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selectionentity.cpp
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// gamma-viewer-3d - 3d visualization of sessions generated by gamma-analyzer
// Copyright (C) 2017 Dag Robole
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "selectionentity.h"
#include "exceptions.h"
#include "spectrumentity.h"
#include <QUrl>
SelectionEntity::SelectionEntity(const QVector3D &pos,
const QColor &color,
Qt3DCore::QEntity *parent)
:
Qt3DCore::QEntity(parent),
mMesh(new Qt3DRender::QMesh(this)),
mMaterial(new Qt3DExtras::QPhongMaterial(this)),
mTransform(new Qt3DCore::QTransform(this)),
mTarget(nullptr)
{
mMesh->setSource(QUrl(QStringLiteral("qrc:/models/arrow.obj")));
addComponent(mMesh);
mMaterial->setDiffuse(color);
mMaterial->setSpecular(QColor(20, 20, 20));
QColor ambientColor(color.red() - color.red() / 10,
color.green() - color.green() / 10,
color.blue() - color.blue() / 10);
mMaterial->setAmbient(ambientColor);
mMaterial->setShininess(3.0f);
addComponent(mMaterial);
mTransform->setTranslation(pos);
mTransform->setRotationZ(180.0);
addComponent(mTransform);
}
SelectionEntity::~SelectionEntity()
{
for(auto *node : childNodes())
{
if(auto entity = qobject_cast<Qt3DCore::QEntity *>(node))
{
entity->components().clear();
entity->deleteLater();
}
}
mTransform->deleteLater();
mMaterial->deleteLater();
mMesh->deleteLater();
mTarget = nullptr;
}
void SelectionEntity::setTarget(SpectrumEntity *target)
{
if(!target)
throw Exception_InvalidPointer("SelectionEntity::setTarget: target");
QVector3D position(target->transform()->translation());
position.setY(position.y() + 1.6);
mTransform->setTranslation(position);
mTarget = target;
}