_onRecv), this);
}
catch (Exception e)
{
Dbg.ERROR_MSG("PacketReceiver::startRecv(): call ReceiveAsync() is err: " + e.ToString());
Event.fireIn("_closeNetwork", new object[]{_networkInterface});
}
}
private static void _onRecv(IAsyncResult ar)
{
// Retrieve the socket from the state object.
PacketReceiver state = (PacketReceiver) ar.AsyncState;
try
{
// 由于多线程问题,networkInterface可能已被丢弃了
// 例如:在连接loginapp之后自动开始连接到baseapp之前会先关闭并丢弃networkInterface
if(!state.networkInterface().valid())
return;
Socket client = state.networkInterface().sock();
// Read data from the remote device.
int bytesRead = client.EndReceive(ar);
if (bytesRead > 0)
{
// 更新写位置
Interlocked.Add(ref state._wpos, bytesRead);
state.startRecv();
}
else
{
if (bytesRead == 0)
{
Dbg.WARNING_MSG(string.Format("PacketReceiver::_processRecved(): disconnect!"));
Event.fireIn("_closeNetwork", new object[]{state.networkInterface()});
return;
}
else
{
state.startRecv();
}
}
}
catch (Exception e)
{
Dbg.ERROR_MSG(string.Format("PacketReceiver::_processRecved(): is error({0})!", e.ToString()));
Event.fireIn("_closeNetwork", new object[]{state.networkInterface()});
}
}
}
}