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compassentity.cpp
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// gamma-viewer-3d - 3d visualization of sessions generated by gamma-analyzer
// Copyright (C) 2017 Dag Robole
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "compassentity.h"
CompassEntity::CompassEntity(const QColor &color,
const QVector3D ¢er,
const QVector3D &north,
Qt3DCore::QEntity *parent)
:
Qt3DCore::QEntity(parent),
mMesh(new Qt3DRender::QGeometryRenderer(this)),
mGeometry(new Qt3DRender::QGeometry(this)),
mDataBuffer(new Qt3DRender::QBuffer(Qt3DRender::QBuffer::VertexBuffer, this)),
mPositionAttribute(new Qt3DRender::QAttribute(this)),
mMaterial(new Qt3DExtras::QPhongMaterial(this))
{
QByteArray vertexBuffer;
vertexBuffer.resize(2 * 3 * sizeof(float));
float *ptr = reinterpret_cast<float *>(vertexBuffer.data());
ptr[0] = center.x();
ptr[1] = center.y();
ptr[2] = center.z();
ptr[3] = north.x();
ptr[4] = north.y();
ptr[5] = north.z();
mDataBuffer->setData(vertexBuffer);
mPositionAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute);
mPositionAttribute->setBuffer(mDataBuffer);
mPositionAttribute->setVertexBaseType(Qt3DRender::QAttribute::Float);
mPositionAttribute->setVertexSize(3);
mPositionAttribute->setName(Qt3DRender::QAttribute::defaultPositionAttributeName());
mGeometry->addAttribute(mPositionAttribute);
mMesh->setInstanceCount(1);
mMesh->setIndexOffset(0);
mMesh->setFirstInstance(0);
mMesh->setVertexCount(2);
mMesh->setPrimitiveType(Qt3DRender::QGeometryRenderer::Lines);
mMesh->setGeometry(mGeometry);
addComponent(mMesh);
mMaterial->setAmbient(color);
addComponent(mMaterial);
}
CompassEntity::~CompassEntity()
{
for(auto *node : childNodes())
{
if(auto entity = qobject_cast<Qt3DCore::QEntity *>(node))
{
entity->components().clear();
entity->deleteLater();
}
}
mPositionAttribute->deleteLater();
mDataBuffer->deleteLater();
mGeometry->deleteLater();
mMaterial->deleteLater();
mMesh->deleteLater();
}